BEEmod / BEE2-items

Standard Items for the BEE2.4
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Overgrown Funnel #3974

Closed vrad-exe closed 2 years ago

vrad-exe commented 2 years ago

I just discovered that it's possible to have a custom funnel model which properly animates using the prop_dynamic_ornament entity. The limitation is that the animations have to be exactly the same as the vanilla model, but this should work fine to add a damaged variant for Overgrown. We'll need someone to make that model/texture though.

The current modified particles would still be present, along with the flickering option (does anyone actually use that?)

SCIENTIST2004 commented 2 years ago

@Luke18033 Don't you remember? I did overgrown texture in #3413

SCIENTIST2004 commented 2 years ago

btw I know tool which can simply add new skin to the existing model, its caled Skin Editor. Skin Editor: https://developer.valvesoftware.com/wiki/Source_model_skin_editor maybe this will be beter sollution.

vrad-exe commented 2 years ago

That would work for a mod, but workshop maps can't override the model to add any additional skins.

vrad-exe commented 2 years ago

Notice that I said "model", I'd prefer if it wasn't just a reskin. The funnel emitter is a big device with lots of moving parts, realistically some bits would probably be damaged or missing after it's been sitting unused for who knows how many years.

TeamSpen210 commented 2 years ago

By turning on/off bodygroups, we could perhaps do a number of variations.

vrad-exe commented 2 years ago

Good idea!

ErinRoseWebs69 commented 2 years ago

overgrown_funnel.zip overgrown funnel model i finished at 2:30 in the morning lol. should follow the BEE2 directories. if it doesn't, lemme know and ill fix it.