BEEmod / BEE2-items

Standard Items for the BEE2.4
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Contribution: palette icons #2470

Closed helderbarboza closed 3 years ago

helderbarboza commented 6 years ago

Icons that needs to be remade:

More icons: https://github.com/BEEmod/BEE2-items/issues/2470#issuecomment-591005882


NOTE: If you think that there are more icons that needs to be added to the list, let us know!

LautaroL20 commented 6 years ago

Take care that the icon must have a native resolution of 256x256, from there we will convert it to the required formats and resolutions for Portal 2 and Beemod. Also, it´s nice to see people start contributing making/remade icons for those items that their current icons does not look good.

Personally, i´ve contributed with some icons in the past: i´ve made the one for the Cold Light Strip, Square Lights (neutral and cold versions), Thin Wall and the ones of my own items that are available on Beemod.

helderbarboza commented 6 years ago

Oh, I've looked on packages files and found only 64x64 images. I will do it again. Can you tell me the path?

SCIENTIST2004 commented 6 years ago

I have two pictures. I draw it myself using paint.net paint_fizzler paint_fizzler And I have This! cube_bomb

helderbarboza commented 6 years ago

Made another one. Should I keep posting here or create individual issues?

halfpane Static Half Panel

SCIENTIST2004 commented 6 years ago

cool

SCIENTIST2004 commented 6 years ago

new variant of black/white wall image black_withe_wall

helderbarboza commented 6 years ago

Great! Just try to follow what @LautaroL20 said, icons must be 256px.

LautaroL20 commented 6 years ago

@SCIENTIST2004 - It seems you are not listen to what i pointed out, unless you provide us palette icons in native 256x256 resolution, we will not use them for beemod. The In-game Palette icons uses the mentioned resolution while beemod uses 64x64. We will take care of convert to diffrerent resolutions and formats once you provide in 256x256.

LautaroL20 commented 6 years ago

Pretty much useless having the bee´s interface icons but not the 256x256 ones for the in-game palette, we do not want to re-scale the 64x64 pixels to the one used in the In-Game palette since the quality loss is very noticeable and would look mediocre.

LautaroL20 commented 6 years ago

Just navigate to "Portal 2\portal2_dlc2\materials\puzzlemaker" and you will check yourselves that the In-Game Palette icons resolution is indeed 256x256.

I saw that the Static Half Panel has indeed the correct native resolution for the In-Game palette. You have my word that i will personally include all your icons in Beemod as long as they are good looking and once we have the mentioned resolution for the In-Game Palette.

helderbarboza commented 6 years ago

Let me know if there is something to improve: scaf_piston scaf_slot scaf_wall

helderbarboza commented 6 years ago

sendificator bumble

LautaroL20 commented 6 years ago

Nice work, yes, the .PNG format is the one we want for the icons.

SCIENTIST2004 commented 6 years ago

cool bumbleball is amazing!

SCIENTIST2004 commented 6 years ago

Look at this! black_withe_wall bomb_cube paint_fizzler

helderbarboza commented 6 years ago

@SCIENTIST2004 Thats nice! Just try to make fizzler particles a bit thinner, may look better

SCIENTIST2004 commented 6 years ago

ok

SCIENTIST2004 commented 6 years ago

is that better? paint_fizzler2

SCIENTIST2004 commented 6 years ago

and I also want to draw Sendificator slim

SCIENTIST2004 commented 6 years ago

Sendificator Slim sendificator_slim

SCIENTIST2004 commented 6 years ago

Cube cleaner cube_cleaner

helderbarboza commented 6 years ago

Some variations too.

Cube Deflector: deflector

Antline Router: noindicator_4x4 noindicator_4x4_woant ...and the sign, in case you want to make in-game model looks like the icon: noantline_sign_4x4

Antline Router Strip: noindicator_4x1 noindicator_4x1_woant noantline_sign_4x1

Cutout: cutout cutout_grid

I tried to understand what Antline Magnet does, but it is unclear. If someone could give a example, I will try to draw a icon to this item.

SCIENTIST2004 commented 6 years ago

wow

SCIENTIST2004 commented 6 years ago

Before portal_door (with Antline Magnet) portal_door2 portal_door3

SCIENTIST2004 commented 6 years ago

And I dont understand what Antline Router and Antline Router Strip do?

SCIENTIST2004 commented 6 years ago

give me an example please

helderbarboza commented 6 years ago

Antline Router is simple, it acts like light strips, preventing antline from being generated on surface.

helderbarboza commented 6 years ago

Thanks for the explanation about Magnet.

SCIENTIST2004 commented 6 years ago

thanks

helderbarboza commented 6 years ago

Draw bridge: draw_bridge

Conveyor Belt: conveyor conveyor_fade

sealovedmoon commented 6 years ago

What should i use to make things like this?

SCIENTIST2004 commented 6 years ago

Paint.net uv6rs

SCIENTIST2004 commented 6 years ago

catapult cube: cube human button (reacts on humans only): portal_button sticky gel(https://theportalwiki.com/wiki/Adhesion_Gel): paintsplat_bounce

helderbarboza commented 6 years ago

@xGARDYx , I am using Portal 2. It is not a joke.

First I've created a empty chamber with few light "spots" pointing to the scene: p2_0

In-game, it will look like this: p2_2

Then, to prepare the shot, I've used some commands sv_cheats 1 cl_drawhud 0 impulse 200 p2_3

To close on object: cl_fov 5 p2_4 p2_1

So I export to my editor, remove entire background, adjust colors, add again effects/particles removed with background, add a white background and it is done: turret

Why use cl_fov 5? Because it is the closest possible to look like a infinite perspective, like default PeTI icons style.

How to do shadow? I've had to manually draw them because some items do not draw dynamic shadows, so the simple the item, the better to make shadows.

LautaroL20 commented 6 years ago

Good work guys, however the Cube Cleanser and Sendificator Slim icons made by @SCIENTIST2004 are using the In-Game Appearance which is not what we want for the Palette Icons, they must look cartoonish as the ones from the Puzzlemaker Palette, if we did not care about their appearance we would have take in-game screenshots from the model long time ago already.

The human button needs to have the "Bendy" figure over it to identify as a true humman button icon.

helderbarboza commented 6 years ago

@LautaroL20 there are other icons to do for further releases?

LautaroL20 commented 6 years ago

Yes, the following icons needs a good looking remake:


I will be commiting your icons to the Beemod Repository this week. I will need to do some resolution conversions and porting them to the VTF format which is the one that the game uses.

HugoBDesigner commented 6 years ago

Some that would be really useful are the door ones (entrance, exit, regular door and the already-mentioned chamberlock)

SCIENTIST2004 commented 6 years ago

Sendificator slim: sendificator_slim_artoonish Human button (with bendy): portal_button_bendy Radiative Flux Rectangle: fizzler hep

helderbarboza commented 6 years ago

Glass door: glass_door took me almost one hour to make it look like PeTI glass panel.

Blocks:

SCIENTIST2004 commented 6 years ago

how do you draw in cartoonish style?

SCIENTIST2004 commented 6 years ago

or you make a screenshort in editor?

HugoBDesigner commented 6 years ago

He had just answered that question a few comments above yours: https://github.com/BEEmod/BEE2-items/issues/2470#issuecomment-361744432

SCIENTIST2004 commented 6 years ago

it is not cartoonish it is screenshort in game

SCIENTIST2004 commented 6 years ago

I making screenshorts on editor

SCIENTIST2004 commented 6 years ago

20180131165056_1

helderbarboza commented 6 years ago

Well, in most cases I use the screenshot as background, then I vectorize it. unnamed screenshot used for glass doors.

LautaroL20 commented 6 years ago

Ive add checkboxes to the icons list and checked the ones you have made already.

SCIENTIST2004 commented 6 years ago

Large observatorion room: large window futbol spawner/socket: futbol spawner_socket

SCIENTIST2004 commented 6 years ago

HTiago are you using a pain.net? I am using!