BEEmod / BEE2-items

Standard Items for the BEE2.4
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Improve co-op checkpoint editor models #4363

Open vrad-exe opened 12 months ago

vrad-exe commented 12 months ago

The co-op checkpoint editor models should be changed to show an edtior-styled representation of the actual checkpoint room, instead of just being a box with plasticwall textures. The embed space would just be indicated with the default editor outlines.

Variants:

TeamSpen210 commented 11 months ago

Would be desirable yes, but making those is a fair amount of work.

vrad-exe commented 11 months ago

Doesn't the singleplayer checkpoint already look like this? They also don't need to match the in-game rooms exactly (e.g. no spawn dropper tubes, no visible BTS/backpanels, etc). The main thing is just getting rid of the big plasticwall boxes which sorta obstruct your view of other parts of the chamber.

TeamSpen210 commented 11 months ago

It does yeah, the work is importing all the other editor models, putting them in the right places, then also optimising them down - the checkpoint currently has like 35k triangles and I haven't added everything to it yet.

vrad-exe commented 11 months ago

It probably can still be a bit more expensive than other editor models, since you won't be placing a ton of these

TeamSpen210 commented 11 months ago

clean coop checkpoint editor model Okay, I think this one looks pretty good.