BEEmod / BEE2-items

Standard Items for the BEE2.4
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Convert P1 piston connectors into models #4267

Open vrad-exe opened 1 year ago

vrad-exe commented 1 year ago

The non-reflective metal bits between P1 piston segments should be converted into models, to avoid vertex misalignment problems like this: image The main piston cylinders still have to be brushes so we can use $envmaplightscale, but those don't tend to be affected by this.

TeamSpen210 commented 1 year ago

It’s not quite as bad as it looks, because VBSP will automatically weld together vertices like this.

vrad-exe commented 1 year ago

It didn't seem to be doing that, this is in the P1 ceiling corridor. I've also had this same problem with trying to make these piston connectors in the past.