Closed Emma-Walker closed 8 years ago
Open the dev console and copy the error in there.
Please note that this Error still appears after I deinstalled BEE2 (File-->Remove Selected Game).
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf ... [PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF success, chamber size: (8,6,4) [PORTAL2 PUZZLEMAKER] Compilation time (after export): 37 (ms)
VBSP failed.
vbsp_styles: Starting style Changer VBSP hook.
vbsp_styles: Elevators (hold ctrl): False
vbsp_styles: commandline: " -game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/""
vbsp_styles: filename: "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf"
vbsp_styles: game: "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/"
vbsp_styles: limit: 1750
vbsp_styles: Saved modified C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmf
vbsp_styles: Changed 0 materials.
vbsp_styles: -game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmf"
vbsp_styles: Launching and waiting for "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp_original.exe" with commandline "-game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmf""
Traceback (most recent call last):
File "C:\Python34\lib\site-packages\cx_Freeze\initscripts\Console.py", line 26, in
I tried with pr20 and pr18
Delete the vbsp and vrad files in Portal 2/bin/
, then verify your cache and export again. They're very mixed up.
OK, works now.
I have the same problem; the workaround worked. If you can't find the actual problem, perhaps add a button to automagically delete vbsp.exe
and vrad.exe
, verify game files, and re-export?
TL;DR: a button that does what TeamSpen210 said to do
Welp, I added a single trigger once to an existing puzzle and now nothing works.
Here's the error in the console:
VBSP failed.
Valve Software - vbsp.exe (Aug 26 2015)
8 threads
materialPath: M:\SteamLibrary\steamapps\common\Portal 2\portal2\materials
Loading M:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps/preview.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Could not open instance file instances/BEE2/clean/items/barrier/segment.vmf
After removing the trigger once it still errors.
I have the same problem with trying to export my map, any fix?
i have same problem, AND I WILL NEVER USE BEEMOD AGAIN
ok im sorry for that but can u tell me how to fix it
Why not? I was trying to help you fix the error...
can u plz tell me how to fix error cuz i think i f*cked my self with it
Could not execute the command: "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/bin/vbsp.exe" -entity_limit 1750 -game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/" "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf" Windows gave the error message: "The system cannot find the file specified."
VBSP failed.
Failed to start process ("C:/Program Files (x86)/Steam/steamapps/common/Portal 2/bin/vbsp.exe" -entity_limit 1750 -game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/" "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf") with working dir (C:/Program Files (x86)/Steam/steamapps/common/Portal 2/bin/)
That Chicken is a Duck (G.E.W.S unpaused the game
also im getting a macbook sometime so i can make test chambers again
First we need to know what the dev console error was, post that on the issue you opened by doing what Endermage said.
You need to post the actual error, there's hundreds of ways it could happen.
Triggers or logic gates being outside of the map will cause this. That's what was causing the problem for me.
There are a lot of other things that could cause it as well, including the fact that some people just randomly get errors for no reason.
I have problem with BEE mod: VBSP failed.
[I] vbsp.main(): BEE2.4.0pr31 VBSP hook initiallised.
[I] cond.core.import_conditions(): Imported all conditions modules!
[I] vbsp.main(): Map path is "D:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf"
[I] vbsp.main(): New path: "D:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf"
[I] vbsp.main(): Clearing inject/ directory..
[I] vbsp.main(): PeTI map detected!
[I] vbsp.main(): Loading settings...
[W] vbsp_options.load(): Extra config options: {'bottomless_pit': '0', 'use_screenshot': '1', 'glass_scale': '0.15', 'voice_pack': 'BEE2_GLADOS_CLEAN'}
[W] instanceLocs.get_subitems(): Invalid custom instance name - "piston_grate_low" for |
{ | "ID" "GENERIC_1" | "choreo" "scenes/npc/glados/a2_triple_laser01.vcd" | } |
---|---|---|---|---|
___ |
[I] voiceLine.find_group_quotes(): "EXIT": 1/5 quotes.. [I] voiceLine.add_quote(): Adding quote: "Line_SP" | { | "ID" "GENERIC_2" | "Choreo" "scenes/npc/glados/dlc1_leaderboard01.vcd" | } |
---|---|---|---|---|
___ |
[I] voiceLine.find_group_quotes(): "MIDCHAMBER": 0/9 quotes..
[I] voiceLine.add_voice(): 0 Mid quotes
[I] voiceLine.add_voice(): Done!
[I] vbsp.set_player_portalgun(): Setting Portalgun:
[I] vbsp.set_player_portalgun(): Blue: Y, Orange: Y
[I] vbsp.set_player_portalgun(): Done!
[I] cond.core.check_all(): Map has attributes: ['spawn_dual']
[I] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=2878, misses=319, maxsize=256, currsize=256)
[I] cond.core.check_all(): Style Vars: {'blockplayergelbomb': True, 'doorcameras': False, 'restartonexit': False, 'multiversecave': False, 'fixfizzlerbump': False, 'nomidvoices': False, 'unlockdefault': False, 'allowgoomist': False, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True}
[I] cond.core.check_all(): Global instances: {'instances/BEE2/clean/global_ents.vmf'}
[I] vbsp.add_extra_ents(): Adding Music...
[I] vbsp.add_extra_ents(): Adding global ents...
[I] vbsp.add_extra_ents(): Adding Global PTI Ents
[I] vbsp.change_ents(): Editing Other Entities...
[I] vbsp.fixup_goo_sides(): Changing goo sides...
[I] vbsp.fixup_goo_sides(): Done!
[I] vbsp.change_brush(): Editing Brushes...
[I] vbsp.change_brush(): Make Bottomless Pit: False
[I] vbsp.change_brush(): Goo heights: 0 <- Counter()
[I] vbsp.change_overlays(): Editing Overlays...
[I] vbsp.collapse_goo_trig(): Collapsing goo triggers...
[I] vbsp.collapse_goo_trig(): Done!
[I] vbsp.change_func_brush(): Editing Brush Entities...
[E] (unknown file).(unknown function)(): Uncaught Exception:
Traceback (most recent call last):
File "vbsp_launch.py", line 7, in
After installing pr20 I get "There was an error building the puzzle" when I press F9 (rebuild puzzle) in the Puzzle Maker.
Even with completely empty puzzles: File -> New Chamber -> F9 -> "There was an error building the puzzle"