Closed suerion closed 1 month ago
This seems odd... I can see this being an issue if you died with a completely empty inventory your first time dying in a world, so I'll fix that, but I can't see how that would only crash the client. I'm even more clueless to why this would always crash the client. Have the players who crashed not generated a grave before?
Hey, not crashing, it only disconnect the client from the server.
Had an packet fixer here, that not disconnect the player. It surpress the Issue only,
I think, the Spawn, Death, Spawn, Death rotation is for the Packet Handler an issue, that he kick the player from the server
That might be why actually. Does it only happen to one specific player that has no previous grave (even claimed)?
Hey, i had here an Dev enviroment, i will let try other players, if that happens also, i will come back a little later with an answere
I just wanted to know if it had happened to more people than someone dying for their first time with an empty inventory. If not, I can be confident that I know what went wrong, and be able to fix it. There's no need to gather more information that what you already have
Yeah, but i think, if i could help, i would be helpful :) because all devs from the mods are so awesome, i could read, some code, i could read, some stacktrace, i think this is more helpful for you devs :)
I like the initiative, however I am pretty sure I know what is wrong, and how to fix it. I just thought I didn't from your first message, as I thought it happened to multiple people who had died and had graves generated before. But now it seems more like it was just a repeated case for one player in a sort of specific case
I like the initiative, however I am pretty sure I know what is wrong, and how to fix it. I just thought I didn't from your first message, as I thought it happened to multiple people who had died and had graves generated before. But now it seems more like it was just a repeated case for one player in a sort of specific case
Ah yeah it was only 1 player, it happens after the death, it tries allways do respawn the player again. Spawn Death Spawn Death -> Without Packet Handler Disconnect,
It's now fixed in the newest release
Hey, we got an Issue on our Server, allways on Respawn event, there will be an Error Surppressed by an Mod from me, because it is an Error on Packet Handler on Respawning.
If i disable the Packet Suppressing Mod, it would Disconnect the Client after Respawn.
Server Latest.log latest.log