Closed GoogleCodeExporter closed 8 years ago
Original comment by netpr...@gmail.com
on 26 Nov 2010 at 9:53
Applied the patch. Thanks!
Fixed in r140
Original comment by netpr...@gmail.com
on 26 Nov 2010 at 10:04
Original comment by netpr...@gmail.com
on 26 Nov 2010 at 10:05
I did some speed tests to look at how much this patch improved performance.
Using the two different kinds of tests that netprobe used in issue 158 (one
with and one without waypoints), I calculated the average games played per
second with two different versions of the application (before and after the
patch). The two tests are described below.
Before running each test, I deleted the "etc" directory and restarted Evolution
Chamber to avoid caching or memory issues that might effect performance. Each
test used 1 processor and ran for 20 seconds. The average games played per
second was calculated using code that I added to the application. I didn't
check the resulting build order for accuracy...I only focused on the speed.
Test 1:
Final: 7 Mutas, +1 Flyer Attack
Test 2:
WP0: 6 Zerglings
WP1: 6 Roaches
WP2: 2 Hydralisks
WP3: 3 Overseers
Final: 7 Mutalisks, +1 Flyer Attack
==========
Before patch (r139)
Test 1: 2761.1673069539415
Test 2: 3621.6319059771017
After patch:
Test 1: 3205.304248543362 (~24% increase)
Test 2: 3839.810705519728 (~6% increase)
Original comment by mike.angstadt
on 29 Nov 2010 at 11:24
Original issue reported on code.google.com by
nafets...@gmail.com
on 26 Nov 2010 at 9:21Attachments: