[WildStacker] Task #6767 for WildStacker v2024.1 generated an exception
java.lang.NoSuchMethodError: 'void org.bukkit.event.entity.EntityDeathEvent.(org.bukkit.entity.LivingEntity, java.util.List, int)'
at com.bgsoftware.wildstacker.utils.entity.logic.DeathSimulation.lambda$null$3(DeathSimulation.java:160) ~[?:?]
at org.bukkit.craftbukkit.v1_20_R4.scheduler.CraftTask.run(CraftTask.java:82) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at org.bukkit.craftbukkit.v1_20_R4.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:415) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:1397) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.dedicated.DedicatedServer.b(DedicatedServer.java:402) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:1293) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.y(MinecraftServer.java:1064) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:311) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
To Reproduce
Have SpawnerMeta and WildStacker installed. I also had MCMMO installed, which I removed after reading old Issues with this plugin. Still doesn't work
Additional Information
###############################################
WildStacker Configuration
Developed by Ome_R
###############################################
How should the item that is given to players by the give command be called?
{0} represents stack size
{1} represents entity/block type
{2} represents item type (Egg / Spawner / Barrel)
give-item-name: '&6x{0} &f&o{1} {2}'
The inspect tool of the plugin.
When clicking an item, entity, barrel or spawner, all the information
'&7Click on two objects to check if they can stack together.'
Settings related to database.
database:
Should data of worlds that no longer exist be deleted?
delete-invalid-worlds: false
Settings related to the automatic kill all
kill-task:
How much time should be passed between auto-killing? (in seconds)
If you wish to disable the auto-killing task, set the interval to 0.
interval: 0
Should the kill task remove stacked entities?
stacked-entities: true
Should the kill task remove unstacked entities?
unstacked-entities: true
Should the kill task remove stacked items?
stacked-items: true
Should the kill task remove unstacked items?
unstacked-items: true
When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
This feature will work if the interval is set to 0 - these are two different features!
sync-clear-lagg: true
Set a command for getting the next time until kill task will happen.
You can split multiple commands using ",".
You can set it to '' in order to disable this feature.
time-command: stacker timeleft
All settings related to the kill-all task of entities.
kill-entities:
A list of entities that will be cleared.
# EntityType list: https://bg-software.com/entities/
# SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
# You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
# If you want all entities to be killed, set this to []
whitelist: []
# A list of entities that won't be cleared.
# EntityType list: https://bg-software.com/entities/
# SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
# You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
# If you wish to disable blacklisted entities, use "blacklist: []"
blacklist: []
# A list of worlds that entities will be cleared inside.
# If you want all worlds, set this to []
worlds: []
All settings related to the kill-all task of entities.
kill-items:
A list of items that will be cleared.
# Material list: https://bg-software.com/materials/
# If you want all items to be killed, set this to []
whitelist: []
# A list of items that won't be cleared.
# Material list: https://bg-software.com/materials/
# If you wish to disable blacklisted items, use "blacklist: []"
blacklist: []
# A list of worlds that items will be cleared inside.
# If you want all worlds, set this to []
worlds: []
Here you can configurable all features related to stacked items.
items:
Should items get stacked on the server?
enabled: true
How many blocks from the item should be checked for other items to stack into?
Minecraft's Version
Spigot 1.20.6
Plugin's Version
2024.1
Describe the bug
Stacked mobs not dropping any loot or exp.
[WildStacker] Task #6767 for WildStacker v2024.1 generated an exception java.lang.NoSuchMethodError: 'void org.bukkit.event.entity.EntityDeathEvent.(org.bukkit.entity.LivingEntity, java.util.List, int)'
at com.bgsoftware.wildstacker.utils.entity.logic.DeathSimulation.lambda$null$3(DeathSimulation.java:160) ~[?:?]
at org.bukkit.craftbukkit.v1_20_R4.scheduler.CraftTask.run(CraftTask.java:82) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at org.bukkit.craftbukkit.v1_20_R4.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:415) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:1397) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.dedicated.DedicatedServer.b(DedicatedServer.java:402) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:1293) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.y(MinecraftServer.java:1064) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:311) ~[spigot-1.20.6-R0.1-SNAPSHOT.jar:4195-Spigot-fcd94e2-f057cf4]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
To Reproduce
Have SpawnerMeta and WildStacker installed. I also had MCMMO installed, which I removed after reading old Issues with this plugin. Still doesn't work
Additional Information
###############################################
WildStacker Configuration
Developed by Ome_R
###############################################
How should the item that is given to players by the give command be called?
{0} represents stack size
{1} represents entity/block type
{2} represents item type (Egg / Spawner / Barrel)
give-item-name: '&6x{0} &f&o{1} {2}'
The inspect tool of the plugin.
When clicking an item, entity, barrel or spawner, all the information
about the object will be displayed to the player.
inspect-tool: type: STICK name: '&6Inspect Tool' lore:
The simulate tool of the plugin.
You can check if two objects can stack together using this tool.
simulate-tool: type: STICK name: '&6Simulate Tool' lore:
Settings related to database.
database:
Should data of worlds that no longer exist be deleted?
delete-invalid-worlds: false
Settings related to the automatic kill all
kill-task:
How much time should be passed between auto-killing? (in seconds)
If you wish to disable the auto-killing task, set the interval to 0.
interval: 0
Should the kill task remove stacked entities?
stacked-entities: true
Should the kill task remove unstacked entities?
unstacked-entities: true
Should the kill task remove stacked items?
stacked-items: true
Should the kill task remove unstacked items?
unstacked-items: true
When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
This feature will work if the interval is set to 0 - these are two different features!
sync-clear-lagg: true
Set a command for getting the next time until kill task will happen.
You can split multiple commands using ",".
You can set it to '' in order to disable this feature.
time-command: stacker timeleft
All settings related to the kill-all task of entities.
kill-entities:
A list of entities that will be cleared.
All settings related to the kill-all task of entities.
kill-items:
A list of items that will be cleared.
Here you can configurable all features related to stacked items.
items:
Should items get stacked on the server?
enabled: true
How many blocks from the item should be checked for other items to stack into?
Material list: https://bg-software.com/materials/
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
merge-radius: all: 5
Custom display-name for the items on ground.
If you don't want a display-name, use "custom-name: ''"
{0} represents stack amount
{1} represents display name
{2} represents display name in upper case
custom-name: '&6x{0} &f&o{1}'
Blacklisted items are items that won't get stacked.
Material list: https://bg-software.com/materials/
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
If you wish to disable blacklisted items, use "blacklist: []"
blacklist:
EXAMPLE_ITEM
Whitelisted items are items that will get stacked.
Material list: https://bg-software.com/materials/
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
If you wish to disable whitelisted items, use "whitelist: []"
whitelist: []
Set a maximum stack for specific items.
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
If you don't want any limits, you can set a random type.
limits: EXAMPLE_ITEM: 1024
A list of worlds items won't get stacked inside them (case-sensitive)
disabled-worlds:
disabled_world
Set a maximum amount of item objects in a chunk.
If you want to disable the feature, set it to 0.
chunk-limit: 0
Should particles be spawned when an entity gets stacked?
If you want to edit the particles, check the particles file.
particles: true
When enabled, all items will have a custom name (even if not stacked)
unstacked-custom-name: false
When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
of 80 different items.
fix-stack: false
When item-display is enabled, the item's name will be displayed instead of it's type
This will take place on all items, and can only be overridden by custom-display section.
item-display: false
Should players be able to disable item names for themselves?
In order to work, ProtocolLib should be installed.
names-toggle:
Can item names be toggled?
enabled: false
What the toggle command will be?
command: stacker names item
Should pickup-sound be enabled for stacked items?
pickup-sound: true
Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place)
max-pickup-delay: false
How much time should be passed between auto-stacking? (in ticks)
If you wish to disable the auto-stacking task, set the stack-interval to 0.
By default, all items are stacked once, when they spawn.
stack-interval: 0
Should entities get stored into the database?
store-items: true
Here you can configurable all features related to stacked entities.
entities:
Should entities get stacked on the server?
enabled: true
How many blocks from the entity should be checked for other entities to stack into?
EntityType list: https://bg-software.com/entities/
SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
merge-radius: all: 10
Custom display-name for the entities.
If you don't want a display-name, use "custom-name: ''"
{0} represents stack amount
{1} represents entity type
{2} represents entity type in upper case
{3} represents the upgrade's display name
custom-name: '&6x{0} &f&o{1}{3}'
Blacklisted entities are entities that won't get stacked.
EntityType list: https://bg-software.com/entities/
SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
If you wish to disable blacklisted entities, use "blacklist: []"
blacklist:
EXAMPLE_MOB
Whitelisted entities are entities that will get stacked.
EntityType list: https://bg-software.com/entities/
SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
If you wish to disable whitelisted entities, use "whitelist: []"
whitelist: []
Set a maximum stack for specific entities.
Make sure you follow the "ENTITY-TYPE" format.
You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
If you don't want any limits, you can set a random type.
limits: EXAMPLE_ENTITY: 10
Set a minimum required entities to stack for specific entities.
Make sure you follow the "ENTITY-TYPE" format.
You can use 'all' as a global limit (all: 20 will set all entities to must have at least 20 entities around before stacking)
If you don't want any limits, you can set a random type.
minimum-required: EXAMPLE_ENTITY: 10
A list of worlds entities won't get stacked inside them (case-sensitive)
disabled-worlds:
disabled_world
Set a maximum amount of entity objects in a chunk.
If you want to disable the feature, set it to 0.
chunk-limit: 0
Should particles be spawned when an entity gets stacked?
If you want to edit the particles, check the particles file.
particles: true
A list of WorldGuard regions entities won't get stacked inside them (case-sensitive)
disabled-regions: []
Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
Color codes are supported, as well as regex.
If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
name-blacklist: []
How much time should be passed between auto-stacking? (in ticks)
If you wish to disable the auto-stacking task, set the stack-interval to 0.
stack-interval: 0
A list of all checks that the plugin does before trying to stack two entities together.
stack-checks: AGE: true ANIMAL_OWNER: true AXOLOTL_TYPE: true AXOLOTL_PLAYING_DEAD: false BAT_AWAKE: false CAN_BREED: true CAT_COLLAR_COLOR: true CAT_TYPE: true CREEPER_CHARGED: true ENDERMAN_CARRIED_BLOCK: true EXACT_AGE: false FROG_TOUNGE_TARGET: false FROG_TYPE: true GLOW_SQUID_DARK_TICKS: false GOAT_SCREAMING: false GUARDIAN_ELDER: true HORSE_CARRYING_CHEST: true HORSE_COLOR: true HORSE_JUMP: true HORSE_MAX_TAME_PROGRESS: true HORSE_STYLE: true HORSE_TAME_PROGRESS: true HORSE_TYPE: true IS_IN_LOVE: true IS_TAMED: true LLAMA_COLOR: true LLAMA_STRENGTH: true MOOSHROOM_TYPE: true NAME_TAG: true NERFED: true OCELOT_TYPE: true PARROT_TYPE: true PHANTOM_SIZE: true PIG_SADDLE: true PUFFERFISH_STATE: true RABBIT_TYPE: true SHEEP_COLOR: true SHEEP_SHEARED: true SKELETON_TYPE: true SLIME_SIZE: true SPAWN_REASON: false TROPICALFISH_BODY_COLOR: true TROPICALFISH_TYPE: true TROPICALFISH_TYPE_COLOR: true UPGRADE: true VILLAGER_PROFESSION: true WOLF_ANGRY: false WOLF_COLLAR_COLOR: true WOLF_TYPE: true ZOMBIE_BABY: true ZOMBIE_PIGMAN_ANGRY: false
A list of all actions that the plugin check before unstacking an entity stack.
stack-split: BEE_AGRO: false ENTITY_BREED: true ENTER_VEHICLE: true IRON_GOLEM_AGRO: false MUSHROOM_SHEAR: true NAME_TAG: true PIGMAN_AGRO: false SHEEP_DYE: true SHEEP_SHEAR: true VILLAGER_INFECTION: true WOLF_AGRO: false
Linked-entities are entities that are linked to one spawner or more.
A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
Linked entities feature won't work if entities-stacking is disabled.
linked-entities:
Should entities be linked to spawners?
enabled: true
The maximum distance that the linked entity can be from the spawner.
If the entity is too far, it will get unlinked automatically from the spawner.
max-distance: 10
Instant-kill will kill the entire stack instead of unstack it by one.
When an entire stack dies, their drops are getting multiplied.
EntityType list: https://bg-software.com/entities/
DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
If you don't want instant-kill, use "instant-kill: []"
instant-kill:
PIG
Nerfed entities are entities that cannot attack / target other entities and players.
EntityType list: https://bg-software.com/entities/
SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
nerfed-entities:
A list of entities that will be nerfed.
If you want all entities to be nerfed, set this to [].
whitelist:
A list of entities that won't be nerfed.
blacklist: []
A list of worlds that entities can be nerfed in.
If you want entities to be nerfed inside all worlds, set this to [].
worlds: []
Should nerfed entities be able to teleport?
teleport: false
Stack-down is a feature that will force entities to stack to other entities that are below their y level.
This feature is great for flying entities, like blazes and ghasts.
stack-down:
Should the stack-down feature be enabled on the server?
enabled: true
A list of entities that will be forced to only stack down.
You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
stack-down-types:
If a stacked entity dies from fire, should the fire continue to the next entity?
keep-fire: true
If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs.
mythic-mobs-custom-name: true
A list of entities that should keep the lowest health when stacking.
EntityType list: https://bg-software.com/entities/
SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
keep-lowest-health: []
When enabled, parents of the entity will get stacked together after breeding.
stack-after-breed: true
When smart-breed is enabled, players will be consumed with two items in order to breed a stack.
No breeding animation will be played, and a new baby stack will be spawned with the correct amount.
This can prevent massive splits of the stack for breeding, and can help with performance.
smart-breeding: enabled: false
When enabled, items for breeding will be consumed from the entire inventory instead of only hand.
consume-entire-inventory: false
When enabled, entities' names will be shown only if player looks exactly towards them.
hide-names: false
Should players be able to disable entity names for themselves?
In order to work, ProtocolLib should be installed.
names-toggle:
Can entity names be toggled?
enabled: false
What the toggle command will be?
command: stacker names entity
Should entities can be killed fast by players (No damage-cooldown)?
fast-kill: false
The default amount entities should get unstacked by.
Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT"
default-unstack: all: 1
Should exp get added directly to killer instead of dropped to ground?
EntityType list: https://bg-software.com/entities/
SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
auto-exp-pickup: []
Set a custom exp sound when auto-exp-pickup is enabled.
You can set this to '' if you want to disable it.
exp-pickup-sound: ENTITY_EXPERIENCE_ORB_PICKUP
Should eggs that are laid by stacked chickens be multiplied by it's stack size?
egg-lay-multiply: true
Should scout that are dropped by grown turtles by multiplied by it's stack size?
scute-multiply: true
Should vanilla equipment of entities get cleared after they unstack?
clear-equipment: false
Should corpses be spawned when entity dies ("death animations")?
spawn-corpses: true
When enabled, entities will be one shot by specific tools.
one-shot:
Should this feature be enabled?
enabled: false
A list of tools that can one shot entities.
tools:
A list of entities that will be one shot.
EntityType list: https://bg-software.com/entities/
SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
whitelist:
Should entities get stored into the database?
store-entities: true
Should WildStacker add a custom entities-stacking setting to SuperiorSkyblock?
When enabling, make sure you add "entities_stacking" section to the settings menu.
superiorskyblock-hook: false
Should drops get calculated in relation to the amount of mobs that died?
multiply-drops: true
Should exp get calculated in relation to the amount of mobs that died?
multiply-exp: true
Should damage be spread to the next stack?
If you deal more damage than the health of the entity, the rest of the damage will be dealt to the next stack.
spread-damage: false
Which transform types should WildStacker listen to?
When an entity is transforming into another entity with one of the following reasons,
the plugin will convert it's data to the new entity.
A list of transform reasons can be find here:
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityTransformEvent.TransformReason.html
filtered-transforms:
METAMORPHOSIS
Should entities fill vehicles entirely by stacked entities?
When enabled, vehicles will be able to get filled with two entities.
This can cause players to not be able to enter these vehicles.
entities-fill-vehicles: false
Here you can configurable all features related to stacked spawners.
spawners:
Should spawners get stacked on the server?
enabled: false
How many blocks from the spawner should be checked for other spawners to stack into?
EntityType list: https://bg-software.com/entities/
merge-radius: all: 1
Custom hologram for the spawners.
Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
If you don't want a hologram, use "custom-name: ''"
{0} represents stack amount
{1} represents entity type
{2} represents entity type in upper case
{3} represents the upgrade's display name
custom-name: '&6x{0} &f&o{1}{3}'
Blacklisted spawners are spawners that won't get stacked.
EntityType list: https://bg-software.com/entities/
If you wish to disable blacklisted spawners, use "blacklist: []"
blacklist:
BLAZE
Whitelisted spawners are spawners that will get stacked.
EntityType list: https://bg-software.com/entities/
If you wish to disable whitelisted spawners, use "whitelist: []"
whitelist: []
Set a maximum stack for specific spawners.
Make sure you follow the "ENTITY-TYPE" format.
You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
If you don't want any limits, you can set a random type.
limits: EXAMPLE_ENTITY: 10
A list of worlds spawners won't get stacked inside them (case-sensitive)
disabled-worlds:
disabled_world
Set a maximum amount of spawner objects in a chunk.
If you want to disable the feature, set it to 0.
chunk-limit: 0
Should the chunk limit be per spawner or not?
per-spawner-limit: false
Should particles be spawned when an entity gets stacked?
If you want to edit the particles, check the particles file.
particles: true
When enabled, the plugin will try to find a spawner in the whole chunk instead
of only in the provided radius. merge-radius will be overridden, and will be used
as a y-level range only.
chunk-merge: false
All settings related to the spawner items.
spawner-item:
Custom name for the item.
If you don't want a custom name, use "custom-name: ''"
{0} represents stack amount
{1} represents entity type
{2} represents the upgrade's display name
name: '&6x{0} &f&o{1} Spawners{2}'
Custom lore for the item.
If you don't want a custom lore, use "custom-lore: []"
{0} represents stack amount
{1} represents entity type
lore: []
Here you can configurable all features related to silk-touch enchantment.
Other spawner plugins, such as SilkSpawners and MineableSpawners, will override this section.
silk-touch:
Should spawners get dropped when mining them using a silk-touch pickaxe?
enabled: false
Should the spawner item go straight into the player's inventory instead of dropping on ground?
drop-to-inventory: false
A list of worlds that silk touch will work in.
If you want silk touch to work inside all the worlds, use "worlds: []"
worlds: []
Should spawners get dropped without silktouch?
If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
drop-without-silk: false
Chance of spawners to be dropped after break of silk touch.
break-chance: 100
The minimum required level for silk touch.
minimum-level: 1
Here you can configurable all features related to exploded spawners.
Other spawner plugins, such as SilkSpawners, will override this section.
explosions:
Should spawners get dropped when exploded by TNT or Creepers?
enabled: false
Should the spawner item go straight into the player's inventory instead of dropping on ground?
drop-to-inventory: false
A list of worlds that explosions will work in.
If you want explosions to work inside all the worlds, use "worlds: []"
worlds: []
Chance of spawners to be dropped after exploded.
break-chance: 100
Set the percentage amount that will be unstacked from explosions.
You can set this value to -1 and only one spawner will be broken everytime.
explosions-break-percentage: 100
The minimum amount of spawners that will be unstacked.
It's used to fix small amounts of spawners not being unstacked by explosions when having
explosions-break-percentage
below 100.explosions-break-minimum: 1
Set the percentage amount that will be dropped from explosions.
explosions-amount-percentage: 100
The minimum amount of spawners that will be dropped.
It's used to fix small amounts of spawners not being dropped by explosions when having
explosions-amount-percentage
below 100.explosions-amount-minimum: 1
Should silk touch must be required to mine spawners?
mine-require-silk: false
Should sneaking while mining break the entire stack instead of reducing it by one?
shift-get-whole-stack: false
Should one item be dropped for a stacked spawner instead of multiple items?
This feature will not work with other spawner-providers, such as SilkSpawners
drop-stacked-item: true
When enabled, holograms will only be displayed when clicking on spawners.
They will be displayed for 3 seconds.
You must set a valid custom-name for it to work.
floating-names: false
When enabled, you must have the permission wildstacker.place. to place an entity.
You can give a player the ability to place all spawners with wildstacker.place.*
placement-permission: false
When enabled and player is placing a spawner while sneaking, all of the spawners the player
is holding will be placed instead of only 1.
shift-place-stack: true
All settings related to break charge.
break-charge:
EXAMPLE_MOB: The name of the mob.
price: 0 The price to charge upon breaking.
multiply-stack-amount: false Should the price get multiplied by the amount that were broken?
break-charge: EXAMPLE_MOB: price: 0 multiply-stack-amount: false
All settings related to break charge.
place-charge:
EXAMPLE_MOB: The name of the mob.
price: 0 The price to charge upon placing.
multiply-stack-amount: false Should the price get multiplied by the amount that were placed?
place-charge: EXAMPLE_MOB: price: 0 multiply-stack-amount: false
When enabled, players will be able to change spawners by clicking them with spawn eggs.
change-using-eggs: false
When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
a spawner would be the same as the stack size of the spawner.
eggs-stack-multiply: false
Should there be the ability to place spawners next to each other?
next-spawner-placement: true
Should there be only one spawner in the merge radius?
only-one-spawner: false
All settings related to the inventory tweaks.
For example, right clicking a stacked item will split it into two stack in the inventory.
inventory-tweaks:
Should there be inventory tweaks for spawner items?
enabled: true
Set a permission to use the inventory tweaks.
You can set it to be empty in order to disable the feature.
permission: ''
Set a command for a toggle mode for the inventory teaks.
You can split multiple commands using ",".
You can set it to be disabled in order to disable the feature.
toggle-command: stacker inventorytweaks,stacker it
Settings related to the manage menu of spawners.
If all the sub menus are disabled, the manage menu will not be opened.
manage-menu:
Whether sneaking is required in order to open the menu or not.
sneaking-open-menu: true
Should the amounts menu be enabled?
amounts-menu: true
Should the upgrades menu be enabled?
upgrade-menu: true
Settings related to overriding spawners.
spawners-override:
Should spawners behavior be overridden by WildStacker?
When enabled, you should see better performance from spawners.
enabled: true
Configure spawn conditions for entities that are spawned by spawners
You can find more information regarding this by visiting the official wiki:
https://wiki.bg-software.com/#/wildstacker/spawn-conditions/
spawn-conditions: EXAMPLE_MOB: []
All settings related to spawner upgrades.
spawner-upgrades:
Should the cost to upgrade be multiplied by the stack amount of the spawner?
multiply-stack-amount: true
Upgrade ladders
ladders: '1': entities:
Should the plugin listen to Paper's PreSpawnerSpawnEvent and stack entities there?
If this feature is enabled, entity attributes will not be checked, but only types will be considered for stacking.
listen-paper-pre-spawn-event: true
When enabled, all spawners will have a custom name (even if not stacked)
unstacked-custom-name: false break-menu: {}
Here you can configurable all features related to stacked barrels (aka stacked blocks).
barrels:
Should blocks get stacked into barrels on the server?
enabled: false
How many blocks from the barrel should be checked for other blocks to stack into?
Material list: https://bg-software.com/materials/
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
merge-radius: all: 1
Custom hologram for the barrels.
Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
If you don't want a hologram, use "custom-name: ''"
{0} represents stack amount
{1} represents barrel type
{2} represents barrel type in upper case
custom-name: '&6x{0} &f&o{1}'
Blacklisted barrels are barrels that won't get stacked.
Material list: https://bg-software.com/materials/
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
If you wish to disable blacklisted barrels, use "blacklist: []"
blacklist: []
Whitelisted blocks are blocks that will get stacked.
Material list: https://bg-software.com/materials/
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
If you wish to disable whitelisted barrels, use "whitelist: []"
whitelist:
EXAMPLE_BARREL
Set a maximum stack for a specific barrel.
Make sure you follow the "TYPE" and "TYPE:DATA" formats.
You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
If you don't want any limits, you can set a random type.
limits: EXAMPLE_BARREL: 100
A list of worlds barrels won't get stacked inside them (case-sensitive)
disabled-worlds:
disabled_world
Set a maximum amount of barrel objects in a chunk.
If you want to disable the feature, set it to 0.
chunk-limit: 0
Should particles be spawned when an entity gets stacked?
If you want to edit the particles, check the particles file.
particles: true
When enabled, the plugin will try to find a block in the whole chunk instead
of only in the provided radius. merge-radius will be overridden, and will be used
as a y-level range only.
chunk-merge: false
Should explosions break the entire stack, or just reducing it by one?
explosions-break-stack: true
Here you can configurable all features related to toggle commands.
toggle-command:
Should toggle-commands be enabled?
enabled: false
What the toggle command will be?
command: stacker toggle
When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
he can put blocks to add to the barrel.
place-inventory: enabled: true title: Add items here ({0})
This should not be set to true unless being told by the dev.
When enabled, the plugin sets the barrel types to cauldron if they aren't already.
force-cauldron: false
Set a required permission for barrels.
If you want to disable it, use "required-permission: ''"
required-permission: ''
Should items from barrels get added directed into the player's inventory?
auto-pickup: false
Should a stacked item be dropped when a barrel is broken?
drop-stacked-item: false
When enabled and player is placing a barrel while sneaking, all of the barrel the player
is holding will be placed instead of only 1.
shift-place-stack: false
Here you can configurable all features related to stacked buckets
buckets:
Should buckets get stacked on the server?
enabled: false
A list of blacklisted bucket names.
name-blacklist:
'&fGenbucket'
The new max-stack size for buckets. Must be a number between 1 and 64.
max-stack: 16
Here you can configurable all features related to stacked stews
stews:
Should stews get stacked on the server?
enabled: true
The new max-stack size for stews. Must be a number between 1 and 64.
max-stack: 16