Closed crashzk closed 5 months ago
What would be the use case for a game CMS like Azuriom ?
For me, what use on CSGO servers would I use to download skins within the game.
I personally don't like to send all the skins to the server and the player has to download everything and in the end he won't have access to this skin that he downloaded.
I'm currently working on a plugin for the server that allows it to precache the skin only if it has access, so I just send the file/skin to it, it downloads it and sends it to your game.
With Azuriom I intend to improve this, he buys/accesses the skin through the website, downloads it and then sends it to his game, when he enters the server then the plugin does the rest, checks the steam of the same and if he has the product/skin that he bought on his PC, in the game folder he has access to the skin.
Note: I know about FastDL and the download, but as I mentioned, I don't like to send everything to the server and the player when he enters for the first time having to do several downloads, I would like to reduce the load on the server and on the network and reduce the maximum of download possible.
Anyway, I've even thought of other applications, where we can sell server/game configurations ready for users. In addition to offering privileges on our servers, we can offer fully configured servers, where you just download and open your own game server, be it CSGO, TF2 and others.
It's just that downloadable products would be just the beginning, I thought, why not sell Giftcard, codes for the user to activate within the game in this case.
We configure a product in the store, let's say 10 codes and the 10 users who buy the product receive the code and activate it in their game, so they activate privileges within the game, earn coins within the game, coins/credits and etc, server coins and can spend within the game/server.
Will it be possible to implement support for selling products in the shop that the user can download after purchasing?