Closed abiaad closed 11 years ago
Be sure that when you scale down the image in your code to use the dimension * 2 on retina devices.
Eg. When you want to show an image in a 40x40 view, you should scale the image down to 80x80 on retina devices and add it to a 40x40 sized image view.
Changing the scale part of the following to [UIScreen mainScreen].scale should fix this. This is also done in commit: 3894cf283e6e114e080ad5ed5bb3e8fd8d0962a1 Change: UIImage *img = [UIImage imageWithCGImage:imgRef scale:assetRep.scale orientation:(UIImageOrientation)assetRep.orientation];
To be: UIImage *img = [UIImage imageWithCGImage:imgRef scale:[UIScreen mainScreen].scale orientation:(UIImageOrientation)assetRep.orientation];
I'm using ELCImagePickerController for my application. This is great but compared to the original picker controller it seems that the image saved is not retina ready. I compared two images and the one from ELCImagePicker is a bit pixeled ...
Here's the code that is getting the UIImage :
Do you know how can I do to correctly render my images (for retina) ? I tried to change - fullScreenImage property to - fullResolutionImage but the result is insanely huge (400 ko to 1 Mo for a photo). Thanks for your help !