Open WhoozYerBuddy opened 7 years ago
It's possible, difficult though since there isn't an easy way to check that you won't get stuck on those sides.
Perhaps you could make it simply turn off if a player is in the way?
That would probably solve more problems than it creates. eh?
The only real puzzle application I would foresee this being intentionally used for is where one (or both if co-op) player(s) need to be suspended in a a stasis thingy for some reason, e.g.
suspended above goo while something else ticks down that activates another thing that stops you from falling in said goo.
A different solution would be to make them deadly (cutting the player in half) if you're inside it when active.
Death would be an ok solution. I'd prefer it to be non-lethal but having it be deadly would definitely be better than being stuck.
I have noticed that with the fields that clip players, if the player is in the field when it turns on, they are trapped. Light bridges push the player to one side or the other, though. Can the light bridge action be implemented so players are not stuck?