Closed Areng14 closed 2 years ago
BEE2 Application Version 4.41.0
BEE2 Package Version 4.41.0
What operating system are you running on? Windows 10 (64bit)
Description of the bug Beemod exported items but they show up as pink and black textures and when I place them they just appear as an error block
Expected behavior Beemod to export everything and the items to look normally
Steps to reproduce No idea
Logs and Reports
VBSP failed.
[I] (MetaCondition "add_voice") voice_line.add_voice(): 0 Mid quotes [I] (MetaCondition "add_voice") voice_line.add_voice(): Done! [I] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Setting Portalgun: [I] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Blue: Y, Orange: Y [I] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Done! [I] cond.core.check_all(): --------------------- [I] cond.core.check_all(): Conditions executed! [I] cond.core.check_all(): Map has attributes: ['spawn_dual'] [I] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=115, misses=410, maxsize=256, currsize=256) [I] cond.core.check_all(): Style Vars: {'doorcameras': False, 'restartonexit': False, 'multiversecave': False, 'fixfizzlerbump': False, 'nomidvoices': True, 'unlockdefault': True, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True} [I] cond.core.check_all(): Global instances: set() [I] music.add(): Adding Music... [I] vbsp.add_extra_ents(): Adding global ents... [I] vbsp.add_extra_ents(): Adding Global PTI Ents [I] vbsp.change_ents(): Editing Other Entities... [I] tiling.generate_brushes(): Generating tiles... [I] tiling.generate_brushes(): Generating goop... [I] vbsp.change_overlays(): Editing Overlays... [I] vbsp.fix_worldspawn(): Editing WorldSpawn [I] vbsp.save(): Saving New Map... [I] vbsp.save(): Complete! [I] .run_compiler(): Calling original VBSP... [I] .run_compiler(): Args: '-game', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf' [I] .vbsp(): Valve Software - vbsp.exe (May 19 2021) [I] .vbsp(): 20 threads [I] .vbsp(): Using shader api: shaderapiempty.dll [I] .vbsp(): materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials [I] .vbsp(): Loading C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf [I] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar [I] .vbsp(): Could not open instance file instances/bee2/clean/elevator_sp/door_entrance_7.vmf [I] .vbsp(): [I] BEE2_config.save(): Saving changes in config "C:\Users\ADMIN\AppData\Roaming\BEEMOD2\config\compile.cfg"!
Additional information It happens to all styles
Check your settings in the BEE2 app, make sure you don't have "preserve game directories" on, then re-export.
Where is that
File > Options I think
File > Options
I guess that fixed it?
yup
BEE2 Application Version 4.41.0
BEE2 Package Version 4.41.0
What operating system are you running on? Windows 10 (64bit)
Description of the bug Beemod exported items but they show up as pink and black textures and when I place them they just appear as an error block
Expected behavior Beemod to export everything and the items to look normally
Steps to reproduce No idea
Logs and Reports
VBSP failed.
[I] (MetaCondition "add_voice") voice_line.add_voice(): 0 Mid quotes [I] (MetaCondition "add_voice") voice_line.add_voice(): Done! [I] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Setting Portalgun: [I] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Blue: Y, Orange: Y [I] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Done! [I] cond.core.check_all(): --------------------- [I] cond.core.check_all(): Conditions executed! [I] cond.core.check_all(): Map has attributes: ['spawn_dual'] [I] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=115, misses=410, maxsize=256, currsize=256) [I] cond.core.check_all(): Style Vars: {'doorcameras': False, 'restartonexit': False, 'multiversecave': False, 'fixfizzlerbump': False, 'nomidvoices': True, 'unlockdefault': True, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True} [I] cond.core.check_all(): Global instances: set() [I] music.add(): Adding Music... [I] vbsp.add_extra_ents(): Adding global ents... [I] vbsp.add_extra_ents(): Adding Global PTI Ents [I] vbsp.change_ents(): Editing Other Entities... [I] tiling.generate_brushes(): Generating tiles... [I] tiling.generate_brushes(): Generating goop... [I] vbsp.change_overlays(): Editing Overlays... [I] vbsp.fix_worldspawn(): Editing WorldSpawn [I] vbsp.save(): Saving New Map... [I] vbsp.save(): Complete! [I].run_compiler(): Calling original VBSP...
[I] .run_compiler(): Args: '-game', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf'
[I] .vbsp(): Valve Software - vbsp.exe (May 19 2021)
[I] .vbsp(): 20 threads
[I] .vbsp(): Using shader api: shaderapiempty.dll
[I] .vbsp(): materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
[I] .vbsp(): Loading C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf
[I] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar
[I] .vbsp(): Could not open instance file instances/bee2/clean/elevator_sp/door_entrance_7.vmf
[I] .vbsp():
[I] BEE2_config.save(): Saving changes in config "C:\Users\ADMIN\AppData\Roaming\BEEMOD2\config\compile.cfg"!
Additional information It happens to all styles