Closed bbkaiden closed 1 year ago
Given the item is in the wild, it's a little trickier to resolve this (but not impossible).
What could be interesting, although I don't know how much players would enjoy this is if we made a new crafting recipe that allowed players to combine them into one item. Gives more substance to the item system and gives players choice as well
This was fixed the other night, did it before any got out into the wild
New item should be a dagger in each hand, at present it's just one. It should be a combination of both of the below. If both Items exist in the tables they should be merged into one item and called just 'Shogun Kunai'.
-- Shogun Kunai_1 BB.EquipableItemData[] = {
Slost = ITEM_EQUIP_SLOT_ARMS,
Models = {
{ Model = "models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl", Bone = "ValveBiped.Bip01_R_Hand", Scale = 1, AngleOffset = Angle(-1.319,-0.329,-166.921), PosOffset=Vector(3.554,-1.576,0.616)},
},
}
-- Shogun Kunai_2
BB.EquipableItemData[] = {
Slost = ITEM_EQUIP_SLOT_ARMS,
Models = {
{ Model = "models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl", Bone = "ValveBiped.Bip01_L_Hand", Scale = 1, AngleOffset = Angle(-1.319,-0.329,-26.074), PosOffset=Vector(4.516,-1.581,0.638)},
},
}