BBBsmoke / angleproject

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Add support for higher precision depth buffers in ES3 #545

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
See dEQP.functional.state_query.rbo.renderbuffer_component_size_depth

We must support 32-bit depth buffers for ES3, instead of forcing 24 bit depth 
for every use case. Ideally we could map ES3 formats to D3D11 depth formats, 
and use the specified precision. We should maintain the functionality for D3D9 
to keep that back-end as it is now.

Original issue reported on code.google.com by jmad...@chromium.org on 7 Jan 2014 at 6:33

GoogleCodeExporter commented 9 years ago

Original comment by jmad...@chromium.org on 7 Jan 2014 at 6:33

GoogleCodeExporter commented 9 years ago
Issue 652 has been merged into this issue.

Original comment by geofflang@chromium.org on 13 May 2014 at 7:25