BBQGiraffe / OpenNitemare3D

reimplementation of the 1994 FPS Nitemare 3D
GNU General Public License v3.0
46 stars 2 forks source link

port to C #18

Open BBQGiraffe opened 3 years ago

BBQGiraffe commented 3 years ago

C# is my favorite language but I do plan on having this work on older computers and this current iteration uses over a hundred megabytes of memory, which is ridiculous for a dos game from 1994, I recently started learning C and could probably port the current engine in a week or two, so yeah porting to a new language for the third time this seems to be a common trend in my projects

BBQGiraffe commented 2 years ago

"a week or two" my ASS, it's been a year and I'm only just now starting to get it to compile today

BBQGiraffe commented 2 years ago

anyways I've already written like two raycasters in C so just going to yoink that code after I finish fixing the awful code I wrote like a year ago for this, it didn't even compile till now, anyways I got the Windows sprites to load properly because apparently the GAME.PAL that comes with the Windows version is just a PCX image image