Closed GoogleCodeExporter closed 8 years ago
I applied your patch and observed a 15% improvement for just the final tab in
use.
Thanks! :)
Fixed in r135
Original comment by netpr...@gmail.com
on 24 Nov 2010 at 9:34
Original comment by netpr...@gmail.com
on 24 Nov 2010 at 9:35
I did some speed tests to look at how much this patch improved performance.
Using the two different kinds of tests that netprobe used in issue 158 (one
with and one without waypoints), I calculated the average games played per
second with two different versions of the application (before and after the
patch). The two tests are described below.
Before running each test, I deleted the "etc" directory and restarted Evolution
Chamber to avoid caching or memory issues that might effect performance. Each
test used 1 processor and ran for 20 seconds. The average games played per
second was calculated using code that I added to the application. I didn't
check the resulting build order for accuracy...I only focused on the speed.
Test 1:
Final: 7 Mutas, +1 Flyer Attack
Test 2:
WP0: 6 Zerglings
WP1: 6 Roaches
WP2: 2 Hydralisks
WP3: 3 Overseers
Final: 7 Mutalisks, +1 Flyer Attack
==========
Before patch (r133):
Test 1: 1759.2064123080545
Test 2: 2034.8954968418927
After patch:
Test 1: 1842.6190931295293 (~5% increase)
Test 2: 2184.36567092616 (~7% increase)
Original comment by mike.angstadt
on 29 Nov 2010 at 11:23
nafets.st, check out my line-by-line comments here:
http://code.google.com/p/evolutionchamber/source/detail?r=135
Original comment by mike.angstadt
on 29 Nov 2010 at 11:47
Original issue reported on code.google.com by
nafets...@gmail.com
on 24 Nov 2010 at 9:16Attachments: