Open GoogleCodeExporter opened 8 years ago
v20 appears to produce more optimal builds (closer to in-game times and faster)
than v23 FWIW.
Original comment by AudioL...@gmail.com
on 22 Mar 2011 at 3:54
Original comment by AudioL...@gmail.com
on 22 Mar 2011 at 4:01
First of all It's nice to see you back.
Let's try to pin point our problems I would also like some more steam in this
project.
Here is the *documented* list of changes since v0020. The speed optimization
might be a good starting lead.
It would be nice to have a set of inputs and outputs you got from your tests of
the last several versions + trunk.
Keep in mind that a major refactorization was performed recently on the trunk
(see r284 and issue #196)
v0024
* Fixed a bug that made it impossible to build Overlords while in negative
supply (from using the Extractor trick).
* Fixed a bug that caused Zerglings to be treated as consuming 1 supply
(instead of 0.5) when being morphed into Banelings. This caused the supply to
incorrectly lower by 0.5 every time a Baneling was built.
* Fixed a bug that caused the "total games played" and "games played per
second" statistics to be calculated incorrectly (it did not take into account
the games played by dead threads).
v0023
* Added an option to supress Extractors for gas-free builds.
* Increased games played per second by another 110%!
Original comment by netpr...@gmail.com
on 22 Mar 2011 at 7:57
Might be related -> Issue #195
Original comment by netpr...@gmail.com
on 22 Mar 2011 at 8:04
Issue 205 has been merged into this issue.
Original comment by netpr...@gmail.com
on 24 Jun 2011 at 6:27
Original issue reported on code.google.com by
AudioL...@gmail.com
on 22 Mar 2011 at 3:50