BEEmod / BEE2.4

Tool to mod Portal 2's Puzzlemaker
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BEE2.4 Causes "Failure To Compile" #583

Closed yFera closed 6 years ago

yFera commented 7 years ago

[PORTAL2 PUZZLEMAKER] --------START loading assets--------

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/door_frame.vmt patch, (insert), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/crusher_back.vmt patch, (insert), [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_autoportal_blue.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_autoportal_blue.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_autoportal_frame.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_autoportal_frame.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tspen_futbol.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tspen_futbol.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tspen_futbol.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tspen_futbol.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_fizz_error.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_fizz_error.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_portalgun1.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_portalgun1.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_portalgun2.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_portalgun2.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_portalgun3.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_portalgun3.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tspen_chamberlock.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tspen_chamberlock.3ds [PORTAL2 PUZZLEMAKER] ---------END loading assets---------

==== calling mapspawn.nut [PORTAL2 PUZZLEMAKER] Saved puzzle: C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/puzzles\76561198298397107\autosave.p2c Parent cvar in client.dll not allowed (r_shadowlod)


VBSP failed.

[INFO] vbsp.main(): BEE2.4.0pr24 VBSP hook initiallised. [INFO] cond.core.import_conditions(): Imported all conditions modules! [INFO] vbsp.main(): Map path is "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf" [INFO] vbsp.main(): New path: "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf" [INFO] vbsp.main(): Clearing inject/ directory.. [INFO] vbsp.main(): PeTI map detected! [INFO] vbsp.main(): Loading settings... [ERROR] (unknown file).(unknown function)(): Uncaught Exception: Traceback (most recent call last): File "", line 2237, in _find_and_load File "", line 2226, in _find_and_load_unlocked File "", line 1191, in _load_unlocked File "", line 1161, in _load_backward_compatible File "C:\Python34\lib\site-packages\cx_Freeze\initscripts__startup__.py", line 12, in File "", line 2237, in _find_and_load File "", line 2226, in _find_and_load_unlocked File "", line 1191, in _load_unlocked File "", line 1161, in _load_backward_compatible File "C:\Python34\lib\site-packages\cx_Freeze\initscripts\Console.py", line 24, in File "vbsp_launch.py", line 7, in File "F:\Git\BEE2.4\src\vbsp.py", line 3535, in main File "F:\Git\BEE2.4\src\vbsp.py", line 300, in load_settings File "F:\Git\srctools\srctools\property_parser.py", line 303, in parse File "C:\Python34\lib\encodings\ascii.py", line 26, in decode UnicodeDecodeError: 'ascii' codec can't decode byte 0xe1 in position 1395: ordinal not in range(128) Traceback (most recent call last): File "", line 2237, in _find_and_load File "", line 2226, in _find_and_load_unlocked File "", line 1191, in _load_unlocked File "", line 1161, in _load_backward_compatible File "C:\Python34\lib\site-packages\cx_Freeze\initscripts__startup__.py", line 12, in File "", line 2237, in _find_and_load File "", line 2226, in _find_and_load_unlocked File "", line 1191, in _load_unlocked File "", line 1161, in _load_backward_compatible File "C:\Python34\lib\site-packages\cx_Freeze\initscripts\Console.py", line 24, in File "vbsp_launch.py", line 7, in File "F:\Git\BEE2.4\src\vbsp.py", line 3535, in main File "F:\Git\BEE2.4\src\vbsp.py", line 300, in load_settings File "F:\Git\srctools\srctools\property_parser.py", line 303, in parse File "C:\Python34\lib\encodings\ascii.py", line 26, in decode UnicodeDecodeError: 'ascii' codec can't decode byte 0xe1 in position 1395: ordinal not in range(128)

LautaroL20 commented 7 years ago

Which Style and items were you using when you got the failure to compile?

yFera commented 7 years ago

i was lazy to write them down, so i just give a screenshot kepkivagas

LautaroL20 commented 7 years ago

Overgrown + Protruding Ped Buttons..... As i suspected. But one more thing left to figure out the cause, did you use the right or left positions of this protruding button into the map?

FrozenDragon0 commented 7 years ago

@yFera Don't use overgrown protuding pedestal buttons on the left or right position since they're broken. @LautaroL20 Get on steam u wheely.

yFera commented 7 years ago

I didn't use them, i just thought they might get useful once.

LautaroL20 commented 7 years ago

Thats strange then.

@ZombiePwner1 - I can´t, im working on the Editor Model for my Old Aperture Protruding Buttons.

FrozenDragon0 commented 7 years ago

@LautaroL20 lol can't i just talk to you while your working on your buttons?

yFera commented 7 years ago

This also happens with other styles and items, even in older pre-releases.

LautaroL20 commented 7 years ago

yFera: "This also happens with other styles and items, even in older pre-releases."

Uhmm, did you use the Bee2.2.5 Alpha before?

yFera commented 7 years ago

yes...

LautaroL20 commented 7 years ago

Thats the cause then...... Delete the "bin" folder inside the Portal 2 Directory, then verify the game cache files, launch Bee 2.4 and make it to export again. This must work.

yFera commented 7 years ago

Thanks, will try it out once I get home.

yFera commented 7 years ago

still getting the same error

LautaroL20 commented 7 years ago

Where did you install Bee2.4? You don´t have to merge the installation files inside the Portal 2 folder, instead install bee2.4 somewhere else since it may conflict with the game files.

If this also does not work, youll have to ask TeamSpen210.

yFera commented 7 years ago

it's on my D: drive...

LautaroL20 commented 6 years ago

@yFera - Get Pre-release 27 (Packages & Application). Also, to ensure everything will work fine, you will have to do the following once installed:

  1. Open Beemod and click on: File ----> Uninstall From Selected Game ----> "Are you sure you want to delete "PORTAL 2"? ----> YES.

  2. Wait 1 minute while beemod removes their resources from Portal 2.

  3. Verify the Game Cache Files.

  4. Make sure to have downloaded and unzipped the latest packages & application version of beemod, and both must have to be from the same pre-release version, otherwise bugs may occur. Also, if you are running beemod on Linux or Mac Os X, issues can occur. Beemod currently works well only on Windows 7, 8 and 10.

  5. Click on: File ----> Options ----> Development, and now uncheck the option: Preserve Game Directories.

  6. Now choose your favorite Items & Style, and export your palette to the game.

  7. Happy mapmaking!