Closed tatteaid closed 9 months ago
The current fix stated by tatteaid, is a valid fix and must be merged in order for full functionality with SWM and World Guard.
Yeah that's what I should've done, I forgot that you were using an interface adapter to support the different plugins so I thought that the #generateWorld method was SlimeWorld's method, not a method in the addon.
Yeah that's what I should've done, I forgot that you were using an interface adapter to support the different plugins so I thought that the #generateWorld method was SlimeWorld's method, not a method in the addon.
I see. I'd advice to make a separate method in SlimeUtils or something that calls generateWorld and afterwards the load event.
Implemented.
Potentially fixes the WorldGuard protection issue, I only tested this for a minute or two, but one of the contributors of ASWM/ASP mentioned that called the WorldLoadEvent will make WorldGuard protection go away.