Open sedecman opened 3 months ago
4.45.2
4.45.0
Windows 11
Geometry: [INFO] compiler_launch.(): Arguments: ['e:/steamlibrary/steamapps/common/portal 2/bin/vbsp.exe', '-entity_limit', '1750', '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2/', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps/preview.vmf'] [INFO] compiler_launch.(): Running "vbsp", version 2.4.45.2 64-bit: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.connections.gen_item_outputs() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.barriers.make_barriers() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.faithplate.associate_faith_plates() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.fizzler.generate_fizzlers() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.monitor.mon_camera_link() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.cubes.link_cubes() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.cubes.generate_cubes() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_voice() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.anti_fizz_bump() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_player_model() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_player_portalgun() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_screenshot_logic() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.add_fog_ents() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.set_elev_videos() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition vbsp.position_exit_signs() with priority: [INFO] vbsp.main(): BEE2.4.45.2 64-bit VBSP hook initiallised, srctools v2.3.17.dev5+823ca80.dirty.2024.04.17. [DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions._scaffold_compat.legacy_scaffold_link() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.apTag.ap_tag_modifications() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.linked_items.link_items() with priority: [DEBUG] cond.core.add_meta(): Adding metacondition precomp.conditions.vactubes.vactube_gen() with priority: [INFO] cond.core.import_conditions(): Imported all conditions modules! [INFO] vbsp.main(): Map path is "e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps/preview.vmf" [INFO] vbsp.main(): New path: "e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf" [INFO] vbsp.main(): PeTI map detected! [INFO] vbsp.main(): Loading settings... [INFO] vbsp.load_map(): Parsing Map... [WARNING] options.load(): Extra config options: {'remove_info_lighting': '1', 'remove_pedestal_plat': '1', 'music_location_sp': '-2824 2040 -768'} [INFO] cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons. [DEBUG] (VALVE_MATERIAL_EMANCIPATION_GRID) fizzler.__attrs_post_init__(): VALVE_MATERIAL_EMANCIPATION_GRID: blocks=True, fizzles=True [DEBUG] (VALVE_DISCOURAGEMENT_FIELD) fizzler.__attrs_post_init__(): VALVE_DISCOURAGEMENT_FIELD: blocks=False, fizzles=False [DEBUG] (BEE2_PAINT_FIZZ) fizzler.__attrs_post_init__(): BEE2_PAINT_FIZZ: blocks=False, fizzles=False [DEBUG] (BEE2_FR_COMP_SMOKE_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_COMP_SMOKE_FIELD: blocks=True, fizzles=False [DEBUG] (BEE2_FR_FORCE_DEFLECTION_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_FORCE_DEFLECTION_FIELD: blocks=False, fizzles=False [DEBUG] (BEE2_FR_MATTER_INQUISITION_FIELD) fizzler.__attrs_post_init__(): BEE2_FR_MATTER_INQUISITION_FIELD: blocks=True, fizzles=False [DEBUG] (LP_DEATH_FIZZLER) fizzler.__attrs_post_init__(): LP_DEATH_FIZZLER: blocks=True, fizzles=True [DEBUG] (BEE2_FG_PHYS_SHIELD) fizzler.__attrs_post_init__(): BEE2_FG_PHYS_SHIELD: blocks=False, fizzles=False [DEBUG] (BEE2_PRO_LIFEFORM_SENSOR) fizzler.__attrs_post_init__(): BEE2_PRO_LIFEFORM_SENSOR: blocks=False, fizzles=False [DEBUG] (BEE2_REX_PELLET_FIELD_TOGGLE) fizzler.__attrs_post_init__(): BEE2_REX_PELLET_FIELD_TOGGLE: blocks=False, fizzles=False [DEBUG] (BEE2_REX_PELLET_FIELD_TIMER) fizzler.__attrs_post_init__(): BEE2_REX_PELLET_FIELD_TIMER: blocks=False, fizzles=False [DEBUG] (TAG_GEL_GUN) fizzler.__attrs_post_init__(): TAG_GEL_GUN: blocks=True, fizzles=True [DEBUG] (BEE2_TDB_CLOSED_SOLID_FIELD) fizzler.__attrs_post_init__(): BEE2_TDB_CLOSED_SOLID_FIELD: blocks=True, fizzles=False [DEBUG] (TULEBY_ABSOLUTE_FIZZLER) fizzler.__attrs_post_init__(): TULEBY_ABSOLUTE_FIZZLER: blocks=True, fizzles=True [INFO] fizzler.read_configs(): Loaded 14 fizzlers. [DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_STRAIGHT [DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_CORNER [DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_WIDE_STRAIGHT [DEBUG] template.get_template(): Parsing template BEE2_GLASS_SQUAREBEAMS_FRAME_WIDE_CORNER [INFO] vbsp.load_map(): Reading Map... [INFO] vbsp.load_map(): Loading complete! [DEBUG] template.get_template(): Parsing template BEE2_GLASS_TEMPLATE_50S [DEBUG] template.get_template(): Parsing template BEE2_GRATING_TEMPLATE_SQUARE [DEBUG] template.get_template(): Parsing template BEE2_TINTED_GLASS_OLDAP_SCALING [DEBUG] template.get_template(): Parsing template BEE2_BARRIER_HOLE_FOOTPRINT [DEBUG] template.get_template(): Parsing template BEE2_SLOT_HOLE_MODERN [DEBUG] template.get_template(): Parsing template BEE2_HOLE_SQUARE [DEBUG] template.get_template(): Parsing template BEE2_HOLE_MODERN [INFO] barriers.parse_conf(): Parsed 3 barrier types, 2 frame types, and 5 hole types. [INFO] vbsp.load_settings(): Settings Loaded! [INFO] brushLoc.read_from_map(): Analysed map, filling air... (12 starting positions..) [INFO] brushLoc.read_from_map(): Air filled! [DEBUG] rand.init_seed(): Map random seed: e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855 [INFO] corridor.select_corridor(): sp_entry_horizontal corridor selected 6 -> Corridor(instance='instances/BEE2/60s/sphere_sp/entrance_corridor_4.vmf', fixups={'$template': 'BEE2_60s_CORRIDOR_4', '$door': 'testchamber'}, default_enabled=True, legacy=False, option_ids=frozenset()) [INFO] corridor.apply_options(): Corridor options for sp_entry: Options(options=srctools.EmptyMapping) [INFO] corridor.select_corridor(): sp_exit_horizontal corridor selected 0 -> Corridor(instance='instances/BEE2/60s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, default_enabled=True, legacy=False, option_ids=frozenset()) [INFO] corridor.apply_options(): Corridor options for sp_exit: Options(options=srctools.EmptyMapping) [DEBUG] corridor.analyse_and_modify(): Instances present: | - "instances/bee2/70s/point_light.vmf": 4 | - "instances/bee2/arrival_departure_transition_ents.vmf": 1 | - "instances/bee2/60s/sphere_sp/entrance_corridor_4.vmf": 1 | - "instances/bee2/50s/items/observation_grate_256.vmf": 1 | - "instances/bee2/60s/sphere_sp/exit_corridor_2.vmf": 1 | - "instances/bee2/60s/sphere_sp/enrichment_sphere.vmf": 1 | - "": 1 |___ [INFO] corridor.analyse_and_modify(): Game Mode: {} [INFO] corridor.analyse_and_modify(): Player Start: {False} [INFO] corridor.analyse_and_modify(): Map global info: Info(is_publishing=False, start_at_elevator=False, game_mode=, _attrs=set(), corr_entry=Corridor(instance='instances/BEE2/60s/sphere_sp/entrance_corridor_4.vmf', fixups={'$template': 'BEE2_60s_CORRIDOR_4', '$door': 'testchamber'}, default_enabled=True, legacy=False, option_ids=frozenset()), corr_exit=Corridor(instance='instances/BEE2/60s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, default_enabled=True, legacy=False, option_ids=frozenset())) [INFO] antlines.parse_antlines(): Parsing antlines... [INFO] antlines.parse_antlines(): Done! (0 antlines) [DEBUG] vbsp.write_itemid_list(): Used items: | ITEM_ENTRY_DOOR:11 = instances/bee2/arrival_departure_transition_ents.vmf | ITEM_ENTRY_DOOR:6 = instances/bee2_corridor/sp/entry/corr_7.vmf | ITEM_ENTRY_DOOR:9 = instances/bee2/60s/sphere_sp/enrichment_sphere.vmf | ITEM_EXIT_DOOR:0 = instances/bee2_corridor/sp/exit/corr_1.vmf | ITEM_EXIT_DOOR:5 = instances/bee2/50s/sphere_sp/door_frame_black.vmf | ITEM_OBSERVATION_ROOM:0 = instances/bee2/50s/items/observation_grate_256.vmf | ITEM_POINT_LIGHT:0 = instances/bee2/70s/point_light.vmf |___ [INFO] vbsp.change_ents(): Editing Other Entities... [INFO] barriers.parse_map(): Parsing barrier items... [DEBUG] template.get_template(): Parsing template __TILING_TEMPLATE__ [INFO] errors.load_tiledefs(): Stored map geometry for error display. [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): NORMAL.WALL.WHITE: 32 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): NORMAL.WALL.BLACK: 32 Clumps for 370 tiles [INFO] cond.core.check_all(): Checking Conditions... [INFO] cond.core.check_all(): ----------------------- [DEBUG] (MetaCondition precomp.faithplate.associate_faith_plates()) faithplate.associate_faith_plates(): Plates: | |___ [INFO] (MetaCondition precomp.cubes.link_cubes()) cubes.link_cubes(): Looking for special-cased instances for cubes: | Coloriser: frozenset({'instances/bee2/logic/cube_coloriser.vmf'}) | Superpos: frozenset() | Paint Splat: frozenset({'instances/bee2/logic/gel_splat.vmf'}) |___ [INFO] (/items/retro) cond.catwalks.res_make_catwalk(): Starting catwalk generator... [DEBUG] (/items/retro) template.get_template(): Parsing template BEE2_VACTUBE_CORNER_CLEAN [INFO] (MetaCondition precomp.connections.gen_item_outputs()) connections.gen_item_outputs(): Generating item IO... [INFO] (MetaCondition precomp.connections.gen_item_outputs()) connections.gen_item_outputs(): Item IO generated. [DEBUG] (/items/mandatory/60s/exit_door) template.get_template(): Parsing template BEE2_DOOR_FRAME_50S [DEBUG] (/items/mandatory/60s/exit_door) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_50S" at (832 704 64 @ 0 270 0) with visgroups set() [DEBUG] (BEE2_OLD_AP:items/track_plat.cfg) cond.trackPlat.res_track_plat(): Track instances: [DEBUG] (BEE2_OLD_AP:items/track_plat.cfg) cond.trackPlat.res_track_plat(): [DEBUG] (/items/mandatory/60s/entry_door) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_50S" at (192 64 64 @ 0 90 0) with visgroups set() [DEBUG] (/items/mandatory/60s/entry_door) template.get_template(): Parsing template BEE2_60S_CORRIDOR_4 [DEBUG] (/items/mandatory/60s/entry_door) brushes.place_template(): Placing template "BEE2_60S_CORRIDOR_4" at (192 64 64 @ 0 90 0) with visgroups set() [WARNING] (/items/mandatory/60s/entry_door) cond.core.res_switch(): Switch uses deprecated field "flag", this has been renamed to "test". [INFO] (MetaCondition vbsp.set_elev_videos()) vbsp.set_elev_videos(): Elevator type: NONE [INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Adding Voice Lines! [INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Adding Base instance! [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Technical Difficulties" is disabled.. [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Animal Kings" is disabled.. [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Deadly [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Turret [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: High Energy Pellet [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Propulsion Gel [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Conversion Gel [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "ENTRY": 1/6 quotes.. [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Possible quotes: [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Line(id='ENTRY_GEN_FUTURE_STARTER', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='The Future Starts With You', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/prehub17.vcd'], end_commands=[], name='')], set_stylevars=set())]) [INFO] (MetaCondition vbsp.add_voice()) voice_line.add_line(): Adding quote: Line(id='ENTRY_GEN_FUTURE_STARTER', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='The Future Starts With You', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['npc/announcer/prehub17.vcd'], end_commands=[], name='')], set_stylevars=set()) [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "You May Now Re-Enter" is disabled.. [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Write Down Your Results" is disabled.. [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Evacuation Preparation" is disabled.. [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Restrooms Unlocked" is disabled.. [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Line "Personality Construct Voltage" is disabled.. [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Laser [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Paint Fizzler [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Repulsion Gel [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Turret [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "EXIT": 1/5 quotes.. [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Possible quotes: [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Line(id='EXIT_GEN_TECH_DIFF', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Technical Difficulties', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Good!', parameters=srctools.EmptyMapping)})), ('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Because of the technical difficulties we are currently experiencing, your test environment is unsupervised.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['ann_apoc/exit_tech_diff.vmf'], end_commands=[], name='')], set_stylevars=set())]) [INFO] (MetaCondition vbsp.add_voice()) voice_line.add_line(): Adding quote: Line(id='EXIT_GEN_TECH_DIFF', criterion=set(), name=TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Technical Difficulties', parameters=srctools.EmptyMapping), transcript=[('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Good!', parameters=srctools.EmptyMapping)})), ('Announcer', TransToken(namespace='', orig_pack='', token=': "{line}"', parameters={'line': TransToken(namespace='BEE2_OVERGROWN', orig_pack='BEE2_OVERGROWN', token='Because of the technical difficulties we are currently experiencing, your test environment is unsupervised.', parameters=srctools.EmptyMapping)}))], only_once=False, atomic=False, caption_name='', bullseyes=[], instances=[], sounds=[], scenes=[Choreo(scenes=['ann_apoc/exit_tech_diff.vmf'], end_commands=[], name='')], set_stylevars=set()) [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Pick Up Cube [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Fizzle Cube [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Player Touches Fizzler [DEBUG] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): Skip: Seen By Turret [INFO] (MetaCondition vbsp.add_voice()) voice_line.find_group_quotes(): "MIDCHAMBER": 0/4 quotes.. [INFO] (MetaCondition vbsp.add_voice()) voice_line.add_voice(): Done! [INFO] (MetaCondition precomp.barriers.make_barriers()) barriers.make_barriers(): Generating barriers (glass/grating)... [INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Setting Portalgun: [INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Blue: Y, Orange: Y [INFO] (MetaCondition vbsp.set_player_portalgun()) vbsp.set_player_portalgun(): Done! [INFO] cond.core.check_all(): --------------------- [INFO] cond.core.check_all(): Conditions executed, 210/249 (84%) skipped! [INFO] cond.core.check_all(): Map has attributes: ['observationgrate', 'obsworldportal', 'spawn_dual'] [DEBUG] cond.core.check_all(): All instances referenced: | instances/bee2/50s/items/observation_grate_256.vmf | instances/bee2/50s/items/observation_grate_sphere.vmf | instances/bee2/50s/sphere_sp/entry_door.vmf | instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_p2.vmf | instances/bee2/50s/sphere_sp/exit_door.vmf | instances/bee2/50s/sphere_sp/exit_sign/sign.vmf | instances/bee2/50s/sphere_sp/exit_sign/sign_horizontal.vmf | instances/bee2/60s/sphere_sp/enrichment_sphere.vmf | instances/bee2/60s/sphere_sp/entrance_corridor_4.vmf | instances/bee2/60s/sphere_sp/exit_corridor_2.vmf | instances/bee2/70s/point_light.vmf | instances/bee2/arrival_departure_transition_ents.vmf | instances/bee2/logic/exit_preview.vmf | instances/bee2/voice/ann_apoc/base.vmf |___ [INFO] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=3, misses=237, maxsize=100, currsize=100) & CacheInfo(hits=38, misses=217, maxsize=100, currsize=100) [INFO] cond.core.check_all(): Style Vars: {'doorcameras': False, 'restartonexit': True, 'multiversecave': True, 'nomidvoices': False, 'unlockdefault': False, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True, 'opensphere': False, 'fixfizzlerbump': False} [INFO] cond.core.check_all(): Global instances: set() [INFO] vbsp.add_extra_ents(): Adding global ents... [INFO] music.add(): Adding Music... [INFO] vbsp.add_extra_ents(): Adding Global PTI Ents [INFO] tiling.generate_brushes(): Generating tiles... [INFO] tiling.generate_brushes(): Generating goop... [INFO] vbsp.change_overlays(): Editing Overlays... [INFO] vbsp.fix_worldspawn(): Editing WorldSpawn [INFO] vbsp.save(): Saving New Map... [INFO] vbsp.save(): Complete! [INFO] .run_compiler(): Calling original VBSP... [INFO] .run_compiler(): Args: '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2/', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps\\styled\\preview.vmf' [INFO] .vbsp(): Valve Software - vbsp.exe (Apr 18 2023) [INFO] .vbsp(): 24 threads [INFO] .vbsp(): Using shader api: shaderapiempty.dll [INFO] .vbsp(): materialPath: e:\steamlibrary\steamapps\common\portal 2\portal2\materials [INFO] .vbsp(): Loading e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf [INFO] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar [INFO] .vbsp(): Error! Variable "$envmap" is multiply defined in material "metal/underground_wall_metal004a_bottom"! [INFO] .vbsp(): fixing up env_cubemap materials on brush sides... [INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) [INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) [INFO] .vbsp(): Processing areas...Wrote e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.lin [INFO] .vbsp(): Areaportal leak ! File: e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.lin [INFO] .vbsp(): Brush 844336: areaportal brush doesn't touch two areas [INFO] .vbsp(): done (0) [INFO] .vbsp(): Building Faces...done (0) [INFO] .vbsp(): Chop Details...done (0) [INFO] .vbsp(): Find Visible Detail Sides... [INFO] .vbsp(): Merged 84 detail faces...done (0) [INFO] .vbsp(): Merging details...done (0) [INFO] .vbsp(): FixTjuncs... [INFO] .vbsp(): PruneNodes... [INFO] .vbsp(): WriteBSP... [INFO] .vbsp(): done (0) [INFO] .vbsp(): writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters... [INFO] .vbsp(): done (0) [INFO] .vbsp(): Finding displacement neighbors... [INFO] .vbsp(): Finding lightmap sample positions... [INFO] .vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Building Physics collision data... [INFO] .vbsp(): done (0) (266738 bytes) [INFO] .vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Water found with no water_lod_control entity, creating a default one. [INFO] .vbsp(): Compacting texture/material tables... [INFO] .vbsp(): Reduced 2128 texinfos to 533 [INFO] .vbsp(): Reduced 71 texdatas to 64 (2377 bytes to 2110) [INFO] .vbsp(): Writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.bsp [INFO] .vbsp(): [INFO] .vbsp(): nummapplanes: ( 5216 / 65536 ) [INFO] .vbsp(): nummapbrushes: ( 728 / 8192 ) [INFO] .vbsp(): nummapbrushsides: ( 5775 / 65536 ) [INFO] .vbsp(): num_map_overlays: ( 24 / 512 ) [INFO] .vbsp(): nummodels: ( 33 / 1024 ) [INFO] .vbsp(): num_entities: ( 311 / 16384 ) [INFO] .vbsp(): [INFO] .vbsp(): 1 second elapsed [INFO] .vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (76BC0000) [INFO] .vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 777E43D0 [INFO] .vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (76BC0000) [INFO] vbsp.run_vbsp(): Files present: ['1722280879.bsp', '1722280879.log', '1722280879.prt', '1722280879.vmf', '1722350446.bsp', '1722350446.log', '1722350446.prt', '1722350446.vmf', 'preview.bsp', 'preview.error.lin', 'preview.error.vmf', 'preview.lin', 'preview.log', 'preview.prt', 'preview.vmf'] [ERROR] vbsp.main(): "User" error detected, aborting compile: Traceback (most recent call last): File "vbsp.py", line 1699, in main File "vbsp.py", line 1395, in run_vbsp user_errors.UserError: Error message: This map has "leaked". This is a bug in an item or style, which should be fixed. The displayed line indicates the location of the leak, you may be able to resolve it by removing/modifying items in that area. Please submit a bug report to the author of the item so this can be resolved. Leak coordinates: (832 770.5 0) (832 770.5 -1.25) (832 770 -1) (832 769 61.749996) (832 770 62.75) [INFO] vbsp.save(): Saving New Map... [INFO] vbsp.save(): Complete! [INFO] errors.make_map(): Localisation file: 'E:/BEE2/i18n/en.mo' [INFO] vbsp.save(): Saving New Map... [INFO] vbsp.save(): Complete! [INFO] .run_compiler(): Calling original VBSP... [INFO] .run_compiler(): Args: '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2/', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps\\styled\\preview.vmf' [INFO] .vbsp(): Valve Software - vbsp.exe (Apr 18 2023) [INFO] .vbsp(): 24 threads [INFO] .vbsp(): Using shader api: shaderapiempty.dll [INFO] .vbsp(): materialPath: e:\steamlibrary\steamapps\common\portal 2\portal2\materials [INFO] .vbsp(): Loading e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf [INFO] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar [INFO] .vbsp(): fixing up env_cubemap materials on brush sides... [INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) [INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) [INFO] .vbsp(): Processing areas...done (0) [INFO] .vbsp(): Building Faces...done (0) [INFO] .vbsp(): Chop Details...done (0) [INFO] .vbsp(): Find Visible Detail Sides...done (0) [INFO] .vbsp(): Merging details...done (0) [INFO] .vbsp(): FixTjuncs... [INFO] .vbsp(): PruneNodes... [INFO] .vbsp(): WriteBSP... [INFO] .vbsp(): done (0) [INFO] .vbsp(): writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters... [INFO] .vbsp(): done (0) [INFO] .vbsp(): Finding displacement neighbors... [INFO] .vbsp(): Finding lightmap sample positions... [INFO] .vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Building Physics collision data... [INFO] .vbsp(): done (0) (2721 bytes) [INFO] .vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Compacting texture/material tables... [INFO] .vbsp(): Reduced 7 texinfos to 5 [INFO] .vbsp(): Reduced 3 texdatas to 3 (64 bytes to 64) [INFO] .vbsp(): Writing e:/steamlibrary/steamapps/common/portal 2/sdk_content\maps\styled\preview.bsp [INFO] .vbsp(): [INFO] .vbsp(): nummapplanes: ( 48 / 65536 ) [INFO] .vbsp(): nummapbrushes: ( 7 / 8192 ) [INFO] .vbsp(): nummapbrushsides: ( 42 / 65536 ) [INFO] .vbsp(): num_map_overlays: ( 0 / 512 ) [INFO] .vbsp(): nummodels: ( 1 / 1024 ) [INFO] .vbsp(): num_entities: ( 10 / 16384 ) [INFO] .vbsp(): [INFO] .vbsp(): 0 seconds elapsed [INFO] .vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (76BC0000) [INFO] .vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 777E43D0 [INFO] .vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (76BC0000) [INFO] vbsp.run_vbsp(): VBSP Done! [INFO] vbsp.process_vbsp_log(): Retrieved counts: {'brush': ('7', '8192'), 'overlay': ('0', '512'), 'entity': ('10', '16384')} [INFO] BEE2_config.save(): Saving changes in config "C:\Users\pkmay\AppData\Roaming\BEEMOD2\config\compile.cfg"! [INFO] vbsp.main(): BEE2 VBSP hook finished! Lighting: [INFO] compiler_launch.(): Arguments: ['e:/steamlibrary/steamapps/common/portal 2/bin/vrad.exe', '-final', '-staticproppolys', '-staticproplighting', '-textureshadows', '-hdr', '-game', 'e:/steamlibrary/steamapps/common/portal 2/portal2', 'e:/steamlibrary/steamapps/common/portal 2/sdk_content\\maps/preview.bsp'] [INFO] compiler_launch.(): Running "vrad", version 2.4.45.2 64-bit: [INFO] vrad.main(): BEE2.4.45.2 64-bit VRAD hook initiallised, srctools v2.3.17.dev5+823ca80.dirty.2024.04.17, Hammer Addons v(unknown) [INFO] vrad.main(): Map path is e:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\preview.bsp [INFO] vrad.main(): Loading Settings... [INFO] vrad.main(): Reading BSP [DEBUG] bsp.__get__(): Load game lump BSP_LUMPS.ENTITIES (1727 bytes) [INFO] vrad.main(): Map status: is_peti=True, is_preview=True light_args=FAST [INFO] vrad.main(): Done! [DEBUG] vrad.main(): Filesystems: [DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\bee2', constrain_path=True) [DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\update\\pak01_dir.vpk') [DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc3\\pak01_dir.vpk') [DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc2\\pak01_dir.vpk') [DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc1\\pak01_dir.vpk') [DEBUG] vrad.main(): - : VPKFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2\\pak01_dir.vpk') [DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\update', constrain_path=True) [DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc3', constrain_path=True) [DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc2', constrain_path=True) [DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2_dlc1', constrain_path=True) [DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\portal2', constrain_path=True) [DEBUG] vrad.main(): - : RawFileSystem('e:\\steamlibrary\\steamapps\\common\\portal 2\\platform', constrain_path=True) [DEBUG] vrad.main(): - : ZipFileSystem('') [INFO] vrad.main(): Reading soundscripts... [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_ui.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_player.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_physics.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_aperture.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_portal.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_weapons_portal.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_energy_ball.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_props_aperture.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_vo.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_animation.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_auto_generated.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_turret_auto_generated.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_cave_auto_generated.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_sphere03_auto_generated.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_world.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_announcer_auto_generated.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_cores_auto_generated.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_music_portal.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_escape.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_aperture_ai.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_energy_ball.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_turret_portal.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_rocket_turret.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_glados_cores.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_ballbot.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_eggbot.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_combine_ball.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_combine_ball_episodic.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_hover_turret.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/npc_sounds_turret.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_npc.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_player_portal2.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_nugget.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/level_sounds_tempcontent.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_weapons_paintgun.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_paint_player.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_paint.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_scripted_sequence.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_vfx.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A1.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A2.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A3.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_A4.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_mp.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_BR_world.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_taunts_egg.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_taunts_ball.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc1_glados.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc1_world.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_music_dlc2.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_dlc2_cave.txt from cache [DEBUG] packlist.add_cached_file(): Loading scripts/game_sounds_editor.txt: not in cache [INFO] vrad.main(): Reading particles.... [DEBUG] packlist.add_cached_file(): Loading particles/debug.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/fire_01.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/error.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/burning_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/weapon_fx_hl2.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/water_impact.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/tracer_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/rain_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/impact_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/blood_impact.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/portal_projectile.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/portalgun.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/cleansers.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/fire_01_portal.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/tubes.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/environment.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/portals.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/portal2_coop_ping_effect.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/laser_relay_effects.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/projected_wall.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/dust_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/drip_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/tractor_beam_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/robot_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/spark_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/exploding_futbol.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/portalgun.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/confetti.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/environmental_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/paint_fizzler.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/paint_splats_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/player_paint_effects.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/paint_bomb_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/flashlight_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/scene_fx.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/laser_relay_2.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/br_train_effects.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/bee2_p1_elev_beam.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/bee2_pgun_pedestal.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/paint_bomb_fx_reflect.pcf from cache [DEBUG] packlist.add_cached_file(): Loading particles/paint_splats_fx_reflect.pcf from cache [INFO] vrad.main(): Loading transforms... [DEBUG] vrad.load_transforms(): Loading transforms from frozen package: [INFO] vrad.main(): Checking for music: [INFO] vrad.main(): Run transformations... [INFO] bsp_trans.run_transformations(): Running "Model Ropes"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Model Ropes', []) [INFO] bsp_trans.run_transformations(): Running "FGD - Invertable Booleans"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - Invertable Booleans', []) [INFO] bsp_trans.run_transformations(): Running "Attachment Points"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Attachment Points', []) [INFO] bsp_trans.run_transformations(): Running "VScript Init Code"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('VScript Init Code', []) [INFO] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('VScript RunScript Inputs', []) [INFO] bsp_trans.run_transformations(): Running "func_instance_io_proxy"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('func_instance_io_proxy', []) [INFO] bsp_trans.run_transformations(): Running "Optimise Areaportals"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Optimise Areaportals', []) [INFO] bsp_trans.run_transformations(): Running "Branch Listener UniqueState"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Branch Listener UniqueState', []) [INFO] bsp_trans.run_transformations(): Running "comp_adv_output"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_adv_output', []) [INFO] bsp_trans.run_transformations(): Running "comp_cubemap_parallax"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_cubemap_parallax', []) [DEBUG] bsp.__get__(): Load game lump BSP_LUMPS.PAKFILE (148778 bytes) [INFO] bsp_trans.run_transformations(): Running "comp_entity_finder"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_finder', []) [INFO] bsp_trans.run_transformations(): Running "comp_entity_mover"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_mover', []) [INFO] bsp_trans.run_transformations(): Running "comp_flicker"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_flicker', []) [INFO] bsp_trans.run_transformations(): Running "comp_kv_setter"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_kv_setter', []) [INFO] bsp_trans.run_transformations(): Running "comp_numeric_transition"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_numeric_transition', []) [INFO] bsp_trans.run_transformations(): Running "comp_scriptvar_setter"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_scriptvar_setter', []) [INFO] bsp_trans.run_transformations(): Running "comp_sequential_call"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_sequential_call', []) [INFO] bsp_trans.run_transformations(): Running "Portal 2 Vactubes"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Vactubes', []) [INFO] bsp_trans.run_transformations(): Running "P2 Antlines"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Antlines', []) [INFO] bsp_trans.run_transformations(): Running "P2 Coop Trigger"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Coop Trigger', []) [INFO] bsp_trans.run_transformations(): Running "P2 Goo"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('P2 Goo', []) [INFO] bsp_trans.run_transformations(): Running "Portal 2 Custom Models"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Custom Models', []) [INFO] bsp_trans.run_transformations(): Running "Fix Laser Catcher Skins"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Fix Laser Catcher Skins', []) [INFO] bsp_trans.run_transformations(): Running "Force Paint in Map"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Force Paint in Map', []) [INFO] bsp_trans.run_transformations(): Running "Precache P2 Light Bridge"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Precache P2 Light Bridge', []) [INFO] bsp_trans.run_transformations(): Running "comp_choreo_sceneset"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('comp_choreo_sceneset', []) [INFO] bsp_trans.run_transformations(): Running "TF2 Control Point Props"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('TF2 Control Point Props', []) [INFO] bsp_trans.run_transformations(): Running "FGD - ambient_generic keyvalues"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - ambient_generic keyvalues', []) [INFO] bsp_trans.run_transformations(): Running "FGD - damage types"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - damage types', []) [INFO] bsp_trans.run_transformations(): Running "FGD - func_physbox mass override"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - func_physbox mass override', []) [INFO] bsp_trans.run_transformations(): Running "FGD - material_modify_control"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - material_modify_control', []) [INFO] bsp_trans.run_transformations(): Running "Multiline game_text"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Multiline game_text', []) [INFO] bsp_trans.run_transformations(): Running "FGD - trigger_brush"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('FGD - trigger_brush', []) [INFO] bsp_trans.run_transformations(): Running "Enable info_target clientside"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Enable info_target clientside', []) [INFO] bsp_trans.run_transformations(): Running "Fix alternate classnames"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('Fix alternate classnames', []) [INFO] bsp_trans.run_transformations(): Running "BEE2: Coop Responses"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: Coop Responses', []) [INFO] bsp_trans.run_transformations(): Running "BEE2: Cube VScript Filters"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: Cube VScript Filters', []) [INFO] filter.cube_filter(): Script buffers: [] [INFO] bsp_trans.run_transformations(): Running "BEE2: User Error"... [DEBUG] bsp_trans.run_transformations(): Config: Keyvalues('BEE2: User Error', []) [DEBUG] user_error.load_server(): Launched server.
I'm using the 1960s Old Aperture style. The leak appears to be near the exit door, and I am using the Lobby exit corridor type with the Sphere Interior skybox.
Have you tried using a different exit corridor?
BEE2 Application Version
4.45.2
BEE2 Package Version
4.45.0
What operating system are you running on?
Windows 11
Logs and Reports
Additional information
I'm using the 1960s Old Aperture style. The leak appears to be near the exit door, and I am using the Lobby exit corridor type with the Sphere Interior skybox.