In particular, when testing with 32-bit float textures with only red, or red
and green, I saw that the blue (or empty green) channels were returning 1.0
instead of 0.0.
This is probably a low priority fix, since it only affects D3D9.
Original issue reported on code.google.com by jmad...@chromium.org on 20 Jan 2015 at 9:47
Original issue reported on code.google.com by
jmad...@chromium.org
on 20 Jan 2015 at 9:47