BEEmod / BEE2-items

Standard Items for the BEE2.4
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Compile error #2905

Closed So2ro closed 5 years ago

So2ro commented 5 years ago

I have been not able to compile any map at any style after i formatted my pc, and i have tried reinstalling portal 2 and bee mod to no avail.

Here are the console logs and a screenshot of bee config config

NET_GetBindAddresses found 192.168.1.7: 'Qualcomm Atheros AR8161 PCI-E Gigabit Ethernet Controller (NDIS 6.30)' Opened Steam Socket NS_SERVER ( socket 2576 ) Opened Steam Socket NS_CLIENT ( socket 2560 ) Network: IP 192.168.1.7, mode MP, dedicated No, ports 27015 SV / 27005 CL Parent cvar in client.dll not allowed (movement_anim_playback_minrate) Game supporting (2) split screen players maxplayers set to 1 Steam config directory: D:\Steam\steamapps\common\Portal 2\portal2.exe\platform\config --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange --- Missing Vgui material vgui/hud/commands/gesture_Spinjump --- Missing Vgui material vgui/hud/commands/gesture_headspin --- Missing Vgui material vgui/hud/commands/gesture_pretzelwave --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange --- Missing Vgui material vgui/hud/commands/gesture_Spinjump --- Missing Vgui material vgui/hud/commands/gesture_headspin --- Missing Vgui material vgui/hud/commands/gesture_pretzelwave Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res --- Missing Vgui material vgui/hud/commands/change_this --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange --- Missing Vgui material vgui/hud/commands/gesture_Spinjump --- Missing Vgui material vgui/hud/commands/gesture_headspin --- Missing Vgui material vgui/hud/commands/gesture_pretzelwave --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange --- Missing Vgui material vgui/hud/commands/gesture_Spinjump --- Missing Vgui material vgui/hud/commands/gesture_headspin --- Missing Vgui material vgui/hud/commands/gesture_pretzelwave Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res --- Missing Vgui material vgui/hud/commands/gesture_smallwave Unknown command "cl_thirdperson" Unknown command "joy_no_accel_scale" Failed to init 'maps/soundcache/_master_brazilian.cache' [PORTAL2 PUZZLEMAKER] Unrecognised connection type: out_activate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: out_deactivate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: timer_sound_pos [PORTAL2 PUZZLEMAKER] Unrecognised connection type: timer_done_cmd [PORTAL2 PUZZLEMAKER] Unrecognised connection type: timer_done_cmd [PORTAL2 PUZZLEMAKER] Unrecognised connection type: timer_done_cmd [PORTAL2 PUZZLEMAKER] Unrecognised connection type: timer_done_cmd [PORTAL2 PUZZLEMAKER] Unrecognised connection type: Out_activate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: Out_deactivate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: Out_activate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: Out_deactivate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: Out_Activate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: Out_Deactivate [PORTAL2 PUZZLEMAKER] Unrecognised connection type: Force Didn't find Active Steam Controller to Load Menu Controls Unknown command "cl_thirdperson" C_GameInstructor::ReadSaveData failed to read GI.lesson.Swap_Split_Screen_Control [PORTAL2 PUZZLEMAKER] New chamber! Unknown command "cl_puzzlemaker_activate" CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar maxplayers set to 1 ---- Host_NewGame ---- Network: IP 192.168.1.7, mode SP, dedicated No, ports 0 SV / 0 CL Opened Steam Socket NS_SERVER ( socket 2576 ) Opened Steam Socket NS_CLIENT ( socket 2584 ) Network: IP 192.168.1.7, mode MP, dedicated No, ports 27015 SV / 27005 CL Couldn't get HDR 'maps\newchamber/c-19042096-48.hdr' -- Trying non HDR 'maps\newchamber/c-19042096-48' Failed, using default cubemap 'engine/defaultcubemap' Couldn't get HDR 'maps\newchamber/c-2032-2032-31.hdr' -- Trying non HDR 'maps\newchamber/c-2032-2032-31' Failed, using default cubemap 'engine/defaultcubemap' r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052Host_NewGame on map puzzlemaker\newchamber exec: couldn't exec skill1.cfg ==== calling mapspawn.nut Unable to load sprite material materials/sprites/gunsmoke.vmt! Unable to load sprite material materials/sprites/bubble.vmt! Attempted to create unknown entity type playtest_manager! Can't init playtest_manager Couldn't find any entities named doorentry0-player_start_teleport, which point_template @player_start_template is specifying. Commentary: Could not find commentary data file 'maps/puzzlemaker\newchamber_commentary.txt'. 1.000: Sending UDP connect to public IP 127.0.0.1:27015 Server using '' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address loopback Can't find factory for entity: wearable_item NULL Ent in UTIL_PrecacheOther [PORTAL2 PUZZLEMAKER] --------START loading assets--------

[PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_fizz_error.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_fizz_error.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_90.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_60.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_45.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_30.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_90.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_60.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_45.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_30.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_90.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_60.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_45.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_30.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_grate.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_grate.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_1.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_1.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_2.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_2.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_3.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_3.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_top.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_top.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_4.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_4.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_half_panel_ghost_out.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_half_panel_ghost_out.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_half_panel_ghost_in.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_half_panel_ghost_in.3ds [PORTAL2 PUZZLEMAKER] ---------END loading assets---------

==== calling mapspawn.nut Connection to Steam servers successful. VAC secure mode is activated. [PORTAL2 PUZZLEMAKER] Saved puzzle: D:/Steam/steamapps/common/Portal 2/portal2/puzzles\76561198073032387\autosave.p2c Parent cvar in client.dll not allowed (r_shadowlod)


VBSP failed.

SnowShark unpaused the game

So2ro commented 5 years ago

I also have the latest version of beemod.

TeamSpen210 commented 5 years ago

Turn on developer 2, the normal mode doesn't give any real information.

So2ro commented 5 years ago

I created a con_logfile after i started the game with developer 2, here is the log Avatar image for user 110000106B8AEC3 cached [refcount=1] [PORTAL2 PUZZLEMAKER] New chamber! Unknown command "cl_puzzlemaker_activate" Stopping All Sounds... Stopping: Channel:64 *#music\mainmenu\portal2_background01.wav Stopping: Channel: 0 ui\menu_accept.wav Stopping: Channel: 1 ui\ui_menu_flip_single_01.wav Stopping All Sounds... Stopping All Sounds... Adjusting game players 1. game players = 1 CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar Avatar image for user 110000106B8AEC3 released [refcount=0] Adjusting game players 1. game players = 1 maxplayers set to 1 ---- Host_NewGame ---- Execing config: game.cfg Network: IP 192.168.1.7, mode SP, dedicated No, ports 0 SV / 0 CL Opened Steam Socket NS_SERVER ( socket 2892 ) Opened Steam Socket NS_CLIENT ( socket 2416 ) Network: IP 192.168.1.7, mode MP, dedicated No, ports 27015 SV / 27005 CL Spawn Server: puzzlemaker\newchamber Loading: maps/puzzlemaker/newchamber.bsp Loading type: 1 Loading brush, compacting heap... Loading map: maps/puzzlemaker/newchamber.bsp Hunk_OnMapStart: 41943040 Loading map: BeginLoadingUpdates... Loading map: Map_LoadModel... "materials/maps/newchamber/c-19042096-48.vtf": can't be found on disk Texture 'maps\newchamber/c-19042096-48.hdr' not found. Couldn't get HDR 'maps\newchamber/c-19042096-48.hdr' -- Trying non HDR 'maps\newchamber/c-19042096-48' "materials/maps/newchamber/c-19042096-48.vtf": can't be found on disk Texture 'maps\newchamber/c-19042096-48' not found. "materials/maps/newchamber/cubemapdefault.vtf": can't be found on disk Texture 'maps\newchamber/cubemapdefault' not found. Failed, using default cubemap 'engine/defaultcubemap' "materials/maps/newchamber/c-2032-2032-31.vtf": can't be found on disk Texture 'maps\newchamber/c-2032-2032-31.hdr' not found. Couldn't get HDR 'maps\newchamber/c-2032-2032-31.hdr' -- Trying non HDR 'maps\newchamber/c-2032-2032-31' "materials/maps/newchamber/c-2032-2032-31.vtf": can't be found on disk Texture 'maps\newchamber/c-2032-2032-31' not found. Texture 'maps\newchamber/cubemapdefault' not found. Failed, using default cubemap 'engine/defaultcubemap' Loading: models/maps/newchamber/simpleworldmodel.mdl Loading type: 3 Loading models/maps/newchamber/simpleworldmodel.mdl Failed to load models/maps/newchamber/simpleworldmodel.mdl! r_rootlod is temporarily unsupported: bugbait#70052Loading: models/maps/newchamber/simpleworldmodel_water.mdl Loading type: 3 Loading models/maps/newchamber/simpleworldmodel_water.mdl Failed to load models/maps/newchamber/simpleworldmodel_water.mdl! r_rootlod is temporarily unsupported: bugbait#70052Loading: models/anim_wp/framework/squarebeam_off.mdl Loading type: 3 Loading models/anim_wp/framework/squarebeam_off.mdl r_rootlod is temporarily unsupported: bugbait#70052Loading: models/props_bts/hanging_walkway_end_cap.mdl Loading type: 3 Loading models/props_bts/hanging_walkway_end_cap.mdl r_rootlod is temporarily unsupported: bugbait#70052Loading: models/props_bts/truss_1024.mdl Loading type: 3 Loading models/props_bts/truss_1024.mdl r_rootlod is temporarily unsupported: bugbait#70052Loading: models/props_bts/light_cage001a.mdl Loading type: 3 Loading models/props_bts/light_cage001a.mdl Loading: models/props_bts/hanging_stair_128.mdl Loading type: 3 Loading models/props_bts/hanging_stair_128.mdl Loading: models/elevator/elevator_hole_rim.mdl Loading type: 3 Loading models/elevator/elevator_hole_rim.mdl Loading: models/elevator/elevator_turbine_glass.mdl Loading type: 3 Loading models/elevator/elevator_turbine_glass.mdl Loading: models/elevator/elevator_roof_collar.mdl Loading type: 3 Loading models/elevator/elevator_roof_collar.mdl Loading: models/elevator/elevator_roof_collar_glass.mdl Loading type: 3 Loading models/elevator/elevator_roof_collar_glass.mdl Loading: models/elevator/elevator_hole.mdl Loading type: 3 Loading models/elevator/elevator_hole.mdl Loading: models/elevator/elevator_turbine_static.mdl Loading type: 3 Loading models/elevator/elevator_turbine_static.mdl Loading: models/props_bts/hanging_walkway_32b.mdl Loading type: 3 Loading models/props_bts/hanging_walkway_32b.mdl Loading: models/props_lab/glass_lightcover.mdl Loading type: 3 Loading models/props_lab/glass_lightcover.mdl Loading: models/props_underground/truss_64_256.mdl Loading type: 3 Loading models/props_underground/truss_64_256.mdl Loading: models/props_bts/pipe_64_256.mdl Loading type: 3 Loading models/props_bts/pipe_64_256.mdl Loading: models/props_bts/pipe_64_corner.mdl Loading type: 3 Loading models/props_bts/pipe_64_corner.mdl Loading: models/props_lights/under_neonlamp.mdl Loading type: 3 Loading models/props_lights/under_neonlamp.mdl Loading: models/props_lab/window_128.mdl Loading type: 3 Loading models/props_lab/window_128.mdl Loading: models/props_lab/glass_observation_3.mdl Loading type: 3 Loading models/props_lab/glass_observation_3.mdl Loading: models/props/lab_desk05/lab_desk05.mdl Loading type: 3 Loading models/props/lab_desk05/lab_desk05.mdl Loading: models/elevator/elevator_central_pipe.mdl Loading type: 3 Loading models/elevator/elevator_central_pipe.mdl Host_NewGame on map puzzlemaker\newchamber Execing config: skill1.cfg exec: couldn't exec skill1.cfg Set Gravity 600.0 (0.250 tolerance) Loading: models/weapons/v_portalgun.mdl Loading type: 3 Loading models/weapons/v_portalgun.mdl Loading: models/weapons/w_portalgun.mdl Loading type: 3 Loading models/weapons/w_portalgun.mdl Loading: sprites/grav_beam.vmt Loading type: 2 Loading: sprites/grav_beam_noz.vmt Loading type: 2 Loading: models/portals/portal1.mdl Loading type: 3 Loading models/portals/portal1.mdl Loading: models/portals/portal2.mdl Loading type: 3 Loading models/portals/portal2.mdl Loading: models/player/eggbot/eggbot_flag.mdl Loading type: 3 Loading models/player/eggbot/eggbot_flag.mdl Loading: models/player/ballbot/ballbot_flag.mdl Loading type: 3 Loading models/player/ballbot/ballbot_flag.mdl Loading: models/player/eggbot/eggbot_cage.mdl Loading type: 3 Loading models/player/eggbot/eggbot_cage.mdl Loading: models/player/ballbot/ballbot_cage.mdl Loading type: 3 Loading models/player/ballbot/ballbot_cage.mdl Loading: models/player/chell/player.mdl Loading type: 3 Loading models/player/chell/player.mdl Loading virtual model for player/chell/player.mdl Loading models/player_animations.mdl Loading: models/player_animations.mdl Loading type: 3 Loading: models/extras/info_speech.mdl Loading type: 3 Loading models/extras/info_speech.mdl Loading: cable/cable.vmt Loading type: 2 Loading: cable/cable_lit.vmt Loading type: 2 Loading: cable/chain.vmt Loading type: 2 Loading: cable/rope.vmt Loading type: 2 Loading: sprites/blueglow1.vmt Loading type: 2 Loading: sprites/purpleglow1.vmt Loading type: 2 Loading: sprites/purplelaser1.vmt Loading type: 2 Loading: models/gibs/hgibs.mdl Loading type: 3 Loading models/gibs/hgibs.mdl Loading: models/npcs/turret/turret_fx_laser_gib3.mdl Loading type: 3 Loading models/npcs/turret/turret_fx_laser_gib3.mdl Loading: models/npcs/turret/turret_fx_laser_gib1.mdl Loading type: 3 Loading models/npcs/turret/turret_fx_laser_gib1.mdl Loading: models/npcs/turret/turret_fx_laser_gib2.mdl Loading type: 3 Loading models/npcs/turret/turret_fx_laser_gib2.mdl Loading: models/npcs/turret/turret_fx_laser_gib4.mdl Loading type: 3 Loading models/npcs/turret/turret_fx_laser_gib4.mdl CStaticCollisionPolyhedronCache: Used 456.70 KB to cache 1304 brush polyhedrons. CStaticCollisionPolyhedronCache: Used 17.80 KB to cache 29 static prop polyhedrons. Loading: models/Gibs/wood_gib01e.mdl Loading type: 3 Loading models/Gibs/wood_gib01e.mdl Loading: models/Gibs/wood_gib01d.mdl Loading type: 3 Loading models/Gibs/wood_gib01d.mdl Loading: models/Gibs/wood_gib01c.mdl Loading type: 3 Loading models/Gibs/wood_gib01c.mdl Loading: models/Gibs/wood_gib01b.mdl Loading type: 3 Loading models/Gibs/wood_gib01b.mdl Loading: models/Gibs/wood_gib01a.mdl Loading type: 3 Loading models/Gibs/wood_gib01a.mdl Loading: models/Gibs/Glass_shard01.mdl Loading type: 3 Loading models/Gibs/Glass_shard01.mdl Loading: models/Gibs/Glass_shard02.mdl Loading type: 3 Loading models/Gibs/Glass_shard02.mdl Loading: models/Gibs/Glass_shard03.mdl Loading type: 3 Loading models/Gibs/Glass_shard03.mdl Loading: models/Gibs/Glass_shard04.mdl Loading type: 3 Loading models/Gibs/Glass_shard04.mdl Loading: models/Gibs/Glass_shard05.mdl Loading type: 3 Loading models/Gibs/Glass_shard05.mdl Loading: models/Gibs/Glass_shard06.mdl Loading type: 3 Loading models/Gibs/Glass_shard06.mdl Loading: models/props_debris/concrete_chunk08a.mdl Loading type: 3 Loading models/props_debris/concrete_chunk08a.mdl Loading: models/props_debris/concrete_chunk09a.mdl Loading type: 3 Loading models/props_debris/concrete_chunk09a.mdl Loading: models/props_debris/concrete_chunk03a.mdl Loading type: 3 Loading models/props_debris/concrete_chunk03a.mdl Loading: models/props_debris/concrete_chunk07a.mdl Loading type: 3 Loading models/props_debris/concrete_chunk07a.mdl Loading: models/props_debris/concrete_chunk02a.mdl Loading type: 3 Loading models/props_debris/concrete_chunk02a.mdl Loading: models/Gibs/metal_gib1.mdl Loading type: 3 Loading models/Gibs/metal_gib1.mdl Loading: models/Gibs/metal_gib2.mdl Loading type: 3 Loading models/Gibs/metal_gib2.mdl Loading: models/Gibs/metal_gib3.mdl Loading type: 3 Loading models/Gibs/metal_gib3.mdl Loading: models/Gibs/metal_gib4.mdl Loading type: 3 Loading models/Gibs/metal_gib4.mdl Loading: models/Gibs/metal_gib5.mdl Loading type: 3 Loading models/Gibs/metal_gib5.mdl Loading: models/anim_wp/core_room/catapult_panel_gibs_04.mdl Loading type: 3 Loading models/anim_wp/core_room/catapult_panel_gibs_04.mdl Loading: models/anim_wp/core_room/catapult_panel_gibs_06.mdl Loading type: 3 Loading models/anim_wp/core_room/catapult_panel_gibs_06.mdl Loading: models/anim_wp/core_room/catapult_panel_gibs_09.mdl Loading type: 3 Loading models/anim_wp/core_room/catapult_panel_gibs_09.mdl Loading: models/anim_wp/core_room/catapult_panel_gibs_10.mdl Loading type: 3 Loading models/anim_wp/core_room/catapult_panel_gibs_10.mdl Loading: models/player/items/eggbot/eggbot_tophat.mdl Loading type: 3 Loading models/player/items/eggbot/eggbot_tophat.mdl Loading: models/player/items/ballbot/ballbot_tophat.mdl Loading type: 3 Loading models/player/items/ballbot/ballbot_tophat.mdl Loading: models/player/items/eggbot/eggbot_beanie.mdl Loading type: 3 Loading models/player/items/eggbot/eggbot_beanie.mdl Loading: models/player/items/ballbot/ballbot_beanie.mdl Loading type: 3 Loading models/player/items/ballbot/ballbot_beanie.mdl Loading: models/player/items/eggbot/eggbot_moustache01.mdl Loading type: 3 Loading models/player/items/eggbot/eggbot_moustache01.mdl Loading: models/player/items/ballbot/ballbot_moustache01.mdl Loading type: 3 Loading models/player/items/ballbot/ballbot_moustache01.mdl Loading: models/player/eggbot/eggbot_skin_black.mdl Loading type: 3 Loading models/player/eggbot/eggbot_skin_black.mdl Loading virtual model for player/eggbot/eggbot_skin_black.mdl Loading models/eggbot_animations.mdl Loading: models/player/eggbot/gib_core.mdl Loading type: 3 Loading models/player/eggbot/gib_core.mdl Loading: models/player/eggbot/gib_bicep_r.mdl Loading type: 3 Loading models/player/eggbot/gib_bicep_r.mdl Loading: models/player/eggbot/gib_clav_l.mdl Loading type: 3 Loading models/player/eggbot/gib_clav_l.mdl Loading: models/player/eggbot/gib_clav_r.mdl Loading type: 3 Loading models/player/eggbot/gib_clav_r.mdl Loading: models/player/eggbot/gib_cradle_01.mdl Loading type: 3 Loading models/player/eggbot/gib_cradle_01.mdl Loading: models/player/eggbot/gib_cradle_02.mdl Loading type: 3 Loading models/player/eggbot/gib_cradle_02.mdl Loading: models/player/eggbot/gib_elbow_l.mdl Loading type: 3 Loading models/player/eggbot/gib_elbow_l.mdl Loading: models/player/eggbot/gib_foot_l.mdl Loading type: 3 Loading models/player/eggbot/gib_foot_l.mdl Loading: models/player/eggbot/gib_foot_r.mdl Loading type: 3 Loading models/player/eggbot/gib_foot_r.mdl Loading: models/player/eggbot/gib_hand_l.mdl Loading type: 3 Loading models/player/eggbot/gib_hand_l.mdl Loading: models/player/eggbot/gib_knee_l.mdl Loading type: 3 Loading models/player/eggbot/gib_knee_l.mdl Loading: models/player/eggbot/gib_knee_r.mdl Loading type: 3 Loading models/player/eggbot/gib_knee_r.mdl Loading: models/player/eggbot/gib_thigh_l.mdl Loading type: 3 Loading models/player/eggbot/gib_thigh_l.mdl Loading: models/player/eggbot/gib_thigh_r.mdl Loading type: 3 Loading models/player/eggbot/gib_thigh_r.mdl Loading: models/player/ballbot/ballbot_skin_black.mdl Loading type: 3 Loading models/player/ballbot/ballbot_skin_black.mdl Loading virtual model for player/ballbot/ballbot_skin_black.mdl Loading models/ballbot_animations.mdl player/ballbot/ballbot_skin_black.mdl : material "lambert1" not found. 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type: 3 Loading models/player/items/eggbot/eggbot_pyro_hat.mdl Loading: models/player/items/ballbot/ballbot_pyro_hat.mdl Loading type: 3 Loading models/player/items/ballbot/ballbot_pyro_hat.mdl Loading: models/player/items/eggbot/eggbot_spy_hat.mdl Loading type: 3 Loading models/player/items/eggbot/eggbot_spy_hat.mdl Loading: models/player/items/ballbot/ballbot_spy_hat.mdl Loading type: 3 Loading models/player/items/ballbot/ballbot_spy_hat.mdl Loading: models/player/items/eggbot/eggbot_jarate_headband.mdl Loading type: 3 Loading models/player/items/eggbot/eggbot_jarate_headband.mdl Loading: models/player/items/eggbot/eggbot_viking.mdl Loading type: 3 Loading models/player/items/eggbot/eggbot_viking.mdl Loading: models/player/items/ballbot/ballbot_viking.mdl Loading type: 3 Loading models/player/items/ballbot/ballbot_viking.mdl ==== calling mapspawn.nut Couldn't load scripts/sentences.txt Loading: sprites/gunsmoke.vmt Loading type: 2 material "sprites/gunsmoke" not found. Unable to load sprite material materials/sprites/gunsmoke.vmt! Loading: sprites/bubble.vmt Loading type: 2 material "sprites/bubble" not found. Unable to load sprite material materials/sprites/bubble.vmt! .AIN File will be updated

Attempted to create unknown entity type playtest_manager! Can't init playtest_manager Couldn't find any entities named doorentry0-player_start_teleport, which point_template @player_start_template is specifying. Loading: models/props/lab_chair/lab_chair.mdl Loading type: 3 Loading models/props/lab_chair/lab_chair.mdl Loading: models/elevator/elevator_blades.mdl Loading type: 3 Loading models/elevator/elevator_blades.mdl Loading: models/props/portal_door_combined.mdl Loading type: 3 Loading models/props/portal_door_combined.mdl Loading: models/props_backstage/triple_wallpipe_straight_a.mdl Loading type: 3 Loading models/props_backstage/triple_wallpipe_straight_a.mdl Loading: models/props_backstage/triple_wallpipe_corner_d.mdl Loading type: 3 Loading models/props_backstage/triple_wallpipe_corner_d.mdl Loading: models/props_backstage/triple_wallpipe_straight_c.mdl Loading type: 3 Loading models/props_backstage/triple_wallpipe_straight_c.mdl Loading: models/props_backstage/triple_wallpipe_straight_b.mdl Loading type: 3 Loading models/props_backstage/triple_wallpipe_straight_b.mdl Loading: models/props/fizzler.mdl Loading type: 3 Loading models/props/fizzler.mdl Loading: models/editor/axis_helper_thick.mdl Loading type: 3 Loading models/editor/axis_helper_thick.mdl Failed to load models/editor/axis_helper_thick.mdl! generic_actor:@glados:models/editor/axis_helper_thick.mdl has no sequence for act:ACT_IDLE Loading: models/elevator/elevator_tube_opener.mdl Loading type: 3 Loading models/elevator/elevator_tube_opener.mdl Loading: models/elevator/elevator_b.mdl Loading type: 3 Loading models/elevator/elevator_b.mdl Invalid file size for motd.txt Invalid file size for host.txt Commentary: Could not find commentary data file 'maps/puzzlemaker\newchamber_commentary.txt'. Created class baseline: 26 classes, 4676 bytes. Game started Stopping All Sounds... FCVAR_CHEAT cvars reverted to defaults. 1.000: Sending UDP connect to public IP 127.0.0.1:27015 Server using '' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address loopback (1.03) input @transition_script: @transition_script.CallScriptFunction(DispatchOnPostSpawn) (1.03) input @glados: @glados.CallScriptFunction(DispatchOnPostSpawn) (1.03) input @vote: @vote.CallScriptFunction(DispatchOnPostSpawn) (1.03) input InstanceAuto1-global_ents-vscript_debug-noclip_door_open: InstanceAuto1-global_ents-vscript_debug-noclip_door_open.CallScriptFunction(DispatchOnPostSpawn) (1.03) input InstanceAuto1-arrival_elevator-video_script: InstanceAuto1-arrival_elevator-video_script.CallScriptFunction(DispatchOnPostSpawn) (1.03) input InstanceAuto2-departure_elevator-video_script: InstanceAuto2-departure_elevator-video_script.CallScriptFunction(DispatchOnPostSpawn) (1.03) input InstanceAuto2-departure_elevator-elevator_1: InstanceAuto2-departure_elevator-elevator_1.CallScriptFunction(DispatchOnPostSpawn) (1.03) input InstanceAuto2-departure_elevator-elevator_1_path_1: InstanceAuto2-departure_elevator-elevator_1_path_1.CallScriptFunction(DispatchOnPostSpawn) (1.03) input InstanceAuto2-departure_elevator-elevator_1_player_teleport: InstanceAuto2-departure_elevator-elevator_1_player_teleport.CallScriptFunction(DispatchOnPostSpawn)

Portal 2 Map: puzzlemaker\newchamber Players: 1 (0 bots) / 1 humans Build: 7293 Server Number: 1

material "engine/preloadtexture" not found. Initializing renderer... material "effects/huntertracer" not found. material "sprites/bloodspray" not found. Can't find factory for entity: wearable_item NULL Ent in UTIL_PrecacheOther [PORTAL2 PUZZLEMAKER] --------START loading assets--------

Loading: error.mdl Loading type: 3 Loading error.mdl Failed to load error.mdl! 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Loading models/props_map_editor/bee2_btn_floor_34_clean.mdl Loading: models/props_map_editor/bee2_turr_dropper.mdl Loading type: 3 Loading models/props_map_editor/bee2_turr_dropper.mdl Loading: models/props_map_editor/bee2_vactube_grid_1x1.mdl Loading type: 3 Loading models/props_map_editor/bee2_vactube_grid_1x1.mdl Loading: models/props_map_editor/bee2_vactube_grid_2x2.mdl Loading type: 3 Loading models/props_map_editor/bee2_vactube_grid_2x2.mdl Loading: models/props_map_editor/bee2_vactube_grid_3x3.mdl Loading type: 3 Loading models/props_map_editor/bee2_vactube_grid_3x3.mdl Loading: models/props_map_editor/logic_and.mdl Loading type: 3 Loading models/props_map_editor/logic_and.mdl Loading: models/props_map_editor/logic_or.mdl Loading type: 3 Loading models/props_map_editor/logic_or.mdl Loading: models/props_map_editor/logic_not.mdl Loading type: 3 Loading models/props_map_editor/logic_not.mdl Loading: models/props_map_editor/logic_strip_and.mdl Loading type: 3 Loading 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models/props_map_editor/doorentrycoop2x.mdl Loading type: 3 Loading models/props_map_editor/doorentrycoop2x.mdl Loading: models/props_map_editor/door.mdl Loading type: 3 Loading models/props_map_editor/door.mdl Loading: models/props_map_editor/door_open.mdl Loading type: 3 Loading models/props_map_editor/door_open.mdl Loading: models/props_map_editor/crusher.mdl Loading type: 3 Loading models/props_map_editor/crusher.mdl Loading: models/props_map_editor/cubecompanion.mdl Loading type: 3 Loading models/props_map_editor/cubecompanion.mdl Loading: models/props_map_editor/companion_cube_falling.mdl Loading type: 3 Loading models/props_map_editor/companion_cube_falling.mdl Loading: models/props_map_editor/cubelaser.mdl Loading type: 3 Loading models/props_map_editor/cubelaser.mdl Loading: models/props_map_editor/laser_cube_falling.mdl Loading type: 3 Loading models/props_map_editor/laser_cube_falling.mdl Loading: models/props_map_editor/cubesphere.mdl Loading type: 3 Loading 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[PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_fizz_error.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_fizz_error.3ds Loading: models/props_map_editor/fr_force_deflection_field.mdl Loading type: 3 Loading models/props_map_editor/fr_force_deflection_field.mdl Loading: models/props_map_editor/fr_matter_inquisition_field.mdl Loading type: 3 Loading models/props_map_editor/fr_matter_inquisition_field.mdl Loading: models/props_map_editor/goo_man.mdl Loading type: 3 Loading models/props_map_editor/goo_man.mdl Loading: models/props_map_editor/goo_man_water.mdl Loading type: 3 Loading models/props_map_editor/goo_man_water.mdl Loading: models/props_map_editor/bee_pellet_catcher.mdl Loading type: 3 Loading models/props_map_editor/bee_pellet_catcher.mdl Loading: models/props_map_editor/bee_pellet_catcher_timed.mdl Loading type: 3 Loading models/props_map_editor/bee_pellet_catcher_timed.mdl Loading: models/props_map_editor/bee_pellet_launcher.mdl Loading type: 3 Loading models/props_map_editor/bee_pellet_launcher.mdl Loading: models/props_map_editor/bee_pellet_inf.mdl Loading type: 3 Loading models/props_map_editor/bee_pellet_inf.mdl props_map_editor/bee_pellet_inf.mdl : material "bee2/models/props_map_editor/dev_measuregeneric01" not found. Loading: models/props_map_editor/hmw_sendificator.mdl Loading type: 3 Loading models/props_map_editor/hmw_sendificator.mdl props_map_editor/hmw_sendificator.mdl : material "models/props_map_editor/sendificator_r" not found. props_map_editor/hmw_sendificator.mdl : material "models/props_map_editor/sendificator" not found. 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Loading: models/props_map_editor/light_strip.mdl Loading type: 3 Loading models/props_map_editor/light_strip.mdl Loading: models/props_map_editor/tspen_ant_router_strip.mdl Loading type: 3 Loading models/props_map_editor/tspen_ant_router_strip.mdl Loading: models/props_map_editor/hmw_and_gate.mdl Loading type: 3 Loading models/props_map_editor/hmw_and_gate.mdl Loading: models/props_map_editor/hmw_or_gate.mdl Loading type: 3 Loading models/props_map_editor/hmw_or_gate.mdl Loading: models/props_map_editor/hmw_xor_gate.mdl Loading type: 3 Loading models/props_map_editor/hmw_xor_gate.mdl Loading: models/props_map_editor/laserfield.mdl Loading type: 3 Loading models/props_map_editor/laserfield.mdl Loading: models/props_map_editor/p1_obs_room_large.mdl Loading type: 3 Loading models/props_map_editor/p1_obs_room_large.mdl Loading: models/props_map_editor/paint_splatter_blue.mdl Loading type: 3 Loading models/props_map_editor/paint_splatter_blue.mdl Loading: models/props_map_editor/paint_splatter_orange.mdl Loading type: 3 Loading models/props_map_editor/paint_splatter_orange.mdl Loading: models/props_map_editor/paint_splatter_white.mdl Loading type: 3 Loading models/props_map_editor/paint_splatter_white.mdl Loading: models/props_map_editor/paint_splatter_water.mdl Loading type: 3 Loading models/props_map_editor/paint_splatter_water.mdl Loading: models/props_map_editor/p1_gel_drop_blue.mdl Loading type: 3 Loading models/props_map_editor/p1_gel_drop_blue.mdl Loading: models/props_map_editor/p1_gel_drop_oran.mdl Loading type: 3 Loading models/props_map_editor/p1_gel_drop_oran.mdl Loading: models/props_map_editor/p1_gel_drop_white.mdl Loading type: 3 Loading models/props_map_editor/p1_gel_drop_white.mdl Loading: models/props_map_editor/p1_gel_drop_water.mdl Loading type: 3 Loading models/props_map_editor/p1_gel_drop_water.mdl Loading: models/props_map_editor/p1_gel_drop_grey.mdl Loading type: 3 Loading models/props_map_editor/p1_gel_drop_grey.mdl Loading: models/props_map_editor/paint_splatter_grey.mdl Loading type: 3 Loading models/props_map_editor/paint_splatter_grey.mdl Loading: models/props_map_editor/p1_angled_white_90.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_white_90.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_90.3ds Loading: models/props_map_editor/p1_angled_white_60.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_white_60.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_60.3ds Loading: models/props_map_editor/p1_angled_white_45.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_white_45.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_45.3ds Loading: models/props_map_editor/p1_angled_white_30.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_white_30.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_30.3ds Loading: models/props_map_editor/p1_angled_black_90.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_black_90.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_90.3ds Loading: models/props_map_editor/p1_angled_black_60.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_black_60.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_60.3ds Loading: models/props_map_editor/p1_angled_black_45.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_black_45.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_45.3ds Loading: models/props_map_editor/p1_angled_black_30.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_black_30.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_30.3ds Loading: models/props_map_editor/p1_angled_ghost_90.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_ghost_90.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_90.3ds Loading: models/props_map_editor/p1_angled_ghost_60.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_ghost_60.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_60.3ds Loading: models/props_map_editor/p1_angled_ghost_45.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_ghost_45.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_45.3ds Loading: models/props_map_editor/p1_angled_ghost_30.mdl Loading type: 3 Loading models/props_map_editor/p1_angled_ghost_30.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_30.3ds Loading: models/props_map_editor/arm4_gls_90deg.mdl Loading type: 3 Loading models/props_map_editor/arm4_gls_90deg.mdl Loading: models/props_map_editor/arm4_gls_60deg.mdl Loading type: 3 Loading models/props_map_editor/arm4_gls_60deg.mdl Loading: models/props_map_editor/arm4_gls_45deg.mdl Loading type: 3 Loading models/props_map_editor/arm4_gls_45deg.mdl Loading: models/props_map_editor/arm4_gls_30deg.mdl Loading type: 3 Loading models/props_map_editor/arm4_gls_30deg.mdl Loading: models/props_map_editor/panel_flip.mdl Loading type: 3 Loading models/props_map_editor/panel_flip.mdl Loading: models/props_map_editor/p1_stairs_out.mdl Loading type: 3 Loading models/props_map_editor/p1_stairs_out.mdl Loading: models/props_map_editor/p1_stairs_in.mdl Loading type: 3 Loading models/props_map_editor/p1_stairs_in.mdl Loading: models/props_map_editor/fg_physler.mdl Loading type: 3 Loading models/props_map_editor/fg_physler.mdl Loading: models/props_map_editor/p1_pist_grate.mdl Loading type: 3 Loading models/props_map_editor/p1_pist_grate.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_grate.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_grate.3ds Loading: models/props_map_editor/p1_pist_1.mdl Loading type: 3 Loading models/props_map_editor/p1_pist_1.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_1.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_1.3ds Loading: models/props_map_editor/p1_pist_2.mdl Loading type: 3 Loading models/props_map_editor/p1_pist_2.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_2.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_2.3ds Loading: models/props_map_editor/p1_pist_3.mdl Loading type: 3 Loading models/props_map_editor/p1_pist_3.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_3.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_3.3ds Loading: models/props_map_editor/p1_pist_top.mdl Loading type: 3 Loading models/props_map_editor/p1_pist_top.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_top.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_top.3ds Loading: models/props_map_editor/p1_pist_4.mdl Loading type: 3 Loading models/props_map_editor/p1_pist_4.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_4.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_4.3ds Loading: models/props_map_editor/BEE2_panel_piston_top_black.mdl Loading type: 3 Loading models/props_map_editor/BEE2_panel_piston_top_black.mdl Loading: models/props_map_editor/BEE2_panel_piston_top_white.mdl Loading type: 3 Loading models/props_map_editor/BEE2_panel_piston_top_white.mdl Loading: models/handles_map_editor/handle_grip_sphere.mdl Loading type: 3 Loading models/handles_map_editor/handle_grip_sphere.mdl Loading: models/props_map_editor/destination_arrow.mdl Loading type: 3 Loading models/props_map_editor/destination_arrow.mdl Loading: models/props_map_editor/hmw_portal_magnet.mdl Loading type: 3 Loading models/props_map_editor/hmw_portal_magnet.mdl Loading: models/props_map_editor/BEE2_lifeform_sensor.mdl Loading type: 3 Loading models/props_map_editor/BEE2_lifeform_sensor.mdl Loading: models/props_map_editor/arm_motionplatform.mdl Loading type: 3 Loading models/props_map_editor/arm_motionplatform.mdl Loading: models/props_map_editor/arm_motionplatform_rail.mdl Loading type: 3 Loading models/props_map_editor/arm_motionplatform_rail.mdl Loading: models/props_map_editor/arm_motionplatform_rail_inwater.mdl Loading type: 3 Loading models/props_map_editor/arm_motionplatform_rail_inwater.mdl Loading: models/props_map_editor/BEE2_track_plat_panel_black.mdl Loading type: 3 Loading models/props_map_editor/BEE2_track_plat_panel_black.mdl Loading: models/props_map_editor/BEE2_track_plat_panel_white.mdl Loading type: 3 Loading models/props_map_editor/BEE2_track_plat_panel_white.mdl Loading: models/props_map_editor/rex_cube_holder_p1.mdl Loading type: 3 Loading models/props_map_editor/rex_cube_holder_p1.mdl Loading: models/props_map_editor/rexaura_destroyer.mdl Loading type: 3 Loading models/props_map_editor/rexaura_destroyer.mdl Loading: models/props_map_editor/rex_pellet_field.mdl Loading type: 3 Loading models/props_map_editor/rex_pellet_field.mdl Loading: models/props_map_editor/hmw_savepoint.mdl Loading type: 3 Loading models/props_map_editor/hmw_savepoint.mdl Loading: models/props_map_editor/p1_obs_room_small.mdl Loading type: 3 Loading models/props_map_editor/p1_obs_room_small.mdl Loading: models/props_map_editor/hmw_square_light_warm.mdl Loading type: 3 Loading models/props_map_editor/hmw_square_light_warm.mdl Loading: models/props_map_editor/hmw_square_light_neutral.mdl Loading type: 3 Loading models/props_map_editor/hmw_square_light_neutral.mdl Loading: models/props_map_editor/hmw_square_light_cool.mdl Loading type: 3 Loading models/props_map_editor/hmw_square_light_cool.mdl Loading: models/props_map_editor/tag_gel_fizz_sign.mdl Loading type: 3 Loading models/props_map_editor/tag_gel_fizz_sign.mdl Loading: models/props_map_editor/tbeam.mdl Loading type: 3 Loading models/props_map_editor/tbeam.mdl Loading: models/props_map_editor/trigger_once.mdl Loading type: 3 Loading models/props_map_editor/trigger_once.mdl Loading: models/props_map_editor/trigger_multiple.mdl Loading type: 3 Loading models/props_map_editor/trigger_multiple.mdl Loading: models/props_map_editor/trigger_autosave.mdl Loading type: 3 Loading models/props_map_editor/trigger_autosave.mdl Loading: models/props_map_editor/tspen_ant_mag.mdl Loading type: 3 Loading models/props_map_editor/tspen_ant_mag.mdl Loading: models/props_map_editor/tspen_ant_router.mdl Loading type: 3 Loading models/props_map_editor/tspen_ant_router.mdl Loading: models/props_map_editor/ts_ret_ped_button.mdl Loading type: 3 Loading models/props_map_editor/ts_ret_ped_button.mdl Loading: models/props_map_editor/BEE2_ret_btn_clean_floor.mdl Loading type: 3 Loading models/props_map_editor/BEE2_ret_btn_clean_floor.mdl Loading: models/props_map_editor/BEE2_ret_btn_clean_cube.mdl Loading type: 3 Loading models/props_map_editor/BEE2_ret_btn_clean_cube.mdl Loading: models/props_map_editor/BEE2_ret_btn_clean_sphere.mdl Loading type: 3 Loading models/props_map_editor/BEE2_ret_btn_clean_sphere.mdl Loading: models/props_map_editor/tspen_checkpoint.mdl Loading type: 3 Loading models/props_map_editor/tspen_checkpoint.mdl Loading: models/props_map_editor/tspen_checkpoint_sep.mdl Loading type: 3 Loading models/props_map_editor/tspen_checkpoint_sep.mdl Loading: models/props_map_editor/tspen_ditch.mdl Loading type: 3 Loading models/props_map_editor/tspen_ditch.mdl Loading: models/props_map_editor/tspen_logic_flip_flop.mdl Loading type: 3 Loading models/props_map_editor/tspen_logic_flip_flop.mdl Loading: models/props_map_editor/large_faith_plate.mdl Loading type: 3 Loading models/props_map_editor/large_faith_plate.mdl Loading virtual model for props_map_editor/large_faith_plate.mdl Loading models/props_map_editor/faithplate_128.mdl Loading: models/props_map_editor/tspen_logic_delayer_both.mdl Loading type: 3 Loading models/props_map_editor/tspen_logic_delayer_both.mdl Loading: models/props_map_editor/tspen_logic_delayer_rising.mdl Loading type: 3 Loading models/props_map_editor/tspen_logic_delayer_rising.mdl Loading: models/props_map_editor/tspen_logic_delayer_falling.mdl Loading type: 3 Loading models/props_map_editor/tspen_logic_delayer_falling.mdl Loading: models/props_map_editor/tspen_a.mdl Loading type: 3 Loading models/props_map_editor/tspen_a.mdl Loading: models/props_map_editor/tspen_b.mdl Loading type: 3 Loading models/props_map_editor/tspen_b.mdl Loading: models/props_map_editor/tspen_sr_latch.mdl Loading type: 3 Loading models/props_map_editor/tspen_sr_latch.mdl Loading: models/props_map_editor/bee2_half_panel_p1_white_out.mdl Loading type: 3 Loading models/props_map_editor/bee2_half_panel_p1_white_out.mdl Loading: models/props_map_editor/bee2_half_panel_p1_black_out.mdl Loading type: 3 Loading models/props_map_editor/bee2_half_panel_p1_black_out.mdl Loading: models/props_map_editor/bee2_half_panel_p1_white_in.mdl Loading type: 3 Loading models/props_map_editor/bee2_half_panel_p1_white_in.mdl Loading: models/props_map_editor/bee2_half_panel_p1_black_in.mdl Loading type: 3 Loading models/props_map_editor/bee2_half_panel_p1_black_in.mdl Loading: models/props_map_editor/bee2_half_panel_ghost_out.mdl Loading type: 3 Loading models/props_map_editor/bee2_half_panel_ghost_out.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_half_panel_ghost_out.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_half_panel_ghost_out.3ds Loading: models/props_map_editor/bee2_half_panel_ghost_in.mdl Loading type: 3 Loading models/props_map_editor/bee2_half_panel_ghost_in.mdl [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_half_panel_ghost_in.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_half_panel_ghost_in.3ds Loading: models/props_map_editor/bee2_chamberlock_clean.mdl Loading type: 3 Loading models/props_map_editor/bee2_chamberlock_clean.mdl Loading: models/props_map_editor/bee2_chamberlock_open_clean.mdl Loading type: 3 Loading models/props_map_editor/bee2_chamberlock_open_clean.mdl Loading: models/props_map_editor/tuleby_bomb_cube_clean_03.mdl Loading type: 3 Loading models/props_map_editor/tuleby_bomb_cube_clean_03.mdl Loading: models/props_map_editor/tuleby_bomb_cube_clean_05.mdl Loading type: 3 Loading models/props_map_editor/tuleby_bomb_cube_clean_05.mdl Loading: models/props_map_editor/tuleby_bomb_cube_clean_08.mdl Loading type: 3 Loading models/props_map_editor/tuleby_bomb_cube_clean_08.mdl Loading: models/props_map_editor/tuleby_bomb_cube_clean_15.mdl Loading type: 3 Loading models/props_map_editor/tuleby_bomb_cube_clean_15.mdl Loading: models/props_map_editor/tuleby_bomb_cube_clean_20.mdl Loading type: 3 Loading models/props_map_editor/tuleby_bomb_cube_clean_20.mdl Loading: models/props_map_editor/tuleby_button_blue_clean.mdl Loading type: 3 Loading models/props_map_editor/tuleby_button_blue_clean.mdl Loading: models/props_map_editor/tuleby_button_oran_clean.mdl Loading type: 3 Loading models/props_map_editor/tuleby_button_oran_clean.mdl Loading: models/props_map_editor/tuleby_trigger_dissolve.mdl Loading type: 3 Loading models/props_map_editor/tuleby_trigger_dissolve.mdl Loading: models/props_map_editor/sentry.mdl Loading type: 3 Loading models/props_map_editor/sentry.mdl Loading: models/props_map_editor/bee_diversity_vent.mdl Loading type: 3 Loading models/props_map_editor/bee_diversity_vent.mdl Loading: models/props_map_editor/wom_cond_plate_clean.mdl Loading type: 3 Loading models/props_map_editor/wom_cond_plate_clean.mdl Loading: models/props_map_editor/error_state.mdl Loading type: 3 Loading models/props_map_editor/error_state.mdl Loading: models/props_map_editor/heart.mdl Loading type: 3 Loading models/props_map_editor/heart.mdl Loading: models/handles_map_editor/handle_grip_diamond.mdl Loading type: 3 Loading models/handles_map_editor/handle_grip_diamond.mdl Loading: models/handles_map_editor/handle_grip_square.mdl Loading type: 3 Loading models/handles_map_editor/handle_grip_square.mdl Loading: models/handles_map_editor/handle_grip_arrow.mdl Loading type: 3 Loading models/handles_map_editor/handle_grip_arrow.mdl Loading: models/handles_map_editor/handle_pos_4way.mdl Loading type: 3 Loading models/handles_map_editor/handle_pos_4way.mdl Loading: models/handles_map_editor/rotation.mdl Loading type: 3 Loading models/handles_map_editor/rotation.mdl Loading: models/handles_map_editor/rotation45.mdl Loading type: 3 Loading models/handles_map_editor/rotation45.mdl Loading: models/handles_map_editor/rotationgrip.mdl Loading type: 3 Loading models/handles_map_editor/rotationgrip.mdl Loading: models/handles_map_editor/handle5way.mdl Loading type: 3 Loading models/handles_map_editor/handle5way.mdl Loading: models/handles_map_editor/handle6way.mdl Loading type: 3 Loading models/handles_map_editor/handle6way.mdl Loading: models/handles_map_editor/handle6waygrip.mdl Loading type: 3 Loading models/handles_map_editor/handle6waygrip.mdl Loading: models/handles_map_editor/handle_grip_resize.mdl Loading type: 3 Loading models/handles_map_editor/handle_grip_resize.mdl [PORTAL2 PUZZLEMAKER] ---------END loading assets---------

==== calling mapspawn.nut Loading: models/info_character/info_character_player.mdl Loading type: 3 Loading models/info_character/info_character_player.mdl Loading virtual model for info_character/info_character_player.mdl Loading models/info_character/info_character_animation.mdl (1.53) output: (trigger_once,) -> (@transition_script,RunScriptCode)(OnPostTransition()) Connection to Steam servers successful. VAC secure mode is activated. "SnowShark<2><>" STEAM USERID validated (1.57) input : @transition_script.RunScriptCode(OnPostTransition()) unhandled input: (Teleport) -> (@elevator_entry_teleport), from (logic_script,@transition_script); target entity not found (1.57) input @transition_script: @arrival_teleport.Teleport() (1.57) input @transition_script: portal_stats_controller.OnLevelStart(5) Sending full update to Client SnowShark (SnowShark can't find frame from tick -1) [PORTAL2 PUZZLEMAKER] Saved puzzle: D:/Steam/steamapps/common/Portal 2/portal2/puzzles\76561198073032387\autosave.p2c Set Gravity 600.0 (0.250 tolerance) Parent cvar in client.dll not allowed (r_shadowlod) Signon traffic "CLIENT": incoming 26.193 KB [28 pkts], outgoing 2.138 KB [33 pkts] Loading models/player/eggbot/eggbot.mdl Loading virtual model for player/eggbot/eggbot.mdl Loading models/player/ballbot/ballbot.mdl Loading virtual model for player/ballbot/ballbot.mdl


VBSP failed.

SnowShark unpaused the game

So2ro commented 5 years ago

So.. i reinstalled bee again and this time i started it as administrator and exported as so and i ended fixing the issue, this issue can be closed.

FrozenDragon0 commented 5 years ago

@So2ro You can close issues yourself you know? Just a tip.

LautaroL20 commented 5 years ago

Wheels, if it is just about an user being a totally rookie who does not know how to install Beemod properly, apply the "Invalid" label when closing. Only apply the "Fixed" label when is Spencer who added a closing commit reference which means he fixed the issue.