BEEmod / BEE2.4

Tool to mod Portal 2's Puzzlemaker
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Maps won't compile. #339

Closed QuantiX999 closed 8 years ago

QuantiX999 commented 8 years ago

If BEE 2.4 installed, maps won't compile. Style and items doesn't matter. Even with original style and items they won't compile. Here is the console message:

VBSP failed.

[I] vbsp: BEE2.4.0pr20 VBSP hook initiallised. [I] cond.core: Imported all conditions modules! [I] vbsp: Map path is "C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf" [I] vbsp: New path: "C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf" [I] vbsp: Clearing inject/ directory.. [I] vbsp: PeTI map detected! [I] vbsp: Loading settings... [W] instanceLocs: None in vals: False [W] cond.core: Invalid weight! () [W] cond.core: Invalid weight! () [W] cond.core: Invalid weight! () [W] cond.core: Invalid weight! () [W] BEE2_config: Config "C:\Users |_spod\Documents\���������\BEE 2.4\config/compile.cfg" not found! Using defaults...

[I] vbsp: Settings Loaded! [I] vbsp: Parsing Map... [I] vbsp: Reading Map... [I] vbsp: Loading complete! [I] vbsp: Using random SP Exit (2) [I] vbsp: Using random SP Entry (7) [I] vbsp: Game Mode: SP [I] vbsp: Is Preview: True [I] cond.core: Checking Conditions... [I] cond.catwalks: Starting catwalk generator... [I] cond.scaffold: Running Scaffold Generator (BEE2_SCAFFOLD)... [I] cond.scaffold: Finished Scaffold generation! [I] cond.vactubes: Running Generator (BEE2_VACTUBES)... [W] cond.core: Debug: checking-door = : | { | file = "instances/BEE2/p1/elevator_sp/door_frame_white.vmf" | origin = "1088 832 64" | targetname = "doorexit2" | classname = "funcinstance" | angles = "-90 90 0" | } |

[W] cond.core: Debug: norm_with_door [I] vbsp: Elevator type: NONE [I] voiceLine: Adding Voice Lines! [I] voiceLine: Adding Base instance! [I] voiceLine: Quote events: [] [I] voiceLine: Generating responses data.. [I] voiceLine: Line "??" is disabled.. [I] voiceLine: Line "??" is disabled.. [I] voiceLine: Adding quote: "Line" | { | "ID" "GENERIC_3" | "choreo" "scenes/npc/sphere03/bw_sp_a4_intromoat03.vcd" | } |

[I] voiceLine: End-commands: [I] voiceLine: 0 Mid quotes [I] voiceLine: Done! [I] vbsp: Setting Portalgun: [I] vbsp: Blue: Y, Orange: Y [I] vbsp: Done! [I] cond.core: Map has attributes: ['fizzler', 'cube', 'cubedropperstandard', 'cubedropper', 'cubestandard', 'buttonacceptscube', 'weightedbutton', 'floorbutton', 'fr_csf', 'buttonacceptsball', 'pack_p1_radio_clean', 'spawn_dual'] [I] cond.core: instanceLocs cache: CacheInfo(hits=14007, misses=276, maxsize=256, currsize=256) [I] cond.core: Style Vars: {'p1_wportal_strips': False, 'p1_ported_pgun': False, 'multiversecave': False, 'unlockdefault': False, 'bee_show_trigger': False, 'doorcameras': True, 'nomidvoices': False, 'allowgoomist': True, 'fixfizzlerbump': False} [I] cond.core: Global instances: {'instances/BEE2/p1/elevator_sp/cache_cam.vmf', 'instances/BEE2/p1/global_ents.vmf', 'instances/BEE2/p1/items/cube/cache_box.vmf'} [I] vbsp: Adding Music... [I] vbsp: Adding Global PTI Ents [I] vbsp: Editing Other Entities... [I] vbsp: Changing goo sides... [I] vbsp: Done! [I] vbsp: Editing Brushes... [I] vbsp: Make Bottomless Pit: False [I] vbsp: Adding Goo Mist... [I] vbsp: Done! [I] vbsp: Editing Overlays... [I] vbsp: Editing Triggers... [I] vbsp: Collapsing goo triggers... [I] vbsp: Done! [I] vbsp: Editing Brush Entities... [I] vbsp: Removing static indicator toggles... [I] vbsp: Done! [I] vbsp: Editing WorldSpawn [I] vbsp: Making Pack list... [I] vbsp: "#scripts/bee2_snd/portal_sounds.txt" [I] vbsp: "materials/BEE2/fizz/fourthreaper/clean_csf_center.vmt" [I] vbsp: "materials/BEE2/fizz/fourthreaper/clean_csf_left.vmt" [I] vbsp: "materials/BEE2/fizz/fourthreaper/clean_csf_right.vmt" [I] vbsp: "materials/BEE2/fizz/fourthreaper/compressed_smoke_field.vmt" [I] vbsp: "materials/BEE2/fizz/fourthreaper/player_clip_electric.vmt" [I] vbsp: "materials/BEE2/ind_p1/corner_floor.vmt" [I] vbsp: "materials/BEE2/ind_p1/corner_wall.vmt" [I] vbsp: "materials/BEE2/ind_p1/p1_antline_floor_double.vtf" [I] vbsp: "materials/BEE2/ind_p1/p1_antline_wall_double.vtf" [I] vbsp: "materials/BEE2/ind_p1/straight_floor.vmt" [I] vbsp: "materials/BEE2/ind_p1/straight_wall.vmt" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/box_paint_blue.vtf" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/box_paint_orange.vtf" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box.vmt" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box.vtf" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_bounce.vmt" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp.vmt" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp.vtf" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp_bounce.vmt" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp_speed.vmt" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_exponent.vtf" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_normal.vtf" [I] vbsp: "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_speed.vmt" [I] vbsp: "materials/BEE2/models/props_p1/cust_fizz.vmt" [I] vbsp: "materials/BEE2/models/props_p1/cust_fizz.vtf" [I] vbsp: "materials/BEE2/models/props_p1/cust_fizz_light.vmt" [I] vbsp: "materials/BEE2/models/props_p1/cust_fizz_light.vtf" [I] vbsp: "materials/BEE2/models/props_p1/floor_button/p1_button.vmt" [I] vbsp: "materials/BEE2/models/props_p1/floor_button/p1_button.vtf" [I] vbsp: "materials/BEE2/models/props_p1/floor_button/p1_button_exponent.vtf" [I] vbsp: "materials/BEE2/models/props_p1/floor_button/p1_button_normal.vtf" [I] vbsp: "materials/BEE2/models/props_p1/walllight_sheet.vmt" [I] vbsp: "materials/BEE2/models/props_p1/walllight_sheet.vtf" [I] vbsp: "materials/BEE2/p1/light_recessedcool_glow.vmt" [I] vbsp: "materials/BEE2/p1/metalwall048b_lrg.vmt" [I] vbsp: "materials/BEE2/p1/metalwall048b_lrg.vtf" [I] vbsp: "materials/BEE2/p1/metalwall048b_lrg_dx8.vtf" [I] vbsp: "materials/BEE2/p1/metalwall048b_lrg_height-ssbump.vtf" [I] vbsp: "materials/BEE2/p1/metalwall048b_lrg_normal.vtf" [I] vbsp: "materials/BEE2/p1/metalwall048b_med.vmt" [I] vbsp: "materials/BEE2/p1/metalwall048b_med.vtf" [I] vbsp: "materials/BEE2/p1/metalwall048b_med_dx8.vtf" [I] vbsp: "materials/BEE2/p1/metalwall048b_med_height-ssbump.vtf" [I] vbsp: "materials/BEE2/p1/metalwall048b_med_normal.vtf" [I] vbsp: "materials/BEE2/p1/modular_wall_light.vmt" [I] vbsp: "materials/BEE2/p1/obs/detail_concrete_03.vtf" [I] vbsp: "materials/BEE2/p1/obs/metaldoor028a.vmt" [I] vbsp: "materials/BEE2/p1/obs/metaldoor028a.vtf" [I] vbsp: "materials/BEE2/p1/obs/observation_tilefloor001a.vmt" [I] vbsp: "materials/BEE2/p1/obs/observation_tilefloor001a.vtf" [I] vbsp: "materials/BEE2/p1/obs/observationwall_001a.vmt" [I] vbsp: "materials/BEE2/p1/obs/observationwall_001a.vtf" [I] vbsp: "materials/BEE2/p1/obs/observationwall_001a_normal.vtf" [I] vbsp: "materials/BEE2/p1/obs/observationwall_001b.vmt" [I] vbsp: "materials/BEE2/p1/obs/observationwall_001b.vtf" [I] vbsp: "materials/BEE2/p1/obs/observationwall_001b_height-ssbump.vtf" [I] vbsp: "materials/BEE2/p1/overlay_light_gradient.vtf" [I] vbsp: "models/BEE2/props_ingame/p1_metal_box.dx90.vtx" [I] vbsp: "models/BEE2/props_ingame/p1_metal_box.mdl" [I] vbsp: "models/BEE2/props_ingame/p1_metal_box.phy" [I] vbsp: "models/BEE2/props_ingame/p1_metal_box.vvd" [I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.dx90.vtx" [I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.mdl" [I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.phy" [I] vbsp: "models/BEE2/props_ingame/sign_frame_1_wback.vvd" [I] vbsp: "models/BEE2/props_p1/cust_fizzler.dx90.vtx" [I] vbsp: "models/BEE2/props_p1/cust_fizzler.mdl" [I] vbsp: "models/BEE2/props_p1/cust_fizzler.phy" [I] vbsp: "models/BEE2/props_p1/cust_fizzler.vvd" [I] vbsp: "models/BEE2/props_p1/door_frame_thick.dx90.vtx" [I] vbsp: "models/BEE2/props_p1/door_frame_thick.mdl" [I] vbsp: "models/BEE2/props_p1/door_frame_thick.phy" [I] vbsp: "models/BEE2/props_p1/door_frame_thick.vvd" [I] vbsp: "models/BEE2/props_p1/floor_button_base.dx90.vtx" [I] vbsp: "models/BEE2/props_p1/floor_button_base.mdl" [I] vbsp: "models/BEE2/props_p1/floor_button_base.phy" [I] vbsp: "models/BEE2/props_p1/floor_button_base.vvd" [I] vbsp: "models/BEE2/props_p1/floor_button_top.dx90.vtx" [I] vbsp: "models/BEE2/props_p1/floor_button_top.mdl" [I] vbsp: "models/BEE2/props_p1/floor_button_top.phy" [I] vbsp: "models/BEE2/props_p1/floor_button_top.vvd" [I] vbsp: "models/BEE2/props_p1/obs_light.dx90.vtx" [I] vbsp: "models/BEE2/props_p1/obs_light.mdl" [I] vbsp: "models/BEE2/props_p1/obs_light.phy" [I] vbsp: "models/BEE2/props_p1/obs_light.vvd" [I] vbsp: "models/BEE2/props_p1/security_camera.dx80.vtx" [I] vbsp: "models/BEE2/props_p1/security_camera.dx90.vtx" [I] vbsp: "models/BEE2/props_p1/security_camera.mdl" [I] vbsp: "models/BEE2/props_p1/security_camera.phy" [I] vbsp: "models/BEE2/props_p1/security_camera.sw.vtx" [I] vbsp: "models/BEE2/props_p1/security_camera.vvd" [I] vbsp: "scripts/vscripts/BEE2/change_model.nut" [I] vbsp: "scripts/vscripts/BEE2/change_models.nut" [I] vbsp: "sound/BEE2/p1/doorstop1.wav" [I] vbsp: "sound/BEE2/p1/garage_stop1.wav" [I] vbsp: "sound/BEE2/p1/wall_move5.wav" [I] vbsp: Packlist written! [I] vbsp: Generating VRAD config... [I] vbsp: Saving New Map... [I] vbsp: Complete! [I] vbsp: Calling original VBSP... [I] vbsp: Arguments: "C:\Program Files\Steam\steamapps\common\Portal 2\bin\vbsp_original.exe" -game "C:/Program Files/Steam/steamapps/common/Portal 2/portal2/" "C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf" [I] : Valve Software - vbsp.exe (Aug 26 2015) 2 threads materialPath: C:\Program Files\Steam\steamapps\common\Portal 2\portal2\materials Loading C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 446 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "decals/overlay_light_gradient" not found. Building Physics collision data... done (1) (582975 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2207 texinfos to 580 Reduced 64 texdatas to 52 (2032 bytes to 1728) Writing C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.bsp
nummapplanes: ( 4566 / 65536 )
nummapbrushes: ( 1613 / 8192 )
nummapbrushsides: ( 12721 / 65536 )
num_map_overlays: ( 15 / 512 )
nummodels: ( 77 / 1024 )
num_entities: ( 398 / 16384 )
11 seconds elapsed
_

[I] vbsp: VBSP Done! [I] vbsp: Retrieved counts: {'entity': ('398', '16384'), 'overlay': ('15', '512'), 'brush': ('1613', '8192')} [I] BEE2_config: Saving changes in config "C:\Users |_spod\Documents\���������\BEE 2.4\config/compile.cfg"!

Traceback (most recent call last): File "C:\Python34\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in File "vbsp_launch.py", line 7, in File "F:\Git\BEE2.4\src\vbsp.py", line 3860, in main File "F:\Git\BEE2.4\src\vbsp.py", line 3620, in run_vbsp File "F:\Git\BEE2.4\src\vbsp.py", line 3681, in process_vbsp_log File "F:\Git\BEE2.4\src\BEE2_config.py", line 53, in save File "F:\Git\BEE2.4\src\utils.py", line 903, in enter File "F:\Git\BEE2.4\src\utils.py", line 893, in make_tempfile File "c:\python\32-bit\3.4\lib\os.py", line 227, in makedirs File "c:\python\32-bit\3.4\lib\os.py", line 227, in makedirs File "c:\python\32-bit\3.4\lib\os.py", line 227, in makedirs File "c:\python\32-bit\3.4\lib\os.py", line 227, in makedirs File "c:\python\32-bit\3.4\lib\os.py", line 237, in makedirs OSError: [WinError 123] �������������� ������ � ����� �����, ����� ����� ��� ����� ����: 'C:\Users\nspod'

What to do?

TeamSpen210 commented 8 years ago

This is a duplicate of TeamSpen210/BEE2-items#591.