Closed BigUpBoris2024 closed 3 years ago
This is a duplicate of: https://github.com/BEEmod/BEE2-items/issues/3307
My report (3581) and (maybe) 3408 are different issues. On the report in 3307, ('When I press the button, the blue particle effect appears, but the cube isn't sent') shows that the level has been built. I cant get the test chamber to build.
Any test chamber with the sendificator in it wont build. It stops at building geometry, then says 'there was an error building the puzzle'
This is from the console on the default puzzle with just the sendificator:
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf ... [PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF success, chamber size: (8,6,4) [PORTAL2 PUZZLEMAKER] Compilation time (after export): 29 (ms)
VBSP failed.
[I] voiceLine.add_voice(): Done! [W] packing.pack_list(): Packlist "PACK_HMW_SENDTOR_LOGIC" does not exist! [I] vbsp.set_player_portalgun(): Setting Portalgun: [I] vbsp.set_player_portalgun(): Blue: Y, Orange: Y [I] vbsp.set_player_portalgun(): Done! [I] cond.core.check_all(): Map has attributes: ['sendificator', 'sendtor', 'needsportalman', 'spawn_dual'] [I] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=3328, misses=338, maxsize=256, currsize=256) [I] cond.core.check_all(): Style Vars: {'doorcameras': True, 'restartonexit': True, 'multiversecave': True, 'fixfizzlerbump': False, 'nomidvoices': False, 'unlockdefault': False, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True} [I] cond.core.check_all(): Global instances: {'instances/bee2/logic/hmw/sendtor_manager.vmf'} [I] vbsp.add_extra_ents(): Adding Music... [I] vbsp.add_extra_ents(): Adding global ents... [I] vbsp.add_extra_ents(): Adding Global PTI Ents [I] vbsp.change_ents(): Editing Other Entities... [I] tiling.generate_brushes(): Generating tiles... [I] tiling.generate_brushes(): Generating goop... [I] vbsp.change_overlays(): Editing Overlays... [I] vbsp.fix_worldspawn(): Editing WorldSpawn [I] vbsp.save(): Saving New Map... [I] vbsp.save(): Complete! [I].run_compiler(): Calling original VBSP...
[I] .run_compiler(): Args: '-game', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf'
[I] .vbsp(): Valve Software - vbsp.exe (Nov 12 2019)
[I] .vbsp(): 4 threads
[I] .vbsp(): materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
[I] .vbsp(): Loading C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf
[I] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar
[I] .vbsp(): fixing up env_cubemap materials on brush sides...
[I] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[I] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[I] .vbsp(): Processing areas...done (0)
[I] .vbsp(): Building Faces...done (0)
[I] .vbsp(): Chop Details...done (0)
[I] .vbsp(): Find Visible Detail Sides...
[I] .vbsp(): Merged 410 detail faces...done (1)
[I] .vbsp(): Merging details...done (0)
[I] .vbsp(): FixTjuncs...
[I] .vbsp(): PruneNodes...
[I] .vbsp(): WriteBSP...
[I] .vbsp(): done (0)
[I] .vbsp(): writing C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters...
[I] .vbsp(): done (0)
[I] .vbsp(): Finding displacement neighbors...
[I] .vbsp(): Finding lightmap sample positions...
[I] .vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
[I] .vbsp(): Building Physics collision data...
[I] .vbsp(): done (1) (403770 bytes)
[I] .vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
[I] .vbsp(): Compacting texture/material tables...
[I] .vbsp(): Reduced 3113 texinfos to 532
[I] .vbsp(): Reduced 51 texdatas to 46 (1453 bytes to 1324)
[I] .vbsp(): Writing C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.bsp
[I] .vbsp():
[I] .vbsp(): nummapplanes: ( 8758 / 65536 )
[I] .vbsp(): nummapbrushes: ( 1104 / 8192 )
[I] .vbsp(): nummapbrushsides: ( 8957 / 65536 )
[I] .vbsp(): num_map_overlays: ( 2 / 512 )
[I] .vbsp(): nummodels: ( 35 / 1024 )
[I] .vbsp(): num_entities: ( 391 / 16384 )
[I] .vbsp():
[I] .vbsp(): 3 seconds elapsed
[I] .vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (775F0000)
[I] .vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77783060
[I] .vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (775F0000)
[I] vbsp.run_vbsp(): VBSP Done!
[I] vbsp.process_vbsp_log(): Retrieved counts: {'brush': ('1104', '8192'), 'overlay': ('2', '512'), 'entity': ('391', '16384')}
[I] BEE2_config.save(): Saving changes in config "C:\Users(myname)\AppData\Roaming\BEEMOD2\config\compile.cfg"!
[I] vbsp.make_vrad_config(): Generating VRAD config...
[E] (unknown file).(unknown function)(): Uncaught Exception:
Traceback (most recent call last):
File "F:\Git\BEE2.4\src\compiler_launch.py", line 13, in
File "F:\Git\BEE2.4\src\vbsp.py", line 2101, in main
File "F:\Git\BEE2.4\src\vbsp.py", line 1754, in make_vrad_config
File "F:\Git\BEE2.4\src\cubes.py", line 637, in write_vscripts
FileNotFoundError: [Errno 2] No such file or directory: 'bee2/inject/cube_vscript_01.nut'
[12596] Failed to execute script compiler_launch