BEEmod / BEE2.4

Tool to mod Portal 2's Puzzlemaker
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Okay enough is enough #807

Closed troublemaker139 closed 6 years ago

troublemaker139 commented 6 years ago

No matter what i do, i get compile errors, I've redownloaded beemod multiple times, reset my computer!

If its not the Pre-Release, its the elevators and if not that, its the god damned light strip im using to see my level. What my dev log is:

troublemaker139 unpaused the game [PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf ... [PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF success, chamber size: (15,6,5) [PORTAL2 PUZZLEMAKER] Compilation time (after export): 99 (ms)

VBSP failed.

[INFO] vbsp.main(): BEE2.4.0pr27 VBSP hook initiallised. [INFO] cond.core.import_conditions(): Imported all conditions modules! [INFO] vbsp.main(): Map path is "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf" [INFO] vbsp.main(): New path: "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf" [INFO] vbsp.main(): Clearing inject/ directory.. [INFO] vbsp.main(): PeTI map detected! [INFO] vbsp.main(): Loading settings... [WARNING] vbsp_options.load(): Extra config options: {'voice_pack': 'BEE2_GLADOS_CLEAN'} [WARNING] instanceLocs.get_subitems(): Invalid custom instance name - "piston_grate_low" for (Valid: {'head': 'instances/bee2/clean/items/rex/pellet_dest/head.vmf', 'common': 'instances/bee2/clean/items/rex/pellet_dest/common.vmf', 'piston_bottom_0': 'instances/bee2/clean/items/rex/pellet_dest/pist_0.vmf', 'piston_bottom_1': 'instances/bee2/clean/items/rex/pellet_dest/pist_1.vmf', 'piston_bottom_2': 'instances/bee2/clean/items/rex/pellet_dest/pist_2.vmf', 'piston_bottom_3': 'instances/bee2/clean/items/rex/pellet_dest/pist_3.vmf', 'piston_static_0': 'instances/bee2/clean/items/rex/pellet_dest/static_0.vmf', 'piston_static_1': 'instances/bee2/clean/items/rex/pellet_dest/static_1.vmf', 'piston_static_2': 'instances/bee2/clean/items/rex/pellet_dest/static_2.vmf', 'piston_static_3': 'instances/bee2/clean/items/rex/pellet_dest/static_3.vmf', 'piston_static_4': 'instances/bee2/clean/items/rex/pellet_dest/static_4.vmf', 'piston_logic_0': 'instances/bee2/clean/items/rex/pellet_dest/logic_0.vmf', 'piston_logic_1': 'instances/bee2/clean/items/rex/pellet_dest/logic_1.vmf', 'piston_logic_2': 'instances/bee2/clean/items/rex/pellet_dest/logic_2.vmf', 'piston_logic_3': 'instances/bee2/clean/items/rex/pellet_dest/logic_3.vmf'}) [WARNING] instanceLocs.get_subitems(): Invalid custom instance name - "piston_grate_high" for (Valid: {'head': 'instances/bee2/clean/items/rex/pellet_dest/head.vmf', 'common': 'instances/bee2/clean/items/rex/pellet_dest/common.vmf', 'piston_bottom_0': 'instances/bee2/clean/items/rex/pellet_dest/pist_0.vmf', 'piston_bottom_1': 'instances/bee2/clean/items/rex/pellet_dest/pist_1.vmf', 'piston_bottom_2': 'instances/bee2/clean/items/rex/pellet_dest/pist_2.vmf', 'piston_bottom_3': 'instances/bee2/clean/items/rex/pellet_dest/pist_3.vmf', 'piston_static_0': 'instances/bee2/clean/items/rex/pellet_dest/static_0.vmf', 'piston_static_1': 'instances/bee2/clean/items/rex/pellet_dest/static_1.vmf', 'piston_static_2': 'instances/bee2/clean/items/rex/pellet_dest/static_2.vmf', 'piston_static_3': 'instances/bee2/clean/items/rex/pellet_dest/static_3.vmf', 'piston_static_4': 'instances/bee2/clean/items/rex/pellet_dest/static_4.vmf', 'piston_logic_0': 'instances/bee2/clean/items/rex/pellet_dest/logic_0.vmf', 'piston_logic_1': 'instances/bee2/clean/items/rex/pellet_dest/logic_1.vmf', 'piston_logic_2': 'instances/bee2/clean/items/rex/pellet_dest/logic_2.vmf', 'piston_logic_3': 'instances/bee2/clean/items/rex/pellet_dest/logic_3.vmf'}) [INFO] cond.cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons. [INFO] fizzler.read_configs(): Loaded 13 fizzlers. [INFO] vbsp.load_settings(): Settings Loaded! [INFO] vbsp.load_map(): Parsing Map... [INFO] vbsp.load_map(): Reading Map... [INFO] vbsp.load_map(): Loading complete! [INFO] vbsp.get_map_info(): Forcing elevator spawn! [INFO] vbsp.mod_entryexit(): Setting SP Entry to 1 [INFO] vbsp.mod_entryexit(): Setting SP Exit to 1 [INFO] vbsp.get_map_info(): Game Mode: SP [INFO] vbsp.get_map_info(): Is Preview: False [INFO] brushLoc.read_from_map(): Analysed map, filling air... (125 starting positions..) [INFO] brushLoc.read_from_map(): Air filled! [INFO] cond.core.check_all(): Checking Conditions... [INFO] cond.catwalks.res_make_catwalk(): Starting catwalk generator... [INFO] cond.scaffold.res_unst_scaffold(): Running Scaffold Generator (BEE2_SCAFFOLD)... [INFO] cond.scaffold.res_unst_scaffold(): Finished Scaffold generation! [INFO] cond.vactubes.res_make_vactubes(): Running Generator (BEE2_VACTUBES)... [INFO] vbsp.set_elev_videos(): Elevator type: FORCE [INFO] voiceLine.add_voice(): Adding Voice Lines! [WARNING] BEE2_config.load(): Config "bee2\voice.cfg" not found! Using defaults... [WARNING] BEE2_config.load(): Config "bee2\mid_voice.cfg" not found! Using defaults... [INFO] voiceLine.add_voice(): Adding Base instance! [INFO] voiceLine.add_voice(): Quote events: [] [INFO] voiceLine.add_voice(): No responses data.. [INFO] voiceLine.find_group_quotes(): "ENTRY": 5/15 quotes.. [INFO] voiceLine.add_quote(): Adding quote: "Line" | { | "ID" "SENDIFICATOR_1" | "Choreo" | { | "1" "scenes/npc/glados/coop_test_chamber_both15.vcd" | "2" "scenes/npc/glados/sp_laser_redirect_intro_entry03.vcd" | "3" "scenes/npc/glados/sp_paint_jump_trampolineentry01.vcd" | } | } |

[INFO] voiceLine.find_group_quotes(): "EXIT": 3/5 quotes.. [INFO] voiceLine.add_quote(): Adding quote: "Line" | { | "ID" "FAITH_1" | "Choreo" "scenes/npc/glados/sp_catapult_fling_sphere_peekcompletion01.vcd" | } |

[INFO] voiceLine.find_group_quotes(): "MIDCHAMBER": 3/9 quotes.. [INFO] voiceLine.add_voice(): 3 Mid quotes [INFO] voiceLine.add_quote(): Adding quote: "Line" | { | "Name" "Cave Reactions" | "File" "clean/cavereaction.vmf" | } |

[INFO] voiceLine.add_quote(): Adding quote: "Line" | { | "Name" "Have Fun Soaring Through The Air" | "Choreo_Name" "@voice_faith_trigger" | "OnlyOnce" "1" | "Choreo" "npc/glados/sp_trust_flingentry01.vcd" | } |

[INFO] voiceLine.add_quote(): Adding quote: "Line_SP" | { | "Name" "No Idea How Tiring It Is" | "Choreo_Name" "@voice_ball_button_pressed" | "OnlyOnce" "1" | "Choreo" | { | "1" "npc/glados/mp_coop_fling_3end01.vcd" | "2" "npc/glados/mp_coop_fling3end04.vcd" | } | } |

[INFO] voiceLine.add_voice(): Done! [INFO] cond.monitor.mon_camera_link(): Bullseye defaultdict(<class 'int'>, {}) [INFO] vbsp.anti_fizz_bump(): Adding Portal Bumpers to fizzlers... [INFO] vbsp.anti_fizz_bump(): Done! [INFO] vbsp.set_player_portalgun(): Setting Portalgun: [INFO] vbsp.set_player_portalgun(): Blue: N, Orange: N [INFO] vbsp.set_player_portalgun(): Done! [INFO] cond.core.check_all(): Map has attributes: ['goo', 'has', 'cube', 'cubestandard', 'cubedropper', 'cubedropperstandard', 'cubenotcompanion', 'cubesphere', 'cubedroppersphere', 'cubesphereshaped', 'weightedbutton', 'floorbutton', 'buttonacceptscube', 'buttonacceptsball', 'ballbutton', 'orangeportal', 'orangeportalspawner', 'autoportal', 'blueportal', 'blueportalspawner', 'pedestalbutton', 'faith', 'catapult', 'faithplate', 'sendificator', 'sendtor', 'laseremitter', 'laser', 'deadly', 'spawn_nogun'] [INFO] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=13755, misses=367, maxsize=256, currsize=256) [INFO] cond.core.check_all(): Style Vars: {'doorcameras': True, 'restartonexit': True, 'multiversecave': True, 'fixfizzlerbump': True, 'nomidvoices': False, 'unlockdefault': False, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True} [INFO] cond.core.check_all(): Global instances: {'instances/bee2/logic/hmw/sendtor_detector_sp.vmf', 'instances/bee2/logic/hmw/sendtor_manager.vmf'} [INFO] vbsp.add_extra_ents(): Adding Music... [INFO] vbsp.add_extra_ents(): Adding global ents... [INFO] vbsp.add_extra_ents(): Adding Global PTI Ents [INFO] vbsp.change_ents(): Editing Other Entities... [INFO] vbsp.fixup_goo_sides(): Changing goo sides... [INFO] vbsp.fixup_goo_sides(): Done! [INFO] vbsp.change_brush(): Editing Brushes... [INFO] vbsp.change_brush(): Make Bottomless Pit: False [INFO] vbsp.change_brush(): Goo heights: 96.0 <- Counter({96.0: 18}) [INFO] vbsp.clump_walls(): Clumping: 330 clumps (+ 0 special) [INFO] vbsp.change_overlays(): Editing Overlays... [INFO] vbsp.collapse_goo_trig(): Collapsing goo triggers... [INFO] vbsp.collapse_goo_trig(): Done! [INFO] vbsp.change_func_brush(): Editing Brush Entities... [INFO] vbsp.remove_static_ind_toggles(): Removing static indicator toggles... [INFO] vbsp.remove_static_ind_toggles(): Done! [INFO] vbsp.fix_worldspawn(): Editing WorldSpawn [INFO] vbsp.make_packlist(): Making Pack list... [INFO] vbsp.make_packlist(): "materials/BEE2/bullseye/black_ceiling_metal.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/bullseye/black_floor_metal.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/bullseye/black_floor_metal.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/bullseye/bullseye_glow.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/fizz_side.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/fourthreaper/clean_fdf_center.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/fourthreaper/clean_fdf_left.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/fourthreaper/clean_fdf_right.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/fourthreaper/force_deflection_field.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/phys_shield/clean_pshield_center.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/phys_shield/clean_pshield_left.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/phys_shield/clean_pshield_right.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/phys_shield/physics_shield.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/phys_shield/physler_flow.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/phys_shield/physler_noise.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/phys_shield/physler_ripples_dim.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz/player_clip_electric.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz_sides/side_color_06141A.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz_sides/side_color_06A31A.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/fizz_sides/side_color_4C260A.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/glass_player_clip.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/comp_bounce.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/comp_off.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/comp_on.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/comp_speed.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/stan_off.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/stan_off_bounce.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/stan_off_speed.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/stan_on.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/stan_on_bounce.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/clean_cube/stan_on_speed.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/cube_color/tint.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/effect.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler_danger.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler_danger.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler_dirty.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler_dirty.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler_dirty_danger.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/models/props_ingame/cust_fizz/fizzler_dirty_danger.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/no_paint/signage_arrow_world.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/no_paint/signage_catapult1_world.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/no_paint/signage_catapult2_world.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/sendtor/sendificator_antlines.vmt" [INFO] vbsp.make_packlist(): "materials/BEE2/sendtor/sendificator_antlines.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/tile_noise.vtf" [INFO] vbsp.make_packlist(): "materials/BEE2/tile_noise_2x1.vtf" [INFO] vbsp.make_packlist(): "materials/bee2/clean/black_1x1.vmt" [INFO] vbsp.make_packlist(): "materials/bee2/clean/black_1x2.vmt" [INFO] vbsp.make_packlist(): "materials/bee2/clean/black_ceil.vmt" [INFO] vbsp.make_packlist(): "materials/models/hmw/props/sendificator.vmt" [INFO] vbsp.make_packlist(): "materials/models/hmw/props/sendificator.vtf" [INFO] vbsp.make_packlist(): "materials/models/hmw/props/sendificator_beam.vmt" [INFO] vbsp.make_packlist(): "materials/models/hmw/props/sendificator_beam.vtf" [INFO] vbsp.make_packlist(): "materials/models/hmw/props/sendificator_n.vtf" [INFO] vbsp.make_packlist(): "materials/models/hmw/props/sendificator_r.vmt" [INFO] vbsp.make_packlist(): "models/BEE2/cube_color/clean_standard.mdl" [INFO] vbsp.make_packlist(): "models/BEE2/cube_color/dropper_cowl_clean.mdl" [INFO] vbsp.make_packlist(): "models/BEE2/props_ingame/cust_fizz.mdl" [INFO] vbsp.make_packlist(): "models/BEE2/props_ingame/cust_fizz_static.mdl" [INFO] vbsp.make_packlist(): "models/hmw/props/sendificator.mdl" [INFO] vbsp.make_packlist(): "models/hmw/props/sendificator_beam.mdl" [INFO] vbsp.make_packlist(): "models/hmw/props/sendificator_cube0.mdl" [INFO] vbsp.make_packlist(): "models/hmw/props/sendificator_cube1.mdl" [INFO] vbsp.make_packlist(): "models/hmw/props/sendificator_sphere0.mdl" [INFO] vbsp.make_packlist(): "models/hmw/props/sendificator_sphere1.mdl" [INFO] vbsp.make_packlist(): "scripts/vscripts/BEE2/video_splitter_specific.nut" [INFO] vbsp.make_packlist(): "scripts/vscripts/bee2/portal_man.nut" [INFO] vbsp.make_packlist(): "scripts/vscripts/hmw/sendificator.nut" [INFO] vbsp.make_packlist(): Packlist written! [INFO] vbsp.save(): Saving New Map... [INFO] vbsp.save(): Complete! [INFO] vbsp.run_vbsp(): Calling original VBSP... [INFO] vbsp.run_vbsp(): Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp_original.exe" -game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/" "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf" [ERROR] .run_vbsp(): Valve Software - vbsp.exe (Jun 28 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials Loading C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf ConVarRef gpu_level doesn't point to an existing ConVar Could not open instance file instances/p2editor/light_panel_32x128_cool_med.vmf
_

[ERROR] vbsp.run_vbsp(): VBSP failed! (1)

troublemaker139 unpaused the game [PORTAL2 PUZZLEMAKER] Saved puzzle: C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/puzzles\76561198175471417\autosave.p2c [

TeamSpen210 commented 6 years ago

That's strange, you should have that, and actually it shouldn't be used anywhere. Does C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content/instances/p2editor/light_panel_32x128_cool_med.vmf actually exist?

troublemaker139 commented 6 years ago

past instances is only beemod :/

troublemaker139 commented 6 years ago

it goes C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content/maps/instances/bee2

Then theres like all the stuff from BeeMod

troublemaker139 commented 6 years ago

So P2editor doesn't exist. Ive used Portal 2s editor Before Beemod and it worked fine tho

LautaroL20 commented 6 years ago

This clearly seems to be an issue in the game caused by using old resources from past Beemod releases, to solving this annoyance, you will have to do the following:

1 - Open Beemod and click on: File ----> Uninstall From Selected Game ----> "Are you sure you want to delete "PORTAL 2"? ----> YES.

2 - Wait 1 minute while Beemod removes their resources from Portal 2.

3 - Verify the Game Cache Files.

4 - Make sure to have downloaded and unzipped the latest Packages & Application version of Beemod, and both must have to be from the same Pre-Release Version, otherwise bugs may occur. Links:

https://github.com/BEEmod/BEE2.4/releases (Application) https://github.com/BEEmod/BEE2-items/releases (Packages)

Note that if you are running Beemod on Linux or Mac Os X, issues can occur. Beemod currently works well only on Windows 7, 8 and 10.

5 - Click on: File ----> Options ----> Development, then uncheck the option: Preserve Game Directories.

6 - Now choose your favorite Items & Style and export your palette to the game.

7 - Make sure to save these steps in a text file in case you get similar issues in the future.

8 - Happy mapmaking!