Is your feature request related to a problem? Please describe.
Currently the all variogram related textures do not give exact results at the array borders due to division by a higher number of neighbours then they actually have.
Describe the solution you'd like
Divide border pixel values by correct number of neighbours depending on window and lag size. A starting point is already implemented as neighbour_count in utils. This needs to be "daskified" since for big arrays the function would allocate huge arrays (see here for using block id in the function to be mapped).
Is your feature request related to a problem? Please describe. Currently the all variogram related textures do not give exact results at the array borders due to division by a higher number of neighbours then they actually have.
Describe the solution you'd like Divide border pixel values by correct number of neighbours depending on window and lag size. A starting point is already implemented as
neighbour_count
in utils. This needs to be "daskified" since for big arrays the function would allocate huge arrays (see here for using block id in the function to be mapped).