BEEmod / BEE2.4

Tool to mod Portal 2's Puzzlemaker
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Connections #825

Closed TeamSpen210 closed 5 years ago

TeamSpen210 commented 6 years ago

This is a new system which generates the item connection logic in the compiler, instead of using the original logic. This allows us to implement features like A/B logic directly in the compiler, remove redundant logic gates, and in general greatly decrease entity use to about the same amount as the same Hammer map.

See editoritems.txt for details on the new config format.

FrozenDragon0 commented 6 years ago

Overgrown decorations included?

TeamSpen210 commented 6 years ago

This has nothing to do with that.

FrozenDragon0 commented 6 years ago

@TeamSpen210 Come on I really want to see overgrown decorations in bee2.4 same iwth lautaro.

LautaroL20 commented 6 years ago

@TeamSpen210 - I see you listed the Standing Fizzler. ¿What are you planning to do with it?

TeamSpen210 commented 6 years ago

This whole thing is about removing the math_counter and logic_branch you see in most items, so that, but in this case it'd be converting it to have the ability to absorb other fizzlers and assume their type.

LautaroL20 commented 6 years ago

Your new config to absorb other fizzlers should be implement for the Reclined Fizzlers aswell. Altough an aditional option to prevent exploits will be needed.

TeamSpen210 commented 5 years ago

This is now implemented.

LautaroL20 commented 5 years ago

@TeamSpen210 - Do not forget to apply the label after closing an issue; since although it may sounds unbelievable, there are some people who still checks inside the "closed issues" tab in order to see which issues were solved/closed and their reasons. So, having them shorted with the proper label after closing will help people to understand the real cause of its closure.

There is no need to apply aditional labels such as "enhancement", "new item" etc, when the issue is invalid/duplicate. The "invalid" or "duplicate" labels are just enough to clarify a reason for it.