BEEmod / BEE2-items

Standard Items for the BEE2.4
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I (still) can't build maps #225

Closed BarbarianKabbage closed 8 years ago

BarbarianKabbage commented 8 years ago

So, BEE2.4 makes these annoying "Error Building Puzzle" when trying to compile the map. Here's the console:

NET_GetBindAddresses found 192.168.1.12: 'NVIDIA nForce 10/100/1000 Mbps Ethernet  - Packet Scheduler Miniport'
Opened Steam Socket NS_SERVER ( socket 1220 )
Opened Steam Socket NS_CLIENT ( socket 1232 )
Network: IP 192.168.1.12, mode MP, dedicated No, ports 27015 SV / 27005 CL
Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
Game supporting (2) split screen players
maxplayers set to 1
Steam config directory: D:\Steam\steamapps\common\Portal 2\portal2.exe\platform\config
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/change_this
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/gesture_smallwave
Unknown command "cl_thirdperson"
Unknown command "joy_no_accel_scale"
Unknown command "cl_thirdperson"
Didn't find Active Steam Controller to Load Menu Controls
C_GameInstructor::ReadSaveData failed to read GI.lesson.Swap_Split_Screen_Control
[PORTAL2 PUZZLEMAKER]  Loaded puzzle puzzles\76561198184120698\1452302414.p2c
Unknown command "cl_puzzlemaker_activate"
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
maxplayers set to 1
---- Host_NewGame ----
Network: IP 192.168.1.12, mode SP, dedicated No, ports 0 SV / 0 CL
Opened Steam Socket NS_SERVER ( socket 1240 )
Opened Steam Socket NS_CLIENT ( socket 1220 )
Network: IP 192.168.1.12, mode MP, dedicated No, ports 27015 SV / 27005 CL
Couldn't get HDR 'maps\1452302414/c-1904_2096_-48.hdr' -- Trying non HDR 'maps\1452302414/c-1904_2096_-48'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps\1452302414/c-2032_-2032_-31.hdr' -- Trying non HDR 'maps\1452302414/c-2032_-2032_-31'
Failed, using default cubemap 'engine/defaultcubemap'
Host_NewGame on map puzzlemaker\76561198184120698\1452302414
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
Attempted to create unknown entity type playtest_manager!
Can't init playtest_manager
Couldn't find any entities named doorentry0-player_start_teleport, which point_template @player_start_template is specifying.
prop_monster_box at (576.000, 576.000, 666.000) has no model name!
prop_weighted_cube at (576.000, 576.000, 668.000) has no model name!
Commentary: Could not find commentary data file 'maps/puzzlemaker\76561198184120698\1452302414_commentary.txt'. 
Connection to Steam servers successful.
   VAC secure mode is activated.
1.000:  Sending UDP connect to public IP 127.0.0.1:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
[PORTAL2 PUZZLEMAKER]  --------START loading assets--------

KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_map_editor/door_frame.vmt
patch, (*insert*), 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_map_editor/crusher_back.vmt
patch, (*insert*), 
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_bee2_fizz_error.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_bee2_fizz_error.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_portalgun1.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_portalgun1.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_portalgun2.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_portalgun2.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_portalgun3.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_portalgun3.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_cube_dropper.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_cube_dropper.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_90.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_90.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_45.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_45.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_90.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_90.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_45.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_45.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_90.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_90.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_45.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_45.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_grate.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_grate.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_1.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_1.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_2.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_2.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_3.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_3.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_top.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_top.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_4.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_4.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_tspen_a.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_tspen_a.3ds
[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_tspen_b.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_tspen_b.3ds
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_map_editor/floor_panels.vmt
patch, (*insert*), 
[PORTAL2 PUZZLEMAKER]  ---------END loading assets---------

==== calling mapspawn.nut
[PORTAL2 PUZZLEMAKER]  Saved puzzle: D:/Steam/steamapps/common/Portal 2/portal2/puzzles\76561198184120698\autosave.p2c
Parent cvar in client.dll not allowed (r_shadowlod)
***********************************
*         NO GAME SESSION         *
* some features might be disabled *
* (achievements, stats, UI, etc.) *
***********************************
Redownloading all lightmaps
[PORTAL2 PUZZLEMAKER]  CVoxelTestChamber::Export VMF D:/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf ...
[PORTAL2 PUZZLEMAKER]  CVoxelTestChamber::Export VMF success, chamber size: (8,6,5)
[PORTAL2 PUZZLEMAKER]  Compilation time (after export): 139 (ms)

VBSP failed.

[I] vbsp: BEE2.4.0pr16 VBSP hook initiallised.
[I] cond.core: Imported all conditions modules!
[I] vbsp: Map path is "D:/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf"
[I] vbsp: New path: "D:/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf"
[I] vbsp: PeTI map detected!
[I] vbsp: Loading settings...
[W] cond.core: Invalid weight! ()
[W] cond.core: Invalid weight! ()
[W] cond.core: Invalid weight! ()
[I] vbsp: Settings Loaded!
[I] vbsp: Parsing Map...
[I] vbsp: Reading Map...
[I] vbsp: Loading complete!
[I] vbsp: Setting entry to 1
[I] vbsp: Setting exit to 1
[I] vbsp: Game Mode: SP
[I] vbsp: Is Preview: True
[I] cond.core: Checking Conditions...
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.catwalks: Starting catwalk generator...
[I] cond.core: Exiting empty condition!
[I] cond.scaffold: Running Scaffold Generator (BEE2_SCAFFOLD)...
[I] cond.scaffold: Finished Scaffold generation!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] cond.core: Exiting empty condition!
[I] vbsp: Elevator type: NONE
[I] voiceLine: Adding Voice Lines!
[I] voiceLine: Adding Base instance!
[I] voiceLine: Quote events: []
[I] voiceLine: Chosen: Property('Line', [Property('Name', 'Avoid Those Turrets'), Property('ID', 'TURRET_1'), Property('Trans', 'You might want to try and avoid those turrets.'), Property('Choreo', 'scenes/npc/glados/mp_coop_tbeam_end12.vcd')])
[I] voiceLine: Adding quote: "Line"
 |  {
 |  "Name" "Avoid Those Turrets"
 |  "ID" "TURRET_1"
 |  "Trans" "You might want to try and avoid those turrets."
 |  "Choreo" "scenes/npc/glados/mp_coop_tbeam_end12.vcd"
 |  }
 |_

[I] voiceLine: Chosen: Property('Line_SP', [Property('Name', 'Nerve To Call It Broken'), Property('ID', 'DEADLY_1'), Property('Trans', 'Congratulations. Your ability to complete this test proves the humans wrong. They described it as impossible, deadly, cruel, and one test subject even had the nerve to call it broken.'), Property('Choreo', 'scenes/npc/glados/mp_coop_wall_block03.vcd')])
[I] voiceLine: Adding quote: "Line_SP"
 |  {
 |  "Name" "Nerve To Call It Broken"
 |  "ID" "DEADLY_1"
 |  "Trans" "Congratulations. Your ability to complete this test proves the humans wrong. They described it as impossible, deadly, cruel, and one test subject even had the nerve to call it broken."
 |  "Choreo" "scenes/npc/glados/mp_coop_wall_block03.vcd"
 |  }
 |_

[I] voiceLine: Mid quotes: []
[I] voiceLine: Done!
[I] vbsp: Setting Portalgun:
[I] vbsp: Blue: Y, Orange: Y
[I] vbsp: Done!
[I] cond.core: Map has attributes: 
[I] cond.core: Style Vars:
[I] cond.core: Global instances: 
[I] vbsp: Adding Music...
[I] vbsp: Adding Global PTI Ents
[I] vbsp: Editing Other Entities...
[I] vbsp: Changing goo sides...
[I] vbsp: Done!
[I] vbsp: Editing Brushes...
[I] vbsp: Make Bottomless Pit: False
[I] vbsp: Adding Goo Mist...
[I] vbsp: Done!
[I] vbsp: Editing Overlays...
[I] vbsp: Editing Triggers...
[I] vbsp: Collapsing goo triggers...
[I] vbsp: Done!
[I] vbsp: Editing Brush Entities...
[I] vbsp: Removing static indicator toggles...
[I] vbsp: Done!
[I] vbsp: Editing WorldSpawn
[I] vbsp: Making Pack list...
[I] vbsp: "materials/BEE2/glass_player_clip.vmt"
[I] vbsp: "materials/BEE2/grate_player_clip.vmt"
[I] vbsp: "materials/BEE2/models/p1_pgun/v_portalgun.vmt"
[I] vbsp: "materials/BEE2/models/p1_pgun/v_portalgun.vtf"
[I] vbsp: "materials/BEE2/models/p1_pgun/v_portalgun_exponent.vtf"
[I] vbsp: "materials/BEE2/models/p1_pgun/v_portalgun_glass.vmt"
[I] vbsp: "materials/BEE2/models/p1_pgun/v_portalgun_glass.vtf"
[I] vbsp: "materials/BEE2/models/p1_pgun/v_portalgun_normal.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/box_paint_blue.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/box_paint_orange.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box.vmt"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_bounce.vmt"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp.vmt"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp_bounce.vmt"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp_speed.vmt"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_exponent.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_normal.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_speed.vmt"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_switch/p1_switch.vmt"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_switch/p1_switch.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_switch/p1_switch_exponent.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_switch/p1_switch_lightwarp.vtf"
[I] vbsp: "materials/BEE2/models/props_ingame/p1_switch/p1_switch_normal.vtf"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/glow_black.vtf"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/glow_blue.vtf"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/glow_orange.vtf"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/glow_white.vtf"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/light_black.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/light_blue.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/light_orange.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/light_white.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/wall_black.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/wall_blue.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/wall_orange.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/light_hole/wall_white.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/walllight_sheet.vmt"
[I] vbsp: "materials/BEE2/models/props_p1/walllight_sheet.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_lrg.vmt"
[I] vbsp: "materials/BEE2/p1/metalwall048b_lrg.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_lrg_dx8.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_lrg_height-ssbump.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_lrg_normal.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_med.vmt"
[I] vbsp: "materials/BEE2/p1/metalwall048b_med.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_med_dx8.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_med_height-ssbump.vtf"
[I] vbsp: "materials/BEE2/p1/metalwall048b_med_normal.vtf"
[I] vbsp: "materials/BEE2/p1/obs/detail_concrete_03.vtf"
[I] vbsp: "materials/BEE2/p1/obs/metaldoor028a.vmt"
[I] vbsp: "materials/BEE2/p1/obs/metaldoor028a.vtf"
[I] vbsp: "materials/BEE2/p1/obs/observation_tilefloor001a.vmt"
[I] vbsp: "materials/BEE2/p1/obs/observation_tilefloor001a.vtf"
[I] vbsp: "materials/BEE2/p1/obs/observationwall_001a.vmt"
[I] vbsp: "materials/BEE2/p1/obs/observationwall_001a.vtf"
[I] vbsp: "materials/BEE2/p1/obs/observationwall_001a_normal.vtf"
[I] vbsp: "materials/BEE2/p1/obs/observationwall_001b.vmt"
[I] vbsp: "materials/BEE2/p1/obs/observationwall_001b.vtf"
[I] vbsp: "materials/BEE2/p1/obs/observationwall_001b_height-ssbump.vtf"
[I] vbsp: "materials/BEE2/p1/obs/observationwall_001b_normal.vtf"
[I] vbsp: "models/BEE2/p1_pgun.dx90.vtx"
[I] vbsp: "models/BEE2/p1_pgun.mdl"
[I] vbsp: "models/BEE2/p1_pgun.vvd"
[I] vbsp: "models/BEE2/props_ingame/p1_metal_box.dx90.vtx"
[I] vbsp: "models/BEE2/props_ingame/p1_metal_box.mdl"
[I] vbsp: "models/BEE2/props_ingame/p1_metal_box.phy"
[I] vbsp: "models/BEE2/props_ingame/p1_metal_box.vvd"
[I] vbsp: "models/BEE2/props_ingame/p1_switch.dx90.vtx"
[I] vbsp: "models/BEE2/props_ingame/p1_switch.mdl"
[I] vbsp: "models/BEE2/props_ingame/p1_switch.phy"
[I] vbsp: "models/BEE2/props_ingame/p1_switch.vvd"
[I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.dx90.vtx"
[I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.mdl"
[I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.phy"
[I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.vvd"
[I] vbsp: "models/BEE2/props_p1/light_hole_small.dx90.vtx"
[I] vbsp: "models/BEE2/props_p1/light_hole_small.mdl"
[I] vbsp: "models/BEE2/props_p1/light_hole_small.phy"
[I] vbsp: "models/BEE2/props_p1/light_hole_small.vvd"
[I] vbsp: "models/BEE2/props_p1/obs_light.dx90.vtx"
[I] vbsp: "models/BEE2/props_p1/obs_light.mdl"
[I] vbsp: "models/BEE2/props_p1/obs_light.phy"
[I] vbsp: "models/BEE2/props_p1/obs_light.vvd"
[I] vbsp: "scripts/vscripts/BEE2/change_models.nut"
[I] vbsp: "scripts/vscripts/BEE2/set_p1_pgun.nut"
[I] vbsp: "sound/ambient/machines/wall_move5.wav"
[I] vbsp: Packlist written!
[I] vbsp: Generating VRAD config...
[I] vbsp: Saving New Map...
[I] vbsp: Complete!
Calling original VBSP...
"D:\Steam\steamapps\common\Portal 2\bin\vbsp_original" -game "D:/Steam/steamapps/common/Portal 2/portal2/" "D:/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf"
VBSP failed! (1)

]GZG[ BarbarianKabbage unpaused the game
TeamSpen210 commented 8 years ago

What style are you using? Unfortunately there isn't much useful in this error log, except VBSP randomly failing without any messages. Try verifying your Portal 2 game cache (Right-click Portal 2 -> Local Files -> Verify Integrity of Game Cache), then re-exporting.

BarbarianKabbage commented 8 years ago

Ive verified multiple times and re exported but it still wont work. Im using portal 1 btw.

BarbarianKabbage commented 8 years ago

I'm using Portal 1 style and I've verified the cache multiple times. It only works if I don't re-export it (or use base vanilla Portal 2 Editor)

LautaroL20 commented 8 years ago

I think this is not a crash, it is a bug and probably was fixed long time ago.