BEEmod / BEE2-items

Standard Items for the BEE2.4
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Suggestion: activated voice lines #3204

Open Anus95 opened 4 years ago

Anus95 commented 4 years ago

An invisible box you can place in a map and connect it to an input. When the input is activated the it will play a voice line. You can change between the voice lines using numbers (3-30) which in bee2 can be assigned similar to the assigning signage with the signage item. The voice lines to select will change with the voice changed similar to the signage with the signage item (e.g. i have selected Cave Johnson 50s for the chamber voice, later when I edit the voice lines of the item There will be only Voice lines of Cave from 50s.) or put all voice lines from all characters and the player can adjust them to the number himself. If that's not an option then maybe create a separated item for each character and their voices.

Configure Signage 19 01 2020 19_05_14

Configure Signage 19 01 2020 19_06_24

Adjusting voice lines should be similar to the signage configuration. As shown different styles change the look of the signage, same should be made with the voice lines but instead of style should be the chamber voice (e.g. GLaDOS (clean))and instead of the look of the signage It will change the available voice lines (e.g. GLaDOS (clean)).

This item will allow players to make their test chambers better by allowing them to make characters speak (e.g. A button connected to a door leading to catwalks. The button also connected to the voice line item which will make Cave say the "fear reaction" voice line). Also the voice line should be only played once. But if possible there can be an option to set the item to start reverse so the voice line will be played every time a button is pressed (similar to trigger once and trigger multiple). Hope you get the idea.

CubieJudy commented 4 years ago

I believe this is already "planned" to a degree (see: #95 )

Choreo Box - There aren't really any lines that match across all the styles, and this is also more of a Hammer thing. May be replaced by a new item using the ICP, but there are no current plans for this.

TeamSpen210 commented 4 years ago

The big problem is that unlike signage, we can't make new lines, and it'd be basically impossible to match lines across characters so that you'd have anything coherent when swapping styles.

Anus95 commented 4 years ago

then as i suggested you can make an item for each character. add a button configure voice lines. then u have a box with on the right all voice line that already exist in bee2. the player can drag them onto places (3-30)(similar to setting up signage) and then in game the item can be set 3-30 and connected to and input. when input activated the selected voice line will play