BEEmod / BEE2-items

Standard Items for the BEE2.4
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Decorations #4361

Open Theheffaboy opened 1 year ago

Theheffaboy commented 1 year ago

Description of the feature

-add props to make maps look more lively (e.g:broken frames for overgrown, support pillars for old aperture,) -add custom skyboxs (e.g:A 3d skybox of an overgrown facility,rubble from the destruction of GLaDOS in old aperture) -add custom vital apparatus vents (e.g make the player fall into one and it opens to a completely different test chamber) -add pipes from the Aperture Science Pipe Network and make it like the catwalks, and make it so it automatically spawns props for it to go down, also let there be an option for it to be enabled for like overgrown maps, also make it so they can also connect to the vital apparatus vents (like if there's an exposed part of a dropper, when it needs a cube, it can connect to it so when a cube is dropped, another cube will come through and wait for it to be dropped) -allow the player to make custom rooms (e.g: custom observation room, custom entry/exit corridor,) -add cores/custom cores (e.g:a core that guides the player through the map, wheatley watching over you) -add custom textures for walls ,floors ,ceilings etc. (e.g: making a hallway inside a factory, allow the player to change the wall to a factory wall texture)

Why should this be implemented

if this was implemented, it would make it easier for people that don't know how to use hammer editor or are having problems with hammer to edit their maps, and it would help for certain maps like lets say you escaped a test chamber and are going through offices, it would make it easier for the player to make said offices, if they want to have a custom intro lets say, going through an chamber lock in the offices to get to the test chamber, they could do that, or if a test is to hard, they can have someone to guide the player, or your map is outside offices and test chambers, the skyboxs would make it look more like a portal 2 map, or like if you want the player to be sucked up and sent back to the test chambers. you can put them in the pipe and they get dropped off at a vital apparatus vent. and to be honest, the props and such will make it look more like a portal map, and would make it more easier for people who don't know how to use hammer, or people who's hammer is broken (like mine).

Additional information

here are some images that can demonstrate some of it Untitled-1 Untitled Untitled-1 images

HeimlichLaboratories commented 1 year ago

Not a dev, but:

-Decorations have already been suggested A LOT and iirc they're being worked on as auto generated instances.

-They're not gonna add cores, office rooms, or otherwise anything not in a test chamber. BEE2 is not an easy Hammer, it's only for puzzles. Learn Hammer if you want to make custom rooms.

HeimlichLaboratories commented 1 year ago

Also, how is your hammer broken? what's wrong?

Theheffaboy commented 1 year ago

1: i mean like manually place props, and plus, Isn't the point of BEE2 to extend the portal 2 puzzle editor's abilities, 2: its broken as in i cant compile and run maps when they're exported from the puzzle editor when they're made with bee2 because some of the assets like elevator corridors are missing

FrozenDragon0 commented 1 year ago

1: i mean like manually place props, and plus, Isn't the point of BEE2 to extend the portal 2 puzzle editor's abilities, 2: its broken as in i cant compile and run maps when they're exported from the puzzle editor when they're made with bee2 because some of the assets like elevator corridors are missing

  1. There's no point in manually placing props once the decorations system is put in place.
  2. Do not export puzzlemaker maps into hammer as that is bad practice and the map itself will just be a pain to work with due to the way puzzlemaker maps are made in general.
HeimlichLaboratories commented 1 year ago

1: i mean like manually place props, and plus, Isn't the point of BEE2 to extend the portal 2 puzzle editor's abilities, 2: its broken as in i cant compile and run maps when they're exported from the puzzle editor when they're made with bee2 because some of the assets like elevator corridors are missing

Yes, to extend the PUZZLE editor's abilities. To extend the PUZZLE creation abilities. It isn't a tool for little portal timmies to easily create awful looking BTS areas.