Open GoogleCodeExporter opened 9 years ago
I'm not able to reproduce this. In fact ANGLE is faster than desktop OpenGL on
my system. I'm getting 13711 objects with ANGLE and 12821 objects with desktop
OpenGL. The graphics card is an ATI FirePro V5700, with August 2009 drivers.
Do you perhaps have different driver settings for Direct3D and OpenGL? VSync
and quality settings are the first things that come to mind that could cause
the difference you're observing. Also please check whether newer or older
drivers make a difference.
Original comment by nicolas....@gmail.com
on 5 Sep 2012 at 5:46
I'm also unable to reproduce this massive difference.
Test Machine:
Intel Xeon W3530 @2.80 GHz (4 cores, 8 logical)
6 GB RAM (64-bit Windows 7)
AMD Radeon 5770 (12.6 Catalyst driver)
Results: Chrome 21.0.1180.89m
ANGLE: 24700-26400
Desktop GL: ~25000 and it drops if left running.
Original comment by dan...@transgaming.com
on 5 Sep 2012 at 6:11
On my NVIDIA card, I get ~17000 for both desktop gl and ANGLE (with the
--disable-image-transport-surface command-line argument, which is effectively
the default with chrome 21 on AMD). So I can't reproduce the issue either. It's
completely GPU-limited for me.
Original comment by jbauman@chromium.org
on 6 Sep 2012 at 5:41
Apologies, it seems I cannot reproduce the issue in the Chrome browser itself.
The commandline flags indeed seem to make little/no difference.
However there is another place I can see much improved performance:
'Awesomium', which is a fork of Chromium to build standalone Windows EXEs, and
using this without ANGLE allows it to run up the much higher score (55k) which
I can reliably reproduce:
http://www.scirra.com/labs/perftest.zip
Since this code is still based on Chromium, does this suggest better
performance is possible? I was curious since it's still Javascript code
issuing the same WebGL calls, which implies the JS code is not the bottleneck
and it ought to be possible to get more performance out of either Chrome or
ANGLE. I'm curious: what is Awesomium doing to boost performance that Chrome
isn't?
Original comment by ashlaa...@gmail.com
on 6 Sep 2012 at 6:55
Can you somehow specify the --disable-image-transport-surface command-line flag
to awesomium? Using chrome's image transport surface may be causing the issue.
It may be difficult to find out what's causing the issue, as I have no idea
what version of chrome or ANGLE awesomium is based off of.
Original comment by jbauman@chromium.org
on 6 Sep 2012 at 7:07
Awesomium can take command-line arguments for the Chromium engine, and I did
try passing --disable-image-transport-surface. It didn't seem to have any
effect at all.
Original comment by ashlaa...@gmail.com
on 6 Sep 2012 at 8:38
Are you by any chance using the debug D3D9 runtime (which can be selected from
the DirectX SDK control panel)? This is useful for development but will affect
performance.
Original comment by nicolas....@gmail.com
on 10 Sep 2012 at 1:28
Nope, not using debug D3D9 runtime. I don't even have the DX SDK installed.
Original comment by ashlaa...@gmail.com
on 10 Sep 2012 at 4:39
I'm getting a 3x higher score with FireFox vs. Chrome for
http://www.scirra.com/labs/perftest2-webgl/, even when I make them use the same
version of ANGLE.
Original comment by c...@chromium.org
on 21 May 2014 at 6:22
Original issue reported on code.google.com by
ashlaa...@gmail.com
on 5 Sep 2012 at 3:10