BEEmod / BEE2-items

Standard Items for the BEE2.4
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Stair blocks suggestion #2793

Closed ZipZoptheCat closed 3 years ago

ZipZoptheCat commented 6 years ago

Blocks much like the static ramp blocks but shaped like steps. Or a setting that let's you swap ramps between mayan style pyramids and egyption style pyramids.

Nick2007Portal commented 6 years ago

Use stairs without connections.

ZipZoptheCat commented 6 years ago

I'm talking about a stair shaped decorative item. Corner Steps, single voxel staircases and really steep steps. Like, imagine the ramp and pyramid objects we have now but as a series of 90 degree angles.

TeamSpen210 commented 6 years ago

It's bad to have steps that steep.

ZipZoptheCat commented 6 years ago

The really steep ones wouldn't be for walking on, probably. If the steep ones had as many steps as the shallow ones (and when I say steep I mean two pieces making a two voxel high one) would they be unclimbale? Like, for example if a 45 degree step had three steps and took up a single voxel then each 30 and 60 degree step would have one and a half stairs and you'd need two pieces to make a set or you could put to of the same piece back to back to make an interesting visual effect or place to stand.

ZipZoptheCat commented 6 years ago

I made a rough example for visualization purposes. The scale here is that each square is a a voxel and each step is either a third of a voxel for 45 degree or two thirds of a voxel for 65 degree (rise of 2 voxels and run of 1 voxel) or a third of a voxel but with more forward distance to travel for 30 degree (rise of 1 voxel run of 2 voxels. example43876

TeamSpen210 commented 6 years ago

Thirds are a bad idea, you may have noticed that panels use a 1/4 tile system.

ZipZoptheCat commented 6 years ago

alright, by fourths then. (How tall are unjumpable railings btw? Like the catwalk ones) example43878

Endermage77 commented 6 years ago

Railings? Railings I think are roughly as tall as one-and-one-fifths of a storage cube, if memory serves.

ZipZoptheCat commented 6 years ago

I meant in proportion to a voxel or to be more precise; what is the highest percentage of a voxel an player can jump up onto unaided?

Endermage77 commented 6 years ago

In voxels, I dunno. But I do know that the storage cube is, roughly speaking, the limit, as every player in a Valve game can jump on them with crouch-jumping but can't seem to make it over anything placed on top of them. In portal, crouch-jumping doesn't work but as a tradeoff you jump more or less the same height as a crouch-jump anyway.

TeamSpen210 commented 6 years ago

It's about that, you can jump up a ¼ block (32 units), but not a half block (64 units). A voxel is 128 units for context, and a cube is about halfway between those two - 40 units.

ZipZoptheCat commented 6 years ago

So either way the 60 degree steps would be cleanly unjumpable without gel or something since each step would be half a voxel high?

ZipZoptheCat commented 6 years ago

You could use a cube to get up them I suppose.

ZipZoptheCat commented 6 years ago

So I did some rough in game checking and the players eyeline is exactly half a voxel high as near I can tell. When jumping your eyeline comes to ~7/8ths of a voxel. (Interestingly this is also the height of an upright portal at floor level.) So this means that the player can jump ~3/8ths of a voxel.

TeamSpen210 commented 6 years ago

Indeed, player eye height is exactly ½ a voxel.

Endermage77 commented 6 years ago

So that means a player can jump roughly 48 units high?

ZipZoptheCat commented 6 years ago

Mind you that's based purely on eyeballing and rough math. it might be a slightly different number.

ZipZoptheCat commented 6 years ago

Wait a second. This means Chell's eyeline is only four feet off the ground while wearing what basically amount to high heels. the eyes are at the center of the head so she can't be taller than 4'5" I think

Endermage77 commented 6 years ago

And when you compare Chell's model size to everybody else in the source engine and realize they're all about the same height...

Raises some odd questions.

ZipZoptheCat commented 6 years ago

I looked into it and read a theory that a hammer unit is actually supposed to be a 12th of a foot rather than a 16th. Or in other words a hammer unit is an inch.

ZipZoptheCat commented 6 years ago

Oh and also corner pieces; like how angle decorative blocks have corner pieces.

ZipZoptheCat commented 6 years ago

I made a mock up of all six types of stairs in khed. If anyone wants the files or can tell me how to finish them please let me know. stairs

ZipZoptheCat commented 6 years ago

Here are the .smd files for all the variety of stairs I made. smd files.zip

Konclan commented 3 years ago

Moving to #3885