Currently, if the portal gun pedestal is activated manually via a puzzlemaker input, that input must remain active for at least 5 seconds before the gun actually starts to rotate and fire a portal.
This appears to occur because while the timer controlling the rotation fires every five seconds, it is not told to fire when it is enabled by the input. This means that pedestal buttons that last for less than 5 seconds, floor buttons that are only pressed briefly, etc., will not actually activate the item in practice, and in general the item becomes much more slow and clunky.
Expected behavior
The pedestal gun should start to rotate immediately after being activated.
Steps to reproduce
Place down pedestal gun item
Link an input into it that can remain active for more/less than 5 seconds.
Observe that the pedestal does not appear to respond if the input remains active for less than 5 seconds, and then starts at the 5 second mark.
BEE2 Application Version
4.45.2
BEE2 Package Version
4.45
What operating system are you running on?
No response
Description of the bug
Currently, if the portal gun pedestal is activated manually via a puzzlemaker input, that input must remain active for at least 5 seconds before the gun actually starts to rotate and fire a portal.
This appears to occur because while the timer controlling the rotation fires every five seconds, it is not told to fire when it is enabled by the input. This means that pedestal buttons that last for less than 5 seconds, floor buttons that are only pressed briefly, etc., will not actually activate the item in practice, and in general the item becomes much more slow and clunky.
Expected behavior
The pedestal gun should start to rotate immediately after being activated.
Steps to reproduce
Logs and Reports
No response
Additional information
No response