Closed Ejz85 closed 5 years ago
That's definitely a bug, will look into this now.
Looks like this was caused because the calculation I do to work out time left as well as the defusal time left are different.
float c4TimeLeft = GetConVarFloat(FindConVar("mp_c4timer")) - (GetGameTime() - g_c4PlantTime);
if(GetConVarInt(hEndIfTooLate) == 1 && GetEntPropFloat(c4, Prop_Send, "m_flC4Blow") < GetEntPropFloat(c4, Prop_Send, "m_flDefuseCountDown")) { ... }
I think there might be a bug in the defuse plugin 4.5 seconds left to defuse and CT wins. It should take 5 or 10 seconds to defuse right?