Azurency / CQUI_Community-Edition

Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!
MIT License
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Scenarios don't work #53

Open Azurency opened 7 years ago

Azurency commented 7 years ago

Issue by maforget Friday Dec 23, 2016 at 00:18 GMT Originally opened as https://github.com/CQUI-Org/cqui/issues/186


Pretty much self explanatory, there are no way to select production when playing one of the 2 new scenarios (Viking & Poland) with the mod.

The other multi player scenarios seems to work fine.

Azurency commented 7 years ago

Comment by chaorace Monday Feb 27, 2017 at 05:45 GMT


See also: CTD using "Enhanced" keymap option in Australia scenario (maybe this affects the other scenarios too?)

Azurency commented 7 years ago

Comment by bestekov Monday Feb 27, 2017 at 18:19 GMT


My off the cuff suspicion on this one is that the production cleanup mod that reorganizing the production list probably breaks when the collection of production items diverges from vanilla civ. Simple kludgy solution might be to wrap that whole functionality in an if block that checks for whether the game is in a scenario (if that is accessible information) and just turns off the prod panel reorganization in scenarios.

Azurency commented 7 years ago

Comment by chaorace Wednesday Mar 01, 2017 at 00:41 GMT


@bestekov Boy, uh, that's not how any of the production panel code works. It was already spaghetti before some 6-7 different modders had a chance to really scramble things up back there. To be honest here: ProductionPanel.lua is going to need a full rewrite if we want to even begin debugging what's going on in this issue

Azurency commented 7 years ago

Comment by bolbass Saturday Jun 24, 2017 at 06:33 GMT


Possible spy check in scenarios problem on civfanatics.

GrantSP commented 6 years ago

So... any advance on a resolution for this?