For myself, it occurred on playerMove event when I'm trying to destroy a current player instance when user manually disconnect the bot from voice channel.
When sending data to lavalink somehow seems like node can't able to clean up previous stack
Error message
Exception in PromiseRejectCallback:
/home/luha/Desktop/Erna/node_modules/lavacoffee/dist/structures/CoffeeNode.js:178
return new Promise((resolve, reject) => {
^
RangeError: Maximum call stack size exceeded
Exception in PromiseRejectCallback:
/home/luha/Desktop/Erna/node_modules/lavacoffee/dist/structures/CoffeeNode.js:178
return new Promise((resolve, reject) => {
^
RangeError: Maximum call stack size exceeded
Exception in PromiseRejectCallback:
/home/luha/Desktop/Erna/node_modules/lavacoffee/dist/structures/CoffeeNode.js:178
return new Promise((resolve, reject) => {
^
RangeError: Maximum call stack size exceeded
/home/luha/Desktop/Erna/node_modules/lavacoffee/dist/structures/CoffeePlayer.js:86
const node = this.lava.nodes.get(this.options.node);
^
RangeError: Maximum call stack size exceeded
For myself, it occurred on
playerMove
event when I'm trying to destroy a current player instance when user manually disconnect the bot from voice channel. When sending data to lavalink somehow seems like node can't able to clean up previous stack Error messageImplementation