Closed Konclan closed 8 years ago
Don't have a weapon_portalgun entity anywhere near the info_player_start.
On Thu, May 5, 2016 at 11:14 AM, Konclan notifications@github.com wrote:
I normally wouldn't post questions like this but I cannot find the answer anywhere. I also know you guys respond quickly and are probably more proficient with hammer.
My question is how do you stop the player from spawning with a portal gun, I am using just a info_player_start and its giving me a portal gun without me using the weapon_portalgun. Any suggestions?
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Chores in videogames are ridiculous!
I don't, that's the confusing part
Surround the spawn area in a trigger_weaponstrip
. That will take the gun away before thevplayer noticies. OnStartTouch
Disable
the trigger, then spawn in a portalgun if desired. (Use RunScriptCodè on something with an argument of
give_portalgun()` to give the player a single-portal-device.)
The BEE2's instance for this is located in instances/bee2/logic/pgun/pgun_single.vmf
. It's slightly more complicated, using an env_entity_maker
to spawn a portalgun directly at the player's location. (We need a portalgun to allow setting a orange-only gun.)
That didn't work for some reason, the trigger is removed but I still spawn with the gun... Do I need to surround the outside of the spawn?
yeah putting the trigger under the player instead of inside worked, thanks for your help
hope im not late...
Konclan said yeah putting the trigger under the player instead of inside worked, thanks for your help
Yeah, I'm pretty sure you have to enter the trigger once the game starts for the weapon strip to work. (can't spawn in it)
For the BEE2.4 triggers, they're set to Start Disabled, and are then enabled by a logic_auto
.
I normally wouldn't post questions like this but I cannot find the answer anywhere. I also know you guys respond quickly and are probably more proficient with hammer.
My question is how do you stop the player from spawning with a portal gun, I am using just a info_player_start and its giving me a portal gun without me using the weapon_portalgun. Any suggestions?