Closed Milkman68 closed 6 years ago
You must report items related stuff, in the item´s section, here: https://github.com/BEEmod/BEE2-items/issues
This issue has moved to the item´s section: https://github.com/BEEmod/BEE2-items/issues/2277
@BETTEREXTENEDEDITORMOD - This clearly seems to be an issue caused by the game for using old resources from past Beemod releases, to solving this annoyance, you will have to do the following:
Open Beemod and click on: File ----> Uninstall From Selected Game ----> "Are you sure you want to delete "PORTAL 2"? ----> YES
.
Wait 1 minute while beemod removes their resources from Portal 2.
Verify the Game Cache Files.
Make sure to have downloaded and unzipped the latest packages & application version of beemod, and both must have to be from the same pre-release version, otherwise bugs may occur. Also, if you are running beemod on Linux or Mac Os X, issues can occur. Beemod currently works well only on Windows 7, 8 and 10.
Click on: File ----> Options ----> Development
, and now uncheck the option: Preserve Game Directories
.
Now choose your favorite Items & Style, and export your palette to the game.
Happy mapmaking!
here's the log `): Making "..\portal2\puzzles\76561198067096271\untitled.jpg" replaceable... [INFO] vrad.main(): Forcing Cheap Lighting! [INFO] vrad.run_vrad(): Calling original VRAD... [INFO] vrad.run_vrad(): "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vrad_original.exe" -bounce 2 -noextra -hdr -game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\preview.bsp" Valve Software - vrad.exe SSE (Jun 28 2017)
12 threads [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\preview.bsp Setting up ray-trace acceleration structure... Done (0.39 seconds) 1335 faces 54546 square feet [7854718.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1335 patches before subdivision 12521 patches after subdivision 422 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 1054074, max 351 transfer lists: 8.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(26543, 28606, 30837) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(6675, 7167, 7609) Build Patch/Sample Hash Table(s).....Done<0.0018 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 364 of 404 (90% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 36/1024 1728/49152 ( 3.5%) brushes 991/8192 11892/98304 (12.1%) brushsides 7803/65536 62424/524288 (11.9%) planes 3794/65536 75880/1310720 ( 5.8%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 713/65536 22816/2097152 ( 1.1%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1335/65536 74760/3670016 ( 2.0%) hdr faces 1335/65536 74760/3670016 ( 2.0%) origfaces 1141/65536 63896/3670016 ( 1.7%) facebrushes 407/0 814/0 ( 0.0%) facebrushlists 1335/0 5340/0 ( 0.0%) leaves 750/65536 24000/2097152 ( 1.1%) leaffaces 1782/65536 3564/131072 ( 2.7%) leafbrushes 1696/65536 3392/131072 ( 2.6%) areas 10/256 80/2048 ( 3.9%) surfedges 11521/512000 46084/2048000 ( 2.3%) edges 8217/256000 32868/1024000 ( 3.2%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 422/8192 42200/819200 ( 5.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 216/32768 2160/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4191/65536 8382/131072 ( 6.4%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 5/512 1760/180224 ( 1.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1076248/0 ( 0.0%) visdata [variable] 4666/16777216 ( 0.0%) entdata [variable] 66580/393216 (16.9%) LDR ambient table 750/65536 3000/262144 ( 1.1%) HDR ambient table 750/65536 3000/262144 ( 1.1%) LDR leaf ambient 750/65536 21000/1835008 ( 1.1%) HDR leaf ambient 1625/65536 45500/1835008 ( 2.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3360 ( 0.0%) pakfile [variable] 16956043/0 ( 0.0%) physics [variable] 356789/4194304 ( 8.5%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4291 Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\preview.bsp 5 seconds elapsed CDynamicFunction: Loading library 'Kernel32.dll' (775C0000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 777FAAE0 CDynamicFunction: Closing library 'Kernel32.dll' (775C0000) [INFO] vrad.run_vrad(): Done! [INFO] vrad.main(): BEE2 VRAD hook finished!
[PORTAL2 PUZZLEMAKER] Compilation time (after VRAD): 9976 (ms) [PORTAL2 PUZZLEMAKER] Compilation time (complete): 10246 (ms) ...launching map! Error: Operator stop_entry, unknown sound operator attribute input_start SV_StartSound: player/fling_whoosh.wav not precached (0) Warning: Deleting orphaned children of func_tracktrain Warning: Deleting orphaned children of func_tracktrain Warning: Deleting orphaned children of vgui_movie_display Warning: Deleting orphaned children of vgui_movie_display Warning: Deleting orphaned children of vgui_movie_display Warning: Deleting orphaned children of vgui_movie_display Warning: Deleting orphaned children of func_door Warning: Deleting orphaned children of func_door Warning: Deleting orphaned children of player Queued Material System: DISABLED! Stopping All Sounds... Stopping: Channel:64 player\player_fall_whoosh_lp_01.wav Stopping: Channel:65 ambient\machines\portalgun_rotate_loop1.wav Stopping: Channel:66 ambient\machines\portalgun_rotate_loop1.wav Stopping: Channel:67 ambient\machines\portalgun_rotate_loop1.wav Stopping: Channel: 0 )vfx\fizzler_lp_01.wav Stopping: Channel:71 ambient\atmosphere\ambience_base.wav Stopping: Channel:70 )world\light_power_on_02.wav Stopping: Channel:68 ambient\machines\fluorescent_hum_1.wav Stopping: Channel:69 ambient\levels\canals\headcrab_canister_ambient4.wav Stopping: Channel: 2 ui\p2_editor_drone_lp_07.wav Stopping All Sounds... ---- Host_Changelevel ---- Spawn Server: puzzlemaker/preview: [] Loading: maps/puzzlemaker/preview.bsp Loading type: 1 Loading brush, compacting heap... Loading map: maps/puzzlemaker/preview.bsp Hunk_OnMapStart: 41943040 Loading map: BeginLoadingUpdates... Loading map: Map_LoadModel... Loading: models/maps/preview/simpleworldmodel.mdl Loading type: 3 Loading models/maps/preview/simpleworldmodel.mdl Failed to load models/maps/preview/simpleworldmodel.mdl! Loading: models/maps/preview/simpleworldmodel_water.mdl Loading type: 3 Loading models/maps/preview/simpleworldmodel_water.mdl Failed to load models/maps/preview/simpleworldmodel_water.mdl! Loading: models/props/box_dropper.mdl Loading type: 3 Loading models/props/box_dropper.mdl Execing config: skill1.cfg exec: couldn't exec skill1.cfg Set Gravity 600.0 (0.250 tolerance) CStaticCollisionPolyhedronCache: Used 350.08 KB to cache 991 brush polyhedrons. CStaticCollisionPolyhedronCache: Used 36.89 KB to cache 65 static prop polyhedrons. ==== calling mapspawn.nut .AIN File will be updated
Attempted to create unknown entity type playtest_manager! Can't init playtest_manager Couldn't find any entities named cd6682-boxents*, which point_template cd6682-cube_template is specifying. Loading: models/props/box_dropper_cover.mdl Loading type: 3 Loading models/props/box_dropper_cover.mdl Loading: models/props/metal_box.mdl Loading type: 3 Loading models/props/metal_box.mdl Loading: models/props/metal_box_fx_fizzler.mdl Loading type: 3 Loading models/props/metal_box_fx_fizzler.mdl Loading: models/bee2/props_ingame/p1_metal_box.mdl Loading type: 3 Loading models/bee2/props_ingame/p1_metal_box.mdl Invalid file size for motd.txt Invalid file size for host.txt Commentary: Could not find commentary data file 'maps/puzzlemaker/preview_commentary.txt'. Game started (1.03) input @vote: @vote.CallScriptFunction(DispatchOnPostSpawn) (1.03) input @transition_script: @transition_script.CallScriptFunction(DispatchOnPostSpawn) (1.03) input @glados: @glados.CallScriptFunction(DispatchOnPostSpawn) (1.03) input doorexit2-camera: doorexit2-camera.CallScriptFunction(DispatchOnPostSpawn) (1.03) input doorentry0-camera: doorentry0-camera.CallScriptFunction(DispatchOnPostSpawn) (1.03) input orl4-camera: orl4-camera.CallScriptFunction(DispatchOnPostSpawn)
Portal 2 Map: puzzlemaker/preview Players: 1 (0 bots) / 1 humans Build: 6879 Server Number: 3
Forced rebuild of bsp cache sound 'sound/bee2\music\pro\glass.mp3' Initializing renderer... Can't find factory for entity: wearable_item NULL Ent in UTIL_PrecacheOther [PORTAL2 PUZZLEMAKER] --------START loading assets--------
[PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_cube_dropper.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_cube_dropper.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee2_fizz_error.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee2_fizz_error.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_bee_pellet_catcher_timed.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_bee_pellet_catcher_timed.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_90.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_60.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_45.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_white_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_white_30.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_90.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_60.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_45.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_black_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_black_30.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_90.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_90.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_60.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_60.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_45.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_45.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_angled_ghost_30.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_angled_ghost_30.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_grate.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_grate.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_1.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_1.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_2.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_2.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_3.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_3.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_top.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_top.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_p1_pist_4.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_p1_pist_4.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tuleby_bomb_cube_clean_03.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tuleby_bomb_cube_clean_03.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tuleby_bomb_cube_clean_05.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tuleby_bomb_cube_clean_05.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tuleby_bomb_cube_clean_08.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tuleby_bomb_cube_clean_08.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tuleby_bomb_cube_clean_15.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tuleby_bomb_cube_clean_15.3ds [PORTAL2 PUZZLEMAKER] ! 3ds file doesn't exist models/puzzlemaker/selection_tuleby_bomb_cube_clean_20.3ds [PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_tuleby_bomb_cube_clean_20.3ds [PORTAL2 PUZZLEMAKER] ---------END loading assets---------
==== calling mapspawn.nut (1.50) output: (trigger_once,) -> (@transition_script,RunScriptCode)(OnPostTransition()) (1.53) input : @transition_script.RunScriptCode(OnPostTransition()) unhandled input: (Teleport) -> (@elevator_entry_teleport), from (logic_script,@transition_script); target entity not found (1.53) input @transition_script: @arrival_teleport.Teleport() (1.53) input @transition_script: portal_stats_controller.OnLevelStart(5) Sending full update to Client Doggycrap55 (Doggycrap55 can't find frame from tick -1) Unknown command "cl_puzzlemaker_start_previewing" Set Gravity 600.0 (0.250 tolerance) Signon traffic "CLIENT": incoming 188.780 KB [2441 pkts], outgoing 311.694 KB [3549 pkts] Queued Material System: ENABLED!
CreateEvent: event 'player_connect_full' not registered. (1.57) input elev_entry-elevator_body_middle: elev_entry-track_elevator_p1_middle.InPass() (1.57) input elev_exit-elevator_body_middle: elev_exit-track_elevator_p1_middle.InPass() =======================Trying to GivePlayerPortalgun =======================Trying to UpgradePlayerPortalgun (1.57) output: (logic_auto,) -> (@player_has_oran,Trigger)() Removing from action list: (logic_auto,) -> (@player_has_oran,Trigger) (1.57) output: (logic_auto,) -> (@player_has_blue,Trigger)() Removing from action list: (logic_auto,) -> (@player_has_blue,Trigger) (1.57) output: (logic_auto,) -> (!player,SetFogController)(@fog_controller) (1.57) output: (logic_auto,) -> (@tonemapper,SetBloomScale)(0.2) (1.57) output: (logic_auto,) -> (@tonemapper,SetAutoExposureMax)(1.3) (1.57) output: (logic_auto,) -> (@tonemapper,SetAutoExposureMin)(0.75) (1.57) output: (logic_auto,) -> (@tonemapper,SetTonemapRate)(0.25) (1.57) output: (logic_auto,) -> (@tonemapper,SetTonemapPercentBrightPixels)(5) (1.57) output: (logic_auto,) -> (@clientcommand,Command)(r_flashlightbrightness 1) (1.57) output: (logic_auto,) -> (elev_entry-fade_spawn,Fade)() (1.57) output: (logic_auto,) -> (elev_entry-player_start_rl,Trigger)() (1.57) output: (logic_relay,@relay_spawn_on_entrance) -> (cd6682-cube_maker,ForceSpawn,0.1)() Removing from action list: (logic_relay,@relay_spawn_on_entrance) -> (cd6682-cube_maker,ForceSpawn) (1.57) output: (logic_auto,) -> (viewmodel,RunScriptFile)(bee2/set_p1_pgun.nut) (1.57) output: (logic_auto,) -> (doorexit2-camera,RunScriptCode)(p1_cam()) (1.57) output: (logic_auto,) -> (doorentry0-camera,RunScriptCode)(p1_cam()) (1.57) output: (logic_auto,) -> (orl4-camera,RunScriptCode)(p1_cam()) (1.57) output: (logic_auto,) -> (@command,Command,0.0)(snd_updateaudiocache) Removing from action list: (logic_auto,) -> (@command,Command) (1.57) output: (logic_auto,) -> (@command,Command)(sv_soundemitter_flush) Removing from action list: (logic_auto,) -> (@command,Command) (1.57) output: (logic_auto,) -> (@spawn_strip,Enable)() Removing from action list: (logic_auto,) -> (@spawn_strip,Enable) (1.57) output: (logic_auto,) -> (@template_spawn_3,ForceSpawn,1.5)() Removing from action list: (logic_auto,) -> (@template_spawn_3,ForceSpawn) (1.57) output: (logic_auto,) -> (@pre_paint_sprayer,Stop,1.5)() Removing from action list: (logic_auto,) -> (@pre_paint_sprayer,Stop) (1.57) output: (logic_auto,) -> (@pre_paint_sprayer,Start)() Removing from action list: (logic_auto,) -> (@pre_paint_sprayer,Start) (1.57) output: (logic_auto,) -> (@relay_spawn_3,Trigger,1.5)() Removing from action list: (logic_auto,) -> (@relay_spawn_3,Trigger) (1.57) output: (logic_auto,) -> (@relay_spawn_4,Trigger,4.0)() Removing from action list: (logic_auto,) -> (@relay_spawn_4,Trigger) (1.57) output: (logic_auto,) -> (@playtest,StartRecording)() (1.57) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-info_panel,SetInactive)() Removing from action list: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-info_panel,SetInactive) (1.57) output: (trigger_once,elev_entry-trigger_elevator_move) -> (elev_entry-elev_shake,StartShake,1.0)() (1.57) output: (trigger_once,elev_entry-trigger_elevator_move) -> (elev_entry-elevator_body_middle,StartForward,1.0)() (1.57) output: (trigger_once,elev_entry-trigger_elevator_move) -> (elev_entry-elevator_door_model_middle,EnableCollision)() unhandled input: (OnPlayerSpawn) -> (game_player_manager), from (player,); target entity not found unhandled input: (Trigger) -> (@player_has_oran), from (logic_auto,); target entity not found unhandled input: (Trigger) -> (@player_has_blue), from (logic_auto,); target entity not found (1.57) input : Doggycrap55.SetFogController(@fog_controller) (1.57) input : @tonemapper.SetBloomScale(0.2) (1.57) input : @tonemapper.SetAutoExposureMax(1.3) (1.57) input : @tonemapper.SetAutoExposureMin(0.75) (1.57) input : @tonemapper.SetTonemapRate(0.25) unhandled input: (SetTonemapPercentBrightPixels) -> (env_tonemap_controller,@tonemapper) (1.57) input : @clientcommand.Command(r_flashlightbrightness 1) (1.57) input : elev_entry-fade_spawn.Fade() (1.57) input : elev_entry-player_start_rl.Trigger() (1.57) input : viewmodel.RunScriptFile(bee2/set_p1_pgun.nut) (1.57) input : doorexit2-camera.RunScriptCode(p1_cam()) (1.57) input : doorentry0-camera.RunScriptCode(p1_cam()) (1.57) input : orl4-camera.RunScriptCode(p1_cam()) (1.57) input : @command.Command(sv_soundemitter_flush) unhandled input: (Enable) -> (@spawn_strip), from (logic_auto,); target entity not found unhandled input: (Start) -> (@pre_paint_sprayer), from (logic_auto,); target entity not found unhandled input: (StartRecording) -> (@playtest), from (logic_auto,); target entity not found (1.57) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-info_panel.SetInactive() (1.57) input elev_entry-trigger_elevator_move: elev_entry-elevator_door_model_middle.EnableCollision() (1.57) input: doorexit2-camera.FireUser1()
(1.57) output: (npc_security_camera,doorexit2-camera) -> (doorexit2-cam_spr,SetParentAttachment)(light)
Removing from action list: (npc_security_camera,doorexit2-camera) -> (doorexit2-cam_spr,SetParentAttachment)
(1.57) output: (npc_security_camera,doorexit2-camera) -> (doorexit2-r2_a,SetParentAttachment)(Wire2_A)
Removing from action list: (npc_security_camera,doorexit2-camera) -> (doorexit2-r2_a,SetParentAttachment)
(1.57) output: (npc_security_camera,doorexit2-camera) -> (doorexit2-r2_b,SetParentAttachment)(Wire2_B)
Removing from action list: (npc_security_camera,doorexit2-camera) -> (doorexit2-r2_b,SetParentAttachment)
(1.57) output: (npc_security_camera,doorexit2-camera) -> (doorexit2-r1_b,SetParentAttachment)(Wire1_B)
Removing from action list: (npc_security_camera,doorexit2-camera) -> (doorexit2-r1_b,SetParentAttachment)
(1.57) output: (npc_security_camera,doorexit2-camera) -> (doorexit2-r1_a,SetParentAttachment)(Wire1_A)
Removing from action list: (npc_security_camera,doorexit2-camera) -> (doorexit2-r1_a,SetParentAttachment)
(1.57) input : env_sprite.HideSprite()
(1.57) input : doorentry0-camera.FireUser1()
(1.57) output: (npc_security_camera,doorentry0-camera) -> (doorentry0-cam_spr,SetParentAttachment)(light)
Removing from action list: (npc_security_camera,doorentry0-camera) -> (doorentry0-cam_spr,SetParentAttachment)
(1.57) output: (npc_security_camera,doorentry0-camera) -> (doorentry0-r2_a,SetParentAttachment)(Wire2_A)
Removing from action list: (npc_security_camera,doorentry0-camera) -> (doorentry0-r2_a,SetParentAttachment)
(1.57) output: (npc_security_camera,doorentry0-camera) -> (doorentry0-r2_b,SetParentAttachment)(Wire2_B)
Removing from action list: (npc_security_camera,doorentry0-camera) -> (doorentry0-r2_b,SetParentAttachment)
(1.57) output: (npc_security_camera,doorentry0-camera) -> (doorentry0-r1_b,SetParentAttachment)(Wire1_B)
Removing from action list: (npc_security_camera,doorentry0-camera) -> (doorentry0-r1_b,SetParentAttachment)
(1.57) output: (npc_security_camera,doorentry0-camera) -> (doorentry0-r1_a,SetParentAttachment)(Wire1_A)
Removing from action list: (npc_security_camera,doorentry0-camera) -> (doorentry0-r1_a,SetParentAttachment)
(1.57) input : env_sprite.HideSprite()
(1.57) input : orl4-camera.FireUser1()
(1.57) output: (npc_security_camera,orl4-camera) -> (orl4-cam_spr,SetParentAttachment)(light)
Removing from action list: (npc_security_camera,orl4-camera) -> (orl4-cam_spr,SetParentAttachment)
(1.57) output: (npc_security_camera,orl4-camera) -> (orl4-r2_a,SetParentAttachment)(Wire2_A)
Removing from action list: (npc_security_camera,orl4-camera) -> (orl4-r2_a,SetParentAttachment)
(1.57) output: (npc_security_camera,orl4-camera) -> (orl4-r2_b,SetParentAttachment)(Wire2_B)
Removing from action list: (npc_security_camera,orl4-camera) -> (orl4-r2_b,SetParentAttachment)
(1.57) output: (npc_security_camera,orl4-camera) -> (orl4-r1_b,SetParentAttachment)(Wire1_B)
Removing from action list: (npc_security_camera,orl4-camera) -> (orl4-r1_b,SetParentAttachment)
(1.57) output: (npc_security_camera,orl4-camera) -> (orl4-r1_a,SetParentAttachment)(Wire1_A)
Removing from action list: (npc_security_camera,orl4-camera) -> (orl4-r1_a,SetParentAttachment)
(1.57) input : env_sprite.HideSprite()
(1.57) input doorexit2-camera: doorexit2-cam_spr.SetParentAttachment(light)
(1.57) input doorexit2-camera: doorexit2-r2_a.SetParentAttachment(Wire2_A)
(1.57) input doorexit2-camera: doorexit2-r2_b.SetParentAttachment(Wire2_B)
(1.57) input doorexit2-camera: doorexit2-r1_b.SetParentAttachment(Wire1_B)
(1.57) input doorexit2-camera: doorexit2-r1_a.SetParentAttachment(Wire1_A)
(1.57) input doorentry0-camera: doorentry0-cam_spr.SetParentAttachment(light)
(1.57) input doorentry0-camera: doorentry0-r2_a.SetParentAttachment(Wire2_A)
(1.57) input doorentry0-camera: doorentry0-r2_b.SetParentAttachment(Wire2_B)
(1.57) input doorentry0-camera: doorentry0-r1_b.SetParentAttachment(Wire1_B)
(1.57) input doorentry0-camera: doorentry0-r1_a.SetParentAttachment(Wire1_A)
(1.57) input orl4-camera: orl4-cam_spr.SetParentAttachment(light)
(1.57) input orl4-camera: orl4-r2_a.SetParentAttachment(Wire2_A)
(1.57) input orl4-camera: orl4-r2_b.SetParentAttachment(Wire2_B)
(1.57) input orl4-camera: orl4-r1_b.SetParentAttachment(Wire1_B)
(1.57) input orl4-camera: orl4-r1_a.SetParentAttachment(Wire1_A)
CSoundEmitterSystem: Registered 5890 sounds
Server: added caption file: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\resource\closecaption_english.dat
Server: added caption file: c:\program files (x86)\steam\steamapps\common\portal 2\portal2_dlc2\resource\subtitles_english.dat
Server: added caption file: c:\program files (x86)\steam\steamapps\common\portal 2\portal2_dlc1\resource\subtitles_english.dat
Server: added caption file: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\resource\subtitles_english.dat
(1.60) input : @command.Command(snd_updateaudiocache)
Updating sound cache [8997 entries]
Found 8788 sound files on disk
Updated 0 out of 8788 cached files [300.601 msec]
unhandled input: (ForceSpawn) -> (cd6682-cube_maker), from (logic_relay,@relay_spawn_on_entrance); target entity not found
Redownloading all lightmaps
R_RedownloadAllLightmaps took 4.449 msec!
Setting cl_fov to 90.000000 and cl_viewmodelfov to 50.000000
(2.57) input : elev_entry-elev_shake.StartShake()
(2.57) input : elev_entry-elevator_body_middle.StartForward()
TRAIN(elev_entry-elevator_body_middle), speed to 65.00
unhandled input: (ForceSpawn) -> (@template_spawn_3), from (logic_auto,); target entity not found
unhandled input: (Stop) -> (@pre_paint_sprayer), from (logic_auto,); target entity not found
unhandled input: (Trigger) -> (@relay_spawn_3), from (logic_auto,); target entity not found
(3.90) input elev_entry-elevator_body_middle: elev_entry-track_elevator_p2_middle.InPass()
(3.90) output: (path_track,elev_entry-track_elevator_p2_middle) -> (elev_entry-elevator_lights,TurnOn)()
(3.90) input elev_entry-track_elevator_p2_middle: elev_entry-elevator_lights.TurnOn()
(3.90) input elev_entry-track_elevator_p2_middle: elev_entry-elevator_lights.TurnOn()
unhandled input: (Trigger) -> (@relay_spawn_4), from (logic_auto,); target entity not found
(6.70) input elev_entry-elevator_body_middle: elev_entry-track_elevator_p3_middle.InPass()
(11.07) output: (trigger_once,) -> (@glados_cave1,FireUser2)()
unhandled input: (FireUser2) -> (@glados_cave1), from (trigger_once,); target entity not found
TRAIN(elev_entry-elevator_body_middle): Dead end at elev_entry-track_elevator_p4_middle
(11.43) input elev_entry-elevator_body_middle: elev_entry-track_elevator_p4_middle.InPass()
(11.43) output: (path_track,elev_entry-track_elevator_p4_middle) -> (elev_entry-elevator_lights,TurnOff)()
(11.43) output: (path_track,elev_entry-track_elevator_p4_middle) -> (elev_entry-elevator_logic_stop,Trigger)()
(11.43) input elev_entry-track_elevator_p4_middle: elev_entry-elevator_lights.TurnOff()
(11.43) input elev_entry-track_elevator_p4_middle: elev_entry-elevator_lights.TurnOff()
(11.43) input elev_entry-track_elevator_p4_middle: elev_entry-elevator_logic_stop.Trigger()
(11.43) output: (logic_relay,elev_entry-elevator_logic_stop) -> (elev_entry-tc00_elevator_chime,PlaySound,1.0)()
(11.43) output: (logic_relay,elev_entry-elevator_logic_stop) -> (elev_entry-elevator_door_model_open,Trigger,1.0)()
(11.43) output: (logic_relay,elev_entry-elevator_logic_stop) -> (elev_entry-elevator_body_middle,Stop)()
(11.43) input elev_entry-elevator_logic_stop: elev_entry-elevator_body_middle.Stop()
An error occurred while attempting to download a file from the UGC server!
(12.43) input elev_entry-elevator_logic_stop: elev_entry-tc00_elevator_chime.PlaySound()
(12.43) input elev_entry-elevator_logic_stop: elev_entry-elevator_door_model_open.Trigger()
(12.43) output: (logic_relay,elev_entry-elevator_door_model_open) -> (elev_entry-elevator_door_model_middle,DisableCollision)()
(12.43) output: (logic_relay,elev_entry-elevator_door_model_open) -> (elev_entry-elevator_door_model_middle,SetAnimation)(open)
(12.43) input elev_entry-elevator_door_model_open: elev_entry-elevator_door_model_middle.DisableCollision()
(12.43) input elev_entry-elevator_door_model_open: elev_entry-elevator_door_model_middle.SetAnimation(open)
(12.47) input elev_entry-elevator_logic_stop: elev_entry-elevator_logic_stop.EnableRefire()
(12.47) input elev_entry-elevator_door_model_open: elev_entry-elevator_door_model_open.EnableRefire()
(13.87) output: (trigger_once,) -> (@entrance_door_open_rl,Trigger)()
(13.87) output: (trigger_once,) -> (doorentry0-info_sign-proxy,OnProxyRelay1)()
(13.87) input : @entrance_door_open_rl.Trigger()
(13.87) output: (logic_relay,@entrance_door_open_rl) -> (doorentry0-door_right,open)()
(13.87) output: (logic_relay,@entrance_door_open_rl) -> (doorentry0-door_left,open)()
(13.87) input : doorentry0-info_sign-proxy.OnProxyRelay1()
(13.87) output: (trigger_once,) -> (doorentry0-info_sign-activate_sign,Trigger)()
(13.87) input : doorentry0-door_right.open()
(13.87) input : doorentry0-door_left.open()
(13.87) output: (func_door,doorentry0-door_left) -> (doorentry0-clip,Disable)()
(13.87) output: (func_door,doorentry0-door_left) -> (doorentry0-entrance_door_areaportal,open)()
(13.87) input : doorentry0-info_sign-activate_sign.Trigger()
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,PlaySound)()
Removing from action list: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,PlaySound)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-info_panel,SetActive)()
Removing from action list: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-info_panel,SetActive)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,1.7)(10)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,1.4)(5)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,1.2)(10)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,1.1)(5)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,1.0)(10)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,0.8)(0)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,0.7)(5)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,0.5)(0)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,0.3)(5)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume)(5)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,Volume,0.2)(5)
(13.87) output: (logic_relay,doorentry0-info_sign-activate_sign) -> (doorentry0-info_sign-fluro_snd,PlaySound,0.2)()
(13.87) input doorentry0-door_left: doorentry0-clip.Disable()
(13.87) input doorentry0-door_left: doorentry0-entrance_door_areaportal.open()
(13.87) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.PlaySound()
(13.87) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-info_panel.SetActive()
(13.87) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(5)
(14.07) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.PlaySound()
(14.10) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(5)
(14.20) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(5)
(14.27) output: (trigger_once,doorentry0-trigger_section2_start) -> (@elevator_door_model_close,Trigger)()
(14.27) input doorentry0-trigger_section2_start: @elevator_door_model_close.Trigger()
(14.27) output: (logic_relay,@elevator_door_model_close) -> (elev_entry-elevator_door_model_middle,EnableCollision)()
(14.27) output: (logic_relay,@elevator_door_model_close) -> (elev_entry-elevator_door_model_middle,SetAnimation)(close)
(14.27) input @elevator_door_model_close: elev_entry-elevator_door_model_middle.EnableCollision()
(14.27) input @elevator_door_model_close: elev_entry-elevator_door_model_middle.SetAnimation(close)
(14.30) input @elevator_door_model_close: @elevator_door_model_close.EnableRefire()
(14.37) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(0)
(14.57) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(5)
(14.70) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(0)
Saving game to SAVE\76561198036080322\community_autosave.sav...
SAVEGAME: 690.5kb, 145.0kb used by 352 entities (puzzlemaker/preview)
Freeing 707062 bytes of save data
SAVEGAME: 17.8kb, 8.4kb used by 100 entities (puzzlemaker/preview)
Freeing 18215 bytes of save data
SAVEGAME: 1.0kb, 0.0kb used by 0 entities (puzzlemaker/preview)
Freeing 1030 bytes of save data
(14.87) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(10)
(15.00) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(5)
(15.07) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(10)
(15.27) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(5)
(15.32) output: (trigger_once,) -> (doorentry0-door_left,close)()
(15.32) output: (trigger_once,) -> (doorentry0-door_right,close)()
(15.32) output: (trigger_once,) -> (@relay_spawn_on_entrance,Trigger)()
(15.32) output: (trigger_once,) -> (@music,FireUser1)()
Removing from action list: (trigger_once,) -> (@music,FireUser1)
(15.32) output: (trigger_once,) -> (@relay_lights_on,Trigger,1.0)()
(15.33) input : doorentry0-door_left.close()
(15.33) output: (func_door,doorentry0-door_left) -> (doorentry0-clip,Enable)()
(15.33) input : doorentry0-door_right.close()
(15.33) input : @relay_spawn_on_entrance.Trigger()
(15.33) output: (logic_relay,@relay_spawn_on_entrance) -> (cd6682-spawn_man,SetStateATrue)()
(15.33) input : @music.FireUser1()
(15.33) input doorentry0-door_left: doorentry0-clip.Enable()
(15.33) input @relay_spawn_on_entrance: cd6682-spawn_man.SetStateATrue()
(15.37) input @relay_spawn_on_entrance: @relay_spawn_on_entrance.EnableRefire()
(15.53) output: (func_door,doorentry0-door_left) -> (doorentry0-fizz_fx,Stop)()
(15.53) output: (func_door,doorentry0-door_left) -> (@entrance_portal_chamber_side,close)()
(15.53) output: (func_door,doorentry0-door_left) -> (doorentry0-info_sign-info_panel,SetInactive)()
(15.53) output: (func_door,doorentry0-door_left) -> (doorentry0-info_sign-fluro_snd,StopSound)()
(15.53) output: (func_door,doorentry0-door_left) -> (doorentry0-entrance_door_areaportal,close)()
unhandled input: (Stop) -> (doorentry0-fizz_fx), from (func_door,doorentry0-door_left); target entity not found
(15.53) input doorentry0-door_left: @entrance_portal_chamber_side.close()
(15.53) input doorentry0-door_left: doorentry0-info_sign-info_panel.SetInactive()
(15.53) input doorentry0-door_left: doorentry0-info_sign-fluro_snd.StopSound()
(15.53) input doorentry0-door_left: doorentry0-entrance_door_areaportal.close()
(15.57) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-fluro_snd.Volume(10)
(15.60) input doorentry0-info_sign-activate_sign: doorentry0-info_sign-activate_sign.EnableRefire()
(16.33) input : @relay_lights_on.Trigger()
(16.33) output: (logic_relay,@relay_lights_on) -> (orl4-light_observation_room,TurnOn)()
(16.33) output: (logic_relay,@relay_lights_on) -> (orl4-flashlight,TurnOn)()
(16.33) output: (logic_relay,@relay_lights_on) -> (orl4-light_switch_sound,PlaySound)()
(16.33) input @relay_lights_on: orl4-light_observation_room.TurnOn()
(16.33) input @relay_lights_on: orl4-light_observation_room.TurnOn()
(16.33) input @relay_lights_on: orl4-flashlight.TurnOn()
(16.33) input @relay_lights_on: orl4-light_switch_sound.PlaySound()
(16.37) input @relay_lights_on: @relay_lights_on.EnableRefire()
`