Highly performant and modular controls for node-based editors designed for data-binding and MVVM for Avalonia. Port of WPF's version: https://miroiu.github.io/nodify
NodifyAvalonia doesn't use Skia directly, tho it is a library for Avalonia, which does use Skia underneath for rendering, just like WPF uses DirectX underneath. Avalonia is cross platform and runs on all desktop platforms (Winddows, macOS, Linux), but also web (web assembly), mobile (Android, iOS, iPadOS) and even more (I.e. Tinzen, tvOS...). It is possible to draw directly with Skia when writing Avalonia controls, however then all the input state (mouse, keyboard) needs to be managed manually. This is not feasible for such a big control. I hope it answers the question.
NodifyAvalonia doesn't use Skia directly, tho it is a library for Avalonia, which does use Skia underneath for rendering, just like WPF uses DirectX underneath. Avalonia is cross platform and runs on all desktop platforms (Winddows, macOS, Linux), but also web (web assembly), mobile (Android, iOS, iPadOS) and even more (I.e. Tinzen, tvOS...). It is possible to draw directly with Skia when writing Avalonia controls, however then all the input state (mouse, keyboard) needs to be managed manually. This is not feasible for such a big control. I hope it answers the question.