Open DexperienceIsTrashAtCSS opened 4 months ago
Can you post your D:\SteamLibrary\steamapps\common\Portal 2\portal2\gameinfo.txt
file?
"GameInfo"
{
game "PORTAL 2"
title "PORTAL 2"
GameData "portal2.fgd"
gamelogo 1
SupportsDX8 0
SupportsXbox360 1
FileSystem
{
SteamAppId 620 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game |gameinfo_path|../bee2
Game "BEE2"
}
}
Get rid of the Game "BEE2"
line, and replace it with a }
. That's missing for some reason, maybe BEE malfunctioned in the past.
Now it shows this error:
VRAD failed.
[I] vrad.main(): BEE2.4.43.0 64-bit VRAD hook initiallised, srctools v2.3.4, Hammer Addons v(unknown)
[I] vrad.main(): Map path is D:\SteamLibrary\steamapps\common\Portal 2\sdk_content\maps\preview.bsp
[I] vrad.main(): Loading Settings...
[I] vrad.main(): Reading BSP
[I] vrad.main(): Map status: is_peti=True, is_preview=True light_args=FAST
[I] vrad.main(): Done!
[I] vrad.main(): Reading our FGD files...
[I] vrad.main(): Reading soundscripts...
[I] vrad.main(): Reading particles....
[I] vrad.main(): Loading transforms...
[I] vrad.main(): Checking for music:
[I] vrad.main(): Run transformations...
[I] bsp_trans.run_transformations(): Running "Model Ropes"...
[I] bsp_trans.run_transformations(): Running "Attachment Points"...
[I] bsp_trans.run_transformations(): Running "VScript Init Code"...
[I] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"...
[I] bsp_trans.run_transformations(): Running "func_instance_io_proxy"...
[I] bsp_trans.run_transformations(): Running "trigger_brush Input Filters"...
[I] bsp_trans.run_transformations(): Running "Fix alternate classnames"...
[I] bsp_trans.run_transformations(): Running "BEE2: Coop Responses"...
[I] bsp_trans.run_transformations(): Running "BEE2: Cube VScript Filters"...
[I] filter.cube_filter(): Script buffers: []
[I] bsp_trans.run_transformations(): Running "BEE2: User Error"...
[E] logger.except_handler(): Uncaught Exception:
Traceback (most recent call last):
File "compiler_launch.py", line 26, in
That's actually version BEE2.4.43.0
for VRAD, you might need to export again to make sure you have new compilers..
BEE2 Application Version
v2.4.45.2 64-bit
BEE2 Package Version
v4.45.0
What operating system are you running on?
No response
Logs and Reports
Additional information
Portal 1 Style