Closed RogueRaiden closed 1 year ago
seems to be any of the stat changing triggers cause the server exception. have not tried the newly released 4.0.0-pre.2
so we had an issue since updating to 1.18.5 where most of the time when an animal was killed with range, they would immediately turn into bones and skip being harvestable.
i removed this mod from the server and its looking like the issue has quit.
very strange
Huh, that's not good! Thanks for providing so much detail, I'll look into this now.
This seems like it was due to changes made with the vintage story API for ranged attacks (specifically with DamageSource:CauseEntity
and DamageSource:SourceEntity
for ranged attacks). The newest version (v4.0.0-pre.3) should fix the problem.
thanks a bunch, looks like its fixed!
not sure what causes it, server doesn't crash
18.5.2023 18:21:38 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object at thebasics.Extensions.IServerPlayerExtensions.GetModData[T] (Vintagestory.API.Server.IServerPlayer player, System.String key, T defaultValue) [0x00000] in:0
at thebasics.Extensions.IServerPlayerExtensions.AddCount (Vintagestory.API.Server.IServerPlayer player, System.String key) [0x00000] in :0
at thebasics.Extensions.IServerPlayerExtensions.AddPlayerStat (Vintagestory.API.Server.IServerPlayer player, thebasics.ModSystems.PlayerStats.Models.PlayerStatType type) [0x00007] in :0
at thebasics.ModSystems.PlayerStats.PlayerStatSystem.OnEntityDeath (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.DamageSource damageSource) [0x0002d] in :0
at (wrapper delegate-invoke) .invoke_void_Entity_DamageSource(Vintagestory.API.Common.Entities.Entity,Vintagestory.API.Common.DamageSource)
at Vintagestory.Server.ServerEventAPI.TriggerEntityDeath (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x0000a] in <1f3460e41e8b4f5c9909b9730ecb932a>:0
at Vintagestory.API.Common.Entities.Entity.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00021] in <151670ea5af9488c97adc6d4637134de>:0
at Vintagestory.API.Common.EntityAgent.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00086] in <151670ea5af9488c97adc6d4637134de>:0
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single& damage) [0x0012e] in <69de5a339ebb4c3fa1adee48b5e2f77c>:0
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00047] in <151670ea5af9488c97adc6d4637134de>:0
at Vintagestory.API.Common.EntityAgent.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00000] in <151670ea5af9488c97adc6d4637134de>:0
at Vintagestory.GameContent.EntityProjectile.impactOnEntity (Vintagestory.API.Common.Entities.Entity entity) [0x0013c] in <262ac1e4e479404599b9650faf571b5d>:0
at Vintagestory.GameContent.EntityProjectile+<>c__DisplayClass19_0.b__0 (Vintagestory.API.Common.Entities.Entity e) [0x0009c] in <262ac1e4e479404599b9650faf571b5d>:0
at Vintagestory.GameContent.EntityPartitioning.WalkEntities (Vintagestory.API.MathTools.Vec3d centerPos, System.Double radius, Vintagestory.API.Common.ActionConsumable
1[T] callback, Vintagestory.GameContent.EntityPartitioning+RangeTestDelegate onRangeTest) [0x001f0] in <69de5a339ebb4c3fa1adee48b5e2f77c>:0 at Vintagestory.GameContent.EntityPartitioning.WalkInteractableEntities (Vintagestory.API.MathTools.Vec3d centerPos, System.Double radius, Vintagestory.API.Common.ActionConsumable
1[T] callback) [0x00024] in <69de5a339ebb4c3fa1adee48b5e2f77c>:0 at Vintagestory.GameContent.EntityProjectile.onPhysicsTickCallback (System.Single dtFac) [0x001bf] in <262ac1e4e479404599b9650faf571b5d>:0 at Vintagestory.API.Common.EntityBehaviorPassivePhysics.DoPhysics (System.Single dt, Vintagestory.API.Common.Entities.EntityPos pos) [0x0099f] in <151670ea5af9488c97adc6d4637134de>:0 at Vintagestory.API.Common.EntityBehaviorPassivePhysics.onPhysicsTick (System.Single deltaTime, System.Boolean usePhysicsDormancyState) [0x00116] in <151670ea5af9488c97adc6d4637134de>:0 at Vintagestory.API.Common.EntityBehaviorPassivePhysics.OnGameTick (System.Single deltaTime) [0x00008] in <151670ea5af9488c97adc6d4637134de>:0 at Vintagestory.API.Common.Entities.Entity.OnGameTick (System.Single dt) [0x0020c] in <151670ea5af9488c97adc6d4637134de>:0 at Vintagestory.GameContent.EntityProjectile.OnGameTick (System.Single dt) [0x00000] in <262ac1e4e479404599b9650faf571b5d>:0 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities (System.Single dt) [0x00035] in <1f3460e41e8b4f5c9909b9730ecb932a>:0 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick (System.Single dt) [0x0018f] in <1f3460e41e8b4f5c9909b9730ecb932a>:0 at Vintagestory.Server.ServerMain.Process () [0x001ba] in <1f3460e41e8b4f5c9909b9730ecb932a>:0