Open GoogleCodeExporter opened 9 years ago
Updated list:
[ FAILED ] 19 tests, listed below:
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_vec3_
vec3_float
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_vec2_
vec4_int
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_bvec4
_mat2_mat3_mat4
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_vec3_
float
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getnumactiveuniforms
[ FAILED ] GL2Tests.get_active_uniform_getactiveuniform_index_minus_one
[ FAILED ] GL2Tests.use_program_programhandlezero_useprogram
[ FAILED ] GL2Tests.use_program_invalidprogramhandle_useprogram
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_gl_No
rmalMatrix
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_bool_
bvec2_bvec3
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_float
_float_float
[ FAILED ]
GL2Tests.use_program_successfulcompilevert_successfulcompilefrag_useprogram
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_ivec2
_ivec3_ivec4
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_gl_Mo
delViewMatrix
[ FAILED ]
GL2Tests.get_handle_successfulcompilevert_successfulcompilefrag_gethandle
[ FAILED ]
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_gl_Mo
delViewProjectionMatrix
[ FAILED ]
GL2Tests.get_active_uniform_getactiveuniform_index_more_than_num_uniforms
[ FAILED ] GL2FixedTests.copy_texture_copy_texture
[ FAILED ] GL2ExtensionTests.egl_create_context_egl_create_context
Original comment by jmad...@chromium.org
on 6 Jan 2015 at 8:22
Potentially quite a few of the failures are due to the GLES tests having bugs.
For instance,
GL2Tests.get_active_uniform_succompilevert_succompilefrag_getactiveuniform_vec2_
vec4_int fails because of the "precision mediump float" in the fragment, and
default precision high in the vertex shader.
GL2Tests.use_program_invalidprogramhandle_useprogram fails because it calls
GetAttribLocation and DrawArrays with no program, and generates errors it does
not expect (INVALID_OPERATION from the DrawArrays).
egl_create_context fails because we haven't implement eglQueryContext.
copy_texture is a legit failure, and I have a patch for that one in the works.
Original comment by jmad...@chromium.org
on 6 Jan 2015 at 9:30
Original issue reported on code.google.com by
shannonw...@chromium.org
on 24 Oct 2014 at 8:42