BEEmod / BEE2-items

Standard Items for the BEE2.4
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There was an error building the puzzle. #4429

Open DexperienceIsTrashAtCSS opened 4 months ago

DexperienceIsTrashAtCSS commented 4 months ago

BEE2 Application Version

v2.4.45.2 64-bit

BEE2 Package Version

v4.45.0

What operating system are you running on?

No response

Logs and Reports

VBSP failed.

[I] compiler_launch.<module>(): Arguments: ['D:/SteamLibrary/steamapps/common/Portal 2/bin/vbsp.exe', '-entity_limit', '1750', '-game', 'D:/SteamLibrary/steamapps/common/Portal 2/portal2/', 'D:/SteamLibrary/steamapps/common/Portal 2/sdk_content\\maps/preview.vmf']
[I] compiler_launch.<module>(): Running "vbsp", version 2.4.45.2 64-bit:
[I] vbsp.main(): BEE2.4.45.2 64-bit VBSP hook initiallised, srctools v2.3.17.dev5+823ca80.dirty.2024.04.17.
[I] cond.core.import_conditions(): Imported all conditions modules!
[I] vbsp.main(): Map path is "D:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps/preview.vmf"
[I] vbsp.main(): New path: "D:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf"
[E] logger.except_handler(): Uncaught Exception:
Traceback (most recent call last):
  File "compiler_launch.py", line 56, in <module>
  File "trio\_core\_run.py", line 2303, in run
  File "vbsp.py", line 1608, in main
  File "srctools\game.py", line 33, in __init__
  File "srctools\keyvalues.py", line 519, in parse
srctools.keyvalues.KeyValError: End of text reached with remaining open sections.

File ended with at least one keyvalue that didn't have an ending "}".
Open properties: 
- Root at line 1
- "GameInfo" on line 2
Error occurred with file "D:\SteamLibrary\steamapps\common\Portal 2\portal2\gameinfo.txt".
[33852] Failed to execute script 'compiler_launch' due to unhandled exception!

Additional information

Portal 1 Style

TeamSpen210 commented 4 months ago

Can you post your D:\SteamLibrary\steamapps\common\Portal 2\portal2\gameinfo.txt file?

DexperienceIsTrashAtCSS commented 4 months ago
"GameInfo"
{
    game        "PORTAL 2"
    title       "PORTAL 2"
    GameData    "portal2.fgd"
    gamelogo    1

    SupportsDX8     0
    SupportsXbox360 1

    FileSystem
    {
        SteamAppId              620     // This will mount all the GCFs we need (240=CS:S, 220=HL2).
        ToolsAppId              211     // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

        //
        // The code that loads this file automatically does a few things here:
        //
        // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
        // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
        //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
        // 3. For the first "Game" search path, it adds a search path called "MOD".
        // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
        //

        //
        // Search paths are relative to the base directory, which is where hl2.exe is found.
        //
        // |gameinfo_path| points at the directory where gameinfo.txt is.
        // We always want to mount that directory relative to gameinfo.txt, so
        // people can mount stuff in c:\mymod, and the main game resources are in
        // someplace like c:\program files\valve\steam\steamapps\half-life 2.
        //

        SearchPaths
        {
            Game                |gameinfo_path|.
            Game    |gameinfo_path|../bee2
            Game    "BEE2"
    }
}
TeamSpen210 commented 4 months ago

Get rid of the Game "BEE2" line, and replace it with a }. That's missing for some reason, maybe BEE malfunctioned in the past.

DexperienceIsTrashAtCSS commented 4 months ago

Now it shows this error:

VRAD failed.

[I] vrad.main(): BEE2.4.43.0 64-bit VRAD hook initiallised, srctools v2.3.4, Hammer Addons v(unknown) [I] vrad.main(): Map path is D:\SteamLibrary\steamapps\common\Portal 2\sdk_content\maps\preview.bsp [I] vrad.main(): Loading Settings... [I] vrad.main(): Reading BSP [I] vrad.main(): Map status: is_peti=True, is_preview=True light_args=FAST [I] vrad.main(): Done! [I] vrad.main(): Reading our FGD files... [I] vrad.main(): Reading soundscripts... [I] vrad.main(): Reading particles.... [I] vrad.main(): Loading transforms... [I] vrad.main(): Checking for music: [I] vrad.main(): Run transformations... [I] bsp_trans.run_transformations(): Running "Model Ropes"... [I] bsp_trans.run_transformations(): Running "Attachment Points"... [I] bsp_trans.run_transformations(): Running "VScript Init Code"... [I] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"... [I] bsp_trans.run_transformations(): Running "func_instance_io_proxy"... [I] bsp_trans.run_transformations(): Running "trigger_brush Input Filters"... [I] bsp_trans.run_transformations(): Running "Fix alternate classnames"... [I] bsp_trans.run_transformations(): Running "BEE2: Coop Responses"... [I] bsp_trans.run_transformations(): Running "BEE2: Cube VScript Filters"... [I] filter.cube_filter(): Script buffers: [] [I] bsp_trans.run_transformations(): Running "BEE2: User Error"... [E] logger.except_handler(): Uncaught Exception: Traceback (most recent call last): File "compiler_launch.py", line 26, in File "trio_core_run.py", line 2010, in run File "vrad.py", line 245, in main File "hammeraddons\bsp_transform__init.py", line 157, in run_transformations File "postcomp\user_error.py", line 50, in start_error_server File "postcomp\user_error.py", line 145, in load_server ValueError: Failed to start error server! Traceback (most recent call last): File "compiler_launch.py", line 26, in File "trio_core_run.py", line 2010, in run File "vrad.py", line 245, in main File "hammeraddons\bsp_transform\init__.py", line 157, in run_transformations File "postcomp\user_error.py", line 50, in start_error_server File "postcomp\user_error.py", line 145, in load_server ValueError: Failed to start error server! [53184] Failed to execute script 'compiler_launch' due to unhandled exception!

TeamSpen210 commented 4 months ago

That's actually version BEE2.4.43.0 for VRAD, you might need to export again to make sure you have new compilers..