Closed ghost closed 4 years ago
Next time attach debugger from visual studio it will show more informations which will help to solve it
This time it happened on match fruit round but usually happens on tiptoe. This is the exception and the callstack
Exception thrown: read access violation. i was nullptr.
Callstack
FlyGuys.dll!update() Line 467 C++ FlyGuys.dll!dxgi_present::hooked(IDXGISwapChain * p_swap_chain, unsigned int sync_interval, unsigned int flags) Line 621 C++
Line 467 render.cpp: auto current_object = i->object;
Hope this helps
I added nullptr check let me know if crash still occurs
Thanks for your work. It works great except i get crashes when i get the tiptoe round. I tried changing injectors but it doesn't solve the problem. Any idea where the problem could be?
Game log shows: (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address'