Closed Endermage77 closed 3 years ago
Similar to #912, I'm not sure its possible or even necessary to make a camera this complex
Yeah this seems like a huge amount of effort for something which isn't really useful. We'd basically have to reimplement the camera rotation logic ourselves using posecontrollers, since the specific camera entity is hardcoded to only look at players.
Also why are closed issues purple now...?
Also why are closed issues purple now...?
Might be a change that github has made possibly.
It is, just kinda weird.
Also why are closed issues purple now...?
Might be a change that github has made possibly.
Interesting, at first I thought for a moment that this color change was due to a weird decision from the owner or from some member with high permissions from the BEEmod organization, but if we take a look to another Github repository from something else, it is the same... a really dumb decision from the Github team, red color for closed issues fitted really well.
See here for why: https://github.com/github/roadmap/issues/289
A variant of the regular camera item that will pick a random object in front of it and lock onto it until it either gets destroyed, moves out of sight, gets deactivated (static objects), or the camera gets deactivated. It will pick objects in this priority (More or less, can stand to take some leeway):
Another idea would also be a camera variant that can be connected to a specific item and then track that one item as best it can the whole time.