[x] Data in, Data Out: You understand that computer programs are used to
transform data, and can explain a JS program from this module in terms of
the data that goes in and the data that comes out.
[x] Three Audiences: You can explain how a single file of code is used to
communicate with 3 different audiences:
[x] Developers: You can explain how code formatting, comments, logs and
variable names make it easier (or harder!) for a developer to understand a
program.
[x] Computers: You can explain how a computer follows your instructions to
store, read and modify data in program memory.
[x] Users: You can explain how the computer creates a dynamic user
experience by following different executions paths depending on user
input.
[x] Tracing Variables: You can complete a trace table for a program that
uses only variables, and can check your work using the "trace" button.
[x] JavaScript Syntax: Given a program, you can identify these parts of
JavaScript syntax:
[x] Primitives
[x] Operators
[x] Identifiers
[x] Keywords
[x] Checks
[x] Blocks
[x] Function Calls
Listening and Reading: You can read code out loud, and understand your
classmates when they read code to you. You don't need to understand how a
program works to master these learning objectives!
[x] Listening You can exactly re-write a program that a classmate has read
[x] Reading You can read a program out loud and guide your classmates to
re-write exactly the same code without them seeing the program. Every
indentation, semi-colon, comment and spelling in their program must be
identical to yours.
[x] Static vs. Dynamic Analysis: You can explain and use these two ways of
studying a program, each can help you understand different aspects of your
code. To help understand this concept, the options panel in Study Lenses
is organized into static and dynamic study options:
[x] Static: Studying the text in a code file without running it. Some
static study methods are creating a flowchart, analyzing variables,
filling out a trace table, and drawing on code.
[x] Dynamic: Running code and studying the computer's behavior. Some
dynamic study methods are running code and reading console logs, using the
trace button, and stepping through in the debugger or JS Tutor.
[x] Tracing Execution: You can complete a "steps" trace table for all JS
language features in Just Enough JavaScript, and can correct your table
using console output from the "trace" button.
[x] Analyzing Variables: You can list all the variables in a program, and
answer these 5 questions for each variable:
Where is the variable declared?
What is the variable's scope?
Is the variable initialized with a value?
How many times is its value used (read) in the program?
How many times is the variable assigned a new value?
What types are assigned to this variable during the program's execution?
[x] Completing Programs: You can successfully fill in blanks for a program
when the missing words are provided, including distractors.
[x] Translating Pseudo Code: Given a program written in Pseudo Code, you
can translate it to working JavaScript.
[x] Comparing Programs: You can compare two programs with similar code and
explain if they have the same behavior or not. If they do not, you can
explain how they behave differently and why.
[x] Constructing Programs: You can reconstruct a program's lines and
indentation, successfully ignoring distractor lines.
[x] Stepping Through: You can pause a script in a your browser's debugger,
arrange the debugger, collapse extra panels, and step through a script
written with Just Enough JS. At each point in execution you can make a
prediction of the next line before executing, and can check your
prediction using the scopes panel.
[x] Imperative Programming: You can explain what the Imperative
Programming paradigm is, and can explain how you know the programs in
Welcome to JS are Imperative.
[x] Program Goals: You understand that a full JavaScript program can be
explained as a series of smaller goals, and can write names for the goals
in a simple working program.
[x] Logging: You can tracing specific aspects of a program's execution and
log them to the console.
[x] Tracing Backwards You can trace backwards from a program's output to
it's input.
[x] Naming Variables: You can analyze how a variable is used in a program
and give it two names:
Generic: You can give a generic name to a variable based on how it is
used in the program.
Specific: You can give a specific name to a variable based on how it's
used and the program's domain (the program's specific data and use-case).
[x] Describing Programs: You can read a program and describe it with
comments using to the methodology from /describing-programs:
Zoom Out
Zoom In
Find Connections
Describe Goals
[x] Code Review: Given a working program you can review the code for
clarity, correctness and style.
[x] Same Behavior, Different Code: You can study simple programs with the
same behavior (data in, data out) but different source code and explain
how the differences matter for each audience.
[x] Linting: You can find and fix simple linting errors in JavaScript
programs.
[x] Program Life Cycle: You can explain the two phases of a program's life
cycle.
Creation Phase
Execution Phase
[x] Fixing Errors: You can use the structured comment to describe an error
in your program, and can make several educated guesses at how to fix the
error.
[x] Fixing Bugs: You can use the structured comment to describe and fix a
bug in small programs.
[x] Modifying Programs: You can make small changes in a program to change
its behavior without breaking it.
[x] Refactoring: Given a working program, you can make changes to the code
without changing the program's behavior.
[x] Writing Programs: Given a description of a program's behavior (user
story + test cases), you can plan goals for the program and write code to
pass the tests.
Reverse Engineering: Given a working program with unreadable code, you
can:
[x] Give the program a name.
[x] Describe the program's behavior with a user story, acceptance criteria and
test cases.
[x] Plan goals for the program.
[x] Develop your own working program with the exact same behavior.
Imagining Programs: Given an empty page, you can imagine and develop your
own programs using Just Enough JavaScript. This includes:
[x] A title.
[x] A description with a user story, acceptance criteria and test cases.
[x] Commented goals.
[x] Fully working Code.
Week 1
I Need Help With:
Now everything is ok.
What went well?
Studying the text in a code file without running it
Running code and studying the computer's behavior.
What went less well?
The number of tasks. It took more time than I expected.
Lessons Learned
How to analyze JavaScript code.
Basic understanding of JavaScript code.
Week 2
I Need Help With:
at the moment everything is clear
What went well?
studying the exercises
What went less well?
some exercises took more time than others
Lessons Learned
creating simple code with js using while loops, for of and if else
Week 3
I Need Help With:
at the moment I have no questions
What went well?
study JavaScript
What went less well?
I'm not sure that understood RegExp.prototype.test()
Learning Objectives
1. What is Programming
2. Just Enough JavaScript
3. Understanding Programs
/describing-programs
:4. Developing Programs
Week 1
I Need Help With:
What went well?
What went less well?
Lessons Learned
Week 2
I Need Help With:
What went well?
What went less well?
Lessons Learned
Week 3
I Need Help With:
What went well?
What went less well?
RegExp.prototype.test()
Lessons Learned