BG-Software-LLC / SSB-SlimeWorldManager

An addon for SuperiorSkyblock2 that adds SlimeWorldManager support for worlds management!
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Entity despawn on server restart #35

Closed Davisiiiik closed 2 months ago

Davisiiiik commented 7 months ago

Minecraft's Version

This server is running SlimeWorldManager version git-SlimeWorldManager-15433 (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: dd798be on paper_upstream) Previous version: git-SlimeWorldManager-15414 (MC: 1.20.2)

Plugin's Version

SuperiorSkyblock2: 2023.3-b100 Advanced SlimeWorld Manager: 2.10.0 SSB Slime Worlds Manager: 2023.1-b7

Describe the bug

On every server restart all entities (Villagers, zombies with name tags, etc.) disappear including information about stacked valuable blocks.

I have noticed that no created islands are stored in plugins/SlimeWorldManager/config.yml file even though few players created their islands, is that normal?

To Reproduce

While running SlimeWorlds, create island, spawn few mobs/villagers/etc. On server restart they will be gone. Same With stacked valuable blocks.

Additional Information

No response

Davisiiiik commented 7 months ago

After updating ASWM and AdvancedSlimePaper to version git-15518 this issue is mostly fixed. Only information about stacked valuable blocks keeps vanishing on server restart.

OmerBenGera commented 3 months ago

Check out latest dev build of SuperiorSkyblock, let me know if it is fixed

Davisiiiik commented 3 months ago

Hologram above valuable blocks are not loaded with SlimeWorld, but when you add/remove a block, it appears with correct number.

So it is fixed, but not perfect. Its up to you if you want to perfect it or close the ticket.

OmerBenGera commented 2 months ago

Hologram above valuable blocks are not loaded with SlimeWorld, but when you add/remove a block, it appears with correct number.

So it is fixed, but not perfect. Its up to you if you want to perfect it or close the ticket.

Update to latest dev build of SuperiorSkyblock and it should be fixed. If not, open a new issue on github :)