Closed DuneSciFye closed 11 months ago
Report it over SlimeWorldManager's authors. WildChests tries to read data from the chunk in ChunkLoadEvent and this causes the server to crash. It works fine on Spigot & Paper, therefore it is not related to WildChests directly.
Could you add a delay to the chests loading?
Could you add the delay made by this fork: https://github.com/WaterArchery/WildChests
That developer does not check if the chunk is still loaded, which can cause the chunk to load again.
Well is there any way of delaying it to make it work with SWM?
I'm willing to pay for some sort of configuration or anything.
This is still happening: https://pastebin.com/Qx6BE8fa Please help
As I said, you should report it over SlimeWorldManager 's authors. Fixing it on WC's end will still cause issues with other plugins if they do the same. Bugs should be fixed from the root cause of the issue, and not as hot-patches by the plugin developers.
They have been able to fix it!
Minecraft's Version
This server is running SlimeWorldManager version git-SlimeWorldManager-15186 (MC: 1.20.1) (Implementing API version 1.20-R0.1-SNAPSHOT) (Git: 082d551 on paper_upstream)
Plugin's Version
WildChests version 2023.3
Describe the bug
When some players join, the server crashes basically every time. If they join back right after the server starts back up after the crash, it works fine.
To Reproduce
NA
Additional Information
https://pastebin.com/gNc8Qm6U