Open nivcoo opened 2 years ago
In paper config i've "skip-entity-ticking-in-chunks-scheduled-for-unload" to true, i will check if i turn to false if i always have the issue
How is it related to WildLoaders..?
In paper config i've "skip-entity-ticking-in-chunks-scheduled-for-unload" to true, i will check if i turn to false if i always have the issue
It doesn't work
How is it related to WildLoaders..?
Because WildLoader keep chunk loaded
Look after multiple hours of loader : https://pics.revolis.fr/2022/05/09/08-49_qP7M.mp4
Look after multiple hours of loader : https://pics.revolis.fr/2022/05/09/08-49_qP7M.mp4
I dont see how its related to WildLoaders... Does it happen if a regular player loads the chunk? Does it happen without WS installed?
Try narrow down the issue and find what plugin actually causes this to happen.
It's doesn't happen with regular player I don't specify but the entity spawn with WS spawners
I will try without WS
I don't have the issue if mobs doesn't move but if i use water to move mobs into unloaded chunk i've the issue like that https://pics.revolis.fr/2022/05/09/09-43_Gumu.mp4 (Also without WS)
I don't have the issue if mobs doesn't move but if i use water to move mobs into unloaded chunk i've the issue like that https://pics.revolis.fr/2022/05/09/09-43_Gumu.mp4 (Also without WS)
The issue might be because they move into unloaded chunk. I dont think there's much that can be done tbh.
I talk with Paper and it's WildLoader issue : https://pics.revolis.fr/2022/05/09/11-07_HlQU.png so how can we fix that ?
Do you know how you can fix this issue ?
I use MobFarmManager and i've also asked him to support wildloader (Maybe it can works) https://github.com/Zrips/MobFarmManager/issues/37
I dont understand why are you contacting every developer in the world about issues not related to them... keep the issues with the plugin here and not elsewhere.
About the chunks issues, I will look into that, just relax and be patient.
I dont understand why are you contacting every developer in the world about issues not related to them... keep the issues with the plugin here and not elsewhere.
About the chunks issues, I will look into that, just relax and be patient.
Because you firstly said : "It's not related to wildloader"
This happens for me on 1.19.2 but Wandering Traders are instead spawning then going into unloaded chunks causing me to come back to my base with 20+ wandering traders
We have same issue
Same here...
Placing a 1 chunk chunk loader, leaving at 11h AM, I returned in game at 10h PM, I was having 980 bats in cave below chunk loader...
Minecraft's Version
1.18.2
Plugin's Version
b43
Describe the bug
Hello, i hadn't this issue in 1.12.2 but now in 1.18.2 when chunk is loaded by WildLoader (With spawner) the mobs will spawnv endlessly. Yesterday i had 8000 zombified_piglin the one chunk. The craming entity doesn't work. When i check the chunk i've that https://pics.revolis.fr/2022/05/09/01-14_eCcH.mp4 (It's normal the next chunk isn't loaded)
Idk if it's linked but i user paper-pre-spawn-event feature in wildstacker.
To Reproduce
Place spawner and loader and wait the spawn and check /ws stats (If you have wildstacker also)
Additional Information
No response