Open CrashingScience opened 8 years ago
I don't think this is possible to implement.
It's probably possible, the mirror part would be too hefty on the engine though, so just a reflective surface on the mirror side. @CrashingScience you should try to make it in hammer first, then we could help you turn it into an item.
Yes, i know mirrors are processor intensive, i meant just shiny-looking
Shouldn't be too difficult really reflection code already exists for the gel would love to see an example
The code does exist, the problem is that there isn't any way to hook into it.
could cheat by painting the surface with reflectiongel and if you wanted to give it a different look, you could have the brush that it being painted be 0.25 units (or fewer) behind another brush that has the shiny mirror texture
That could be done, the problem is that non-solid or transparent surfaces aren't paintable. It'd block lasers passing from the other side.
The non-solid surface that sticks out fractions of a unit would just be for appearances. You would have the painted solid metal texture behind it.
this could be done with a custom fizzler with one surface painted with reflection gel with rendermode 10 to make it invisible.
custom fizzler with one surface painted with reflection gel with rendermode 10
func_brush has a rendermode property too
I built a prototype, it reflects off of the mirror side, and you can see through the other side. But you can't send a laser through the glass side. In the end, there is pretty much no point in having it as a one-way mirror, might as well just have it as a 2-sided mirror.
How about a resizeable 2-way mirror?
That's doable. In reality, mirrors aren't really one-way - on both sides they reflect and transfer light. The 'hidden' side is kept dark, so it's not very easy to see inside. It's easiest to just make a regular mirror item, or alternatively a mirror with black tiles on the other side.
true story a small problem is the reflective part has to be pained, but I want to avoid the paint from splashing on the map thinking about teleporting the paintable brush out of the map, paint it, and teleport it back
Thats cool too On 27 May 2016 01:36, "TeamSpen210" notifications@github.com wrote:
That's doable. In reality, mirrors aren't really one-way - on both sides they reflect and transfer light. The 'hidden' side is kept dark, so it's not very easy to see inside. It's easiest to just make a regular mirror item, or alternatively a mirror with black tiles on the other side.
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I streamed earlier and did show what I had done with this item. Here is when.
Im not sure, but this item could end up detracting the Reflection Gel test element.
This item definitelly detracts the noble Reflection Gel element, im even working on a test chamber with it. Case closed.
Most new items detract from other mechanics. Reflection gel detracts from Portals and laser redirection cubes Mirrors "could" be a good way to ensure that the mirror element is always present in the puzzle. Reflection gel can be washed away. I'm not saying that mirrors have to be added, but I don't think there is any reason to close this issue.
Ok, everyone is entitled to have different point of views. As for redirection cubes, i don´t think Reflection Gel would detract them since you can combine Non-Portalable Walls - Angled Panes that have been painted with this reflective gel.
I'll be implementing Felix Griffin's mirror devices for this. They aren't a thin wall, but they do actually reflect lasers, funnels, bridges and pellets. (Basically they're a pair of invisible portals with a non-solid wall in front of them, and clips to stop physics objects.)
It will reflect Light Bridges? Well, that sounds much better then, since reflection gel actually only reflects lasers.
See this view to see how it works internally - it should be able to handle basically everything.
Looks really cool, being able to redirect all sorts of things.
On 6 Oct 2016 02:17, "TeamSpen210" notifications@github.com wrote:
See this view http://steamcommunity.com/sharedfiles/filedetails/?id=122031132 to see how it works internally - it should be able to handle basically everything.
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I mentioned this earlier, but it didn't really get noticed. Glass which is a mirror on one side, reflect lasers on that side and letting them pass through on the other. Start reversed changes the reflected side.