BEEmod / BEE2-items

Standard Items for the BEE2.4
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Old aperture and portal 1 style laser redirection cube and sphere #1185

Closed Flametusk closed 10 months ago

Flametusk commented 7 years ago

And, possibly, frankenturrets as well? Anyways, I think that the models for those time periods shouldn't be just overgrown or clean, but have their own.

vrad-exe commented 7 years ago

Portal 1 should be using the sphere from Portal 1. ~The reflection cube should stay the same as Clean, see #1164, this comment.~ For Old Aperture, however, they should be styled. The sphere could just be a simple wooden ball or something, and the reflection cube could be a prototype, maybe with lots of mirrors.

TheDarkBomber commented 7 years ago

There was no sphere from Portal 1.

Konclan commented 7 years ago

There was a sphere in portal 1, in the bonus map for the companion cube chamber

TeamSpen210 commented 7 years ago

Someone will need to design and make a model for these, first before I can use it.

FrozenDragon0 commented 7 years ago

@TheDarkBomber if you play the portal 1 companion cube advanced chamber then you will see it is a ball.

vrad-exe commented 7 years ago

Reepblue and HMW actually made P1 reflection cube models, one of which you could shrink down and use with their permission. Reepblue's in included in his Portal 2 Demo Map and HMW's in Try Anything Twice.

Reepblue's model (placed in a custom map): 20170513174217_1

HMW's model: 20170513175841_1

vrad-exe commented 7 years ago

Frankenturrets can't have their models changed.

TeamSpen210 commented 7 years ago

HMW's stuff is all under a Creative Commons license, so we're free to use it (with credits).

FrozenDragon0 commented 7 years ago

@Luke18033 Those models look nice. It's a shame we can't changed the franken cube model.

ZipZoptheCat commented 6 years ago

The 50s style sphere could be a bowling ball. That'd be funny.

The 50s style redirection could just be steel girders forming a cube around the lenses?

Endermage77 commented 6 years ago

I second the bowling ball idea.

TeamSpen210 commented 6 years ago

A bowling ball would be difficult to pick up, and is probably going to shatter after falling out of the dropper.

ZipZoptheCat commented 6 years ago

Well are there any sphere models you could reuse from gmod files or somewhere?

Edit: A Medicine Ball should fit the setting and physical requirements but someone would have to actually make the skin for it.

ZipZoptheCat commented 6 years ago

It's a shame, the bowling ball would be such an easy skin to make. Just add three block spots to a wallpaper style design. Although, now that I think about it, aren't cubes much bigger than bowling balls? It can be hard to get a sense of their scale in the game.

Endermage77 commented 6 years ago

Indeed, a storage cube I'd guess is roughly 3-ish times the size of a bowling ball in length, width, and height.

ZipZoptheCat commented 6 years ago

So basically a Medicine Ball is the only thing time period appropriate with both the right size, shape, weight and durability unless something entirely new is created.

Endermage77 commented 6 years ago

If I remember correctly, the largest medicine ball I can think of is roughly 1.25 to 1.5 times the size of a bowling ball.

A yoga ball might work if it weren't for the fact that it would not weigh enough. Wrecking ball might work, I dunno.

ZipZoptheCat commented 6 years ago

Medicine Balls are often shoulder width. Not sure if that's enough and yeah, yoga balls are way too light and I don't think they were popularized till the 60s or 70s.

Are there any rough metal balls of any description already in the source code?

Endermage77 commented 6 years ago

A sphere shape is probably very easy to find, all you'd really need is a good texture.

The closest thing to a metal ball in Old Aperture I can think of is the Enrichment Spheres themselves (which, while looking like metal (is Asbestos) and being vaguely ball-like, is way too big to be a variant of the Edgeless Safety Cube.).

ZipZoptheCat commented 6 years ago

That'd be a heck of a rescaling job but if it could be done might look pretty good.

beepster4096 commented 4 years ago

Frankenturret could be remodeled by packing a new model in the map to override the portal 2 model

TeamSpen210 commented 4 years ago

... No, no it can't. You can't override any files in the VPK.

beepster4096 commented 4 years ago

Thought you could, based on this map and how any spheres spawned look like Wheatly, but I just checked with ent_text and it seems to just change the model of any sphere spawned.

beepster4096 commented 4 years ago

There appears to be a real way to style frankenturrets. I was able to use the SetModel script function to change the model of a frankenturret. An important note is that the script needs to be executed after the map loads and a prop needs to be in the map with the new model, otherwise the game crashes. monsterbox I know it was using it because of ent_text and the box was screaming "Oh, Fiddlesticks, what now?" repeatedly just like I set it to in the animation of monster_b

TeamSpen210 commented 4 years ago

Does that work when it swaps between on and off the button? Those are seperate models.

beepster4096 commented 4 years ago

It switches to the alternate model when it gets on the button. I tried making a script that switches the model in a think function but it will still flash the box model before going back to mine.

beepster4096 commented 4 years ago

I made an old aperture sphere model: Editor Model: editor